Also im Saturn lags schon rum. Habs aber mal liegen lassen und warte erste ernstzunehmende Tests/Meinungen ab.
Das Spieldesign von Fumito Ueda
Auf die KI wird in Kotaku wie folgt eingegangen, dass es frustierend ist und manche Passagen zum Glücksspiel werden, aber andererseits sich Trico lebendiger anfühlt und nicht wie eine Spielmechanik.hydro-skunk_420 hat geschrieben:Wobei sowas hier auch mit nem Patch kaum zu beheben sein wird...
"While some parts of its narrative had me emotionally invested in the relationship between boy and beast, constantly fighting against the game?s broken mechanics left me unimpressed. My frustrations with Trico often ignoring my commands made interacting with the world more difficult and time-consuming than I wanted it to be. There are moments in The Last Guardian with potential, but ultimately, it?s more flawed than the authentic experience I was hoping for."
"Figuring out The Last Guardian's puzzles?like the one in which a broken wheelbarrow must be used as a makeshift catapult?isn't nearly as difficult as getting Trico to cooperate. Timed sections are the worst; miss the narrow window in which Trico chooses to cannonball into a lake, temporarily raising its water level, and it's anybody's guess how long it may be before he willingly does so again. The game also poorly defines its objectives, so much so that sometimes the best thing for you to do is simply climb aboard Trico and see if he'll leap to some new perch, carrying you forward."