Special: Lagsters (Rennspiel)

von Marc



Entwickler:
Publisher: Noviy Disk
Release:
Q1 2004
Spielinfo Bilder  
4P: Does the environment (in the four different areas) influence the gameplay?
 
Boolat: On each track there’s a special set of objects, that sometimes can help or, vice versa, hinder the player. Basically, you get used to theird advantages and disadvantages; after driving some laps on the track made in one style you may already foresee what objects and obstacles you will find in another track of this style. However, you can never be safe and take it easy. Every track has some new moments, new parts; the track can be shown in mirrored form or you can drive the track backward – it gives a new vision of the game.

4P: What kind of weapons will the player get?

Boolat: You get anything your soul wishes. There are both attack weapons and countermeasures. We made everything for the player, so due to the variety of weapon the player can built his tactics. If you think, the machinegun is the best mean to blast your enemies – do it with the machinegun. For the other acts, such as immediate annihilation of them – use rocket launchers, or if you are a leader of the race and someone disturbs you from your back – there are minelayers. Add here plasma guns, electronic weapon and you get the full picture of fights in Lagsters.

4P: Can you tell us some details about the multiplayer modes: Last Man Driving, Fox and Hounds and Divided Glory?
 
Boolat: All these titles hide many hours of sometimes familiar or sometimes new gameplay for the racing games. For example, Last Man Driving seems to be more vehicle fight than the race – the winner in this mode is the one who will survive in this battle. Fox and Hounds is a race, where one player is randomly chosen as a Fox (the car of the orange colour with locked weapon) and all the others are Hounds. The Fox must pass certain number of laps without annihilation, and the Hounds must hinder the Fox to do it.

Therefore, you can only guess which car you should better choose before starting the game. And, Divided Glory. This game mode offers two-team racing, where one team is Racers and the other is Blockers. Racers have to complete certain number of laps and the Blockers have to collect the certain number of "scrap” bonuses left on the place of the annihilation of any car of the other team.
In the full version, you get five modes of multiplayer, including the race for the bonuses and the race for the first who finishes.

4P: Which graphics engine do you use? Why is it so special?

Boolat: We use our engine. And it is so special, because we made it :-). We knew what we wanted to see in the game and how it has to look, that is why we understood - the most acceptable way for us is to create our own engine.

4P: Is a physic engine like e.g. Havoc implemented, too?

Boolat: Our physics engine also supports all features needed for the successful game. You can see many of the features on the screenshots, but feeling the game is quite another thing.
 
4P: Do you plan to release a playable demo before the release?

Boolat: It is not known yet. Only our publisher can decide anything about it.
 
4P: Did you already find a publisher for the game in Germany and when did you plan to release the game?

Boolat: We already found a world-wide publisher for Lagsters and it is a company "Noviy Disk” Any information about the publishing the game in Deutschland will come from them. And about the release date - Lagsters will appear in the Russian market in spring or this summer. It will be out in Europe very soon too.

Kommentare

Es gibt noch keine Kommentare zu diesem Thema!
schrieb am