Modifikation für die Computerintelligenz bei Medieval 2: Total War
The Ultimate AI Mod is a complete redesign of the Vanilla AI, providing a more challenging and diplomatically active AI opponent.
Installation
See installation instructions on how to use the Ultimate AI.
Features
- Separate AI profiles for Papal States, Catholics, Orthodox, Muslims, Mongols (Timurids), Aztecs, and Neutrals
- AI backstabbing to alliances reduced to a reasonable minimum
- AI factions organize in lasting power blocks
- AI decision making evaluates global reputation, faction standing, situation of alliances, religion etc.
- AI invasion and defense parameter have been redesigned for best results
- AI attacks rebel settlements in the beginning with high priority
- AI concentrates its forces before attacking and attacks with bigger stacks
- AI defends settlements with more units
- Papal States will behave reasonable (for best results do not ally the Papal States)
- No alliances between islamic and christian factions, however human player can ally whoever he wants!
- Only limited alliances between catholics and orthodox factions
- Special relationship between the Pope and Italian states (Venice, Milan, Sicily) - Pope will ask for help when attacked
- Rebels will attack if they have the opportunity
- Balanced reputation system for more realistic results
- Balanced diplomacy system, so it feels more real
- AI will bargain more
- Increased movement rates for all units
- Balanced income for all factions
- Tweaked victory conditions
Please also note, that not all mods use the latest version of the Ultimate AI. However this is the only one, that will have my support.
Changelog v1.1
- Added all the files into one single archive, installation with vanilla version should be very easy now
- Fixed passive crusades / jihads
- Fixed defenders leaving the siege
- Reduced war-madness without touching the help allies code too much (it still works, but has more restrictive preconditions)
- Enabled naval landings for further factions to improve AI performance
- Tweaked several files due to feedback from the community - thank you all!
Changelog v1.0
- Made improvements to every aspect of the mod!
- Streamlined invasion and defense AI
- Got rid off most senseless forced invasions
- AI concentrates more on few conflicts and doesn't go mad with the whole world!
- Added some new triggers in faction_standing.txt´
- Fixed a bug that would prevent the AI from attacking when at war
- Tweaked the diplomacy changes from last version even further
- Introduced a money script for AI (reasonable values) and rebalanced Kings Purse accordingly to give the human player the best experience (Challenging)
- Tweaked victory conditions
- Deleted the Aging mod from AltarisGreyhawk due to some issues in his script