Special: Tomb Raider: Anniversary (Action-Adventure)

von Benjamin Schmädig



Entwickler:
Publisher: Eidos
Release:
26.10.2007
01.06.2007
15.02.2009
05.10.2007
30.11.2007
Jetzt kaufen
ab 0,98€
Spielinfo Bilder Videos
4Players: You said before that you don't like generic game characters. Do you think you achieved that game characters have grown less stereotypical after Tomb Raider came out?Gard: I think so. I hope so. I mean, there are always people who want to make great characters. And then there are always people who want to play save.

4Players: What's save these days?

Gard: What's save these days is the girl with big boobs. 
Girls with big boobs seem to be the new cliché.

That seems to be the new cliché. And the blond-haired, blue-eyed, American, square-jawed marine - he's still there as well.

4Players: Would you say Angelina Jolie is a good Lara Croft?

Gard: I think she was great. My issue with the film portrayal of her was that she was coming across somewhat arrogant and rude. Lara should never be any of those things. Lara should be nice, very pleasant to people. Only if you stand in her way she will shoot you between the eyes.

4Players: Nice!

Gard: Yeah, the point is you don't have to be rude to be a frightening person. You know, at the end of the day she's a lot like the stereotypical Hollywood villain: well-spoken, very polite, extremely cultured but really, really dangerous.

4Players: Did you work out a back story when you invented the character?

Gard: No. A lot of her back story was basically done for Legend.

4Players: Which ancient place did you not yet discover in Tomb Raider? Where else could she possibly go?

Gard: That's a good question! *laughs* Well, the places that we have been - there's just so much more we can do with it. So far we have only scratched the surface - a single legend or a single story in a given culture. For example the Greek part in Anniversary, which is very loosely based on a few Gods. In all honesty, there is so much that you could take from the Greek legends and real Greek locations that you could go on for ages.

4Players: Where do you take your ideas? Are they based on the findings of real artifacts or historical facts?

Gard: Generally we research into legends and stuff like that. The critical and difficult part of making Tomb Raider 
Lara's way into the future: How far will she go to get what she wants?

games is to make Lara travel all over the world. And it's quite hard to tie all these totally different cultures together. They are from totally different epochs of time, you know.

4Players: Do you think it was a good idea to take Lara into big cities? It feels like old tombs really fit her best and she gets kind of lost in modern cities.

Gard: Yes, she's not designed for that. She is meant to be out, where no one else is. Anything else doesn't really make sense, even though occasionally it's fine, because it lends a bit of reality to her situation.

4Players: Thank you very much for the interview!   

Tomb Raider: Anniversary ab 0,98€ bei kaufen

Kommentare

Es gibt noch keine Kommentare zu diesem Thema!
schrieb am