Battlefield 1942 Patch 1.2 (US)
· Low close combat hit accuracy due to network lag is much improved.
· Some Server CPU usage optimizations: Multiple server instances should perform better.
· Fixed currently connected players being dropped at map switch in favor of new connections.
· Remote Console application is now fixed.
· Release of bound sockets works correctly.
· Bug causing missing spawn points and Gray flags that do not change is fixed.
· Bug causing soldier animation states to be dropped is fixed.
· Reconnection problems fixed.
· The ASEHost.dll "Failed to execute ASEQuery_init()" error is fixed.
· No longer need to reissue the admin.enableRemoteConsole and enableRemoteAdmin commands every time the server restarts.
· Bug in Standalone Server causing "Corrupted Data" error when hosting CTF on Bocage is fixed.
· Added hit detection feedback: Client crosshairs blink with a small dot in the crosshair and additional cross
· lines when the server registers a successful hit.
· Dedicated server settings are saved properly. (Note: if Friendly Fire checkbox is turned off, the next time the dedicated server is started the check box will be checked, but the percentages will all be at 0%)
· Remote Admin (admin connected to server as a player) does not have to authorize every time a new map starts anymore
Achtung: Dieser Patch ist NUR für die US-Version von Battlefield 1942!
battlefield_1942_v1.2_full.exe