Special: TimeShift (Shooter)

von Benjamin Schmädig



Entwickler:
Publisher: Sierra
Release:
02.11.2007
02.11.2007
07.12.2007
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So, as you get there these rebels find you and drag you into their place and they are like: "I got no fucking clue who you are. But we are fighting back this fucking bastard, Krone, who occupies this space. He's fighting back, he's pushing us out." And you realize: "Oh, Krone, right. I don't like Krone, I'm here to stop him." So they take you to kill him. And then shit goes really wrong, the suit malfunctions, the story malfunctions, the gameplay malfunctions. *laughs*I wrote the game for more of an MTV generation. Before it was more like Ridley Scott generation. You remember Alien? Go back and watch it when you get home. You'll be like: "Well, this movie is kind of boring. Brilliant. Brilliant fucking horror movie. But damn - did I really need to see a panning shot pass this fucking wall for the last few seconds?" And then you go and watch Aliens. James Cameron
All enemies have various vulnerable zones.
did it for an MTV generation. So, there's action going on, there's more aliens rather than just one and shit's happening. It's a lot more intense, it's usually people's favorite movie. Alien is very stoic and people respect it, but Aliens is like "Fuck, yeah!" That's really what I'm trying to focus: to really entertain people on the way and yet still keep the depth of that story.

4Players: Are we ever going to see the main character?

Peschel: You'll see him in his suit. As far as not in the suit: Fuck, no. Because you are the main character.

4Players: So, you are, in a way, the Gordon Freeman character.

Peschel: No way. Gordon Freeman is a scientist who kicks ass. You don't know who you are. You just know you were sent in to work on the military suit...

4Players: OK. But you're using the same means to tell the story.

Peschel: No, because Gordon Freeman gets talked at and never responds.

4Players: So, here you DO respond.

Peschel: No.

4Players: You don't get talked at.

Peschel: You do. But you have a co-character in your suit. You have S.A.M. So, I can bridge that gap with Sam. I dont need some Dude going: "Dude, you're the fucking biggest man around town. They need you! Move over there!" Instead what can happen is *makes a sort of beeping sound* S.A.M. comes on and says: "Listen. We need to go here. I've analyzed what's going on here. I've read all computer systems. I know what's going on. I am going to update your radar of what's ahead." Although, S.A.M. would never say it like that. S.A.M. doesn't explicitly talk. S.A.M. says things but S.A.M. doesn't talk. Talking is like: "Hi, how are you?" "I'm fine, how are you doing?" SAYING things is more like: "Threat detected." That's more like the responses you get.

4Players: Thank you very much for taking the time!

    

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