Ich halte das Spiel mittlerweile für deutlich überbewertet. Wie immer war die Kickstarter Kampagne exzellent geführt von CMON, auch wenn ich mittlerweile kein Verständnis mehr dafür habe wenn derart große Firmen KS als marketing tool missbrauchen. Der Hype war enorm und es ist auch kein schlechtes Spiel. Variantenreich und hochwertig verarbeitet. Für mich ist CITOW (obwohl BR komplexer ist) nach wie vor die reizvollere Variante in diesem Segment.
Ein anderer User auf BGG hat meine Kritik bez. Blood Rage perfekt formuliert weshalb ich das unten reinkopiere:
[q="Harblnger"]I've only played "Blood Rage" twice, so I'm probably not the best one to judge its problems and merits, but both of those games have left me kinda lukewarm about it. The first one moreso than the second. After the first game, I wasn't entirely sure whether I needed to play it ever again (but that could be due to the fact that we had one player at the table who was so slow with drafting and choosing actions that he singlehandedly turned the game into a two and a half hour affair...),
after the second, I feel kind of okay with playing it once in a while, but that's about it. My main concerns with the game are the disconnect between the draft and the action-turn, the boringness of the cards and the point-salad-approach. I never felt that the drafting meshed well with the rest of the game, it's like playing one turn of "7 Wonders" and then, once you're done, playing one turn of "CitOW".
I get that the drafting helps out leveling the playing field for everybody, but I could very well do without it. I also find most of the cards quite boring. Yeah, it's an intricate part of the strategy to draft fitting battle cards and missions, but that's just so much less interesting than taking the cool powers that you can get. Although, there are some blanks in those as well. The ships for example. In a game with this much flavor, such cool minis, such...