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America's Army: Special Forces (Firefight)
Release Notes (Version 2.3.0)

What's new (Overview)

Woodland Outpost.

All new Tournament Mode providing full support for America's Army competitive gaming.

The America's Army Server Manager: A new application which provides an easy user-friendly interface for configuring, launching, and monitoring your America's Army game server (LAN, Internet, and Tournaments).

Many new security enhancements and protections integrated into the game (client, server, and back-end).

Please see below for more detailed descriptions of the new v2.3 features.

NOTE: If this AA version was patched to v2.3.0 from v2.2.1, you must run the 'AASM 1-0 Setup.exe' file to install the America's Army Server Manager application. This file can be found in the root 'America's Army' directory.

What's new (Detail)

New Multiplayer Missions

Included in this version of America's Army are two new multiplayer missions. Both of these new missions were designed with our new Tournament Mode in mind in terms of map balance, objectives, and quick action. These two missions are also the first Infantry and Ranger missions since 'Mountain Pass SE' in v1.9.0.

Woodland Outpost:

Enemy forces have established a remote woodland outpost from which to launch reconnaissance patrols and conduct ambushes. This guerilla outpost rests in a valley surrounded by rocky woodland terrain. The enemy command tent is centrally located within the camp. A squad from the 75th Ranger Regiment must perform reconnaissance of the area in order to identify the location of the guerilla command tent. Once identified, they must then assault the command post to prep and destroy the enemy weapons depot.

Urban Assault: 

A coalition convoy was raided and the cargo was stolen. It has been confirmed that the insurgents and the cargo are based in a residential area of the city. Due to the dense urban nature of the area it will be necessary to do a house by house assault on foot. A squad from the 172nd Sep. Infantry BDE must conduct an assault to take and hold objectives cargo ALPHA and BRAVO. Once objectives are captured wait for arrival of friendly reinforcements to transport cargo.

New Tournament Mode

Version 2.3.0 of America's Army features an all new tournament server mode. This new Tournament Mode was designed to provide a new user-friendly system for configuring and facilitating America's Army tournaments and competitive team matches.

Within the America’s Army community there are over 650 organized teams (often called ‘clans’), each of whom prides themselves on how they play the game as an organized group, rather than as individuals. Head-to-Head competitive gameplay is central to the team experience. Conducting America’s Army Tournaments, by LAN and over the Internet, has become the means of furthering team identity and esprit de corps.

America’s Army Tournament Mode will provide teams, individual server administrators, and third-party gaming organizations (like TWL, CAL and CPL) with simple yet flexible tools for creating and managing Tournaments. All tools will be accessible through a combination of in-game graphical user interface (GUI) and an external Server Management Application (AASM).

Throughout this README file, we will be using the following acronyms:

TM - Tournament Mode
TA - Tournament Administrator
TC - Team Captain
GUI - Graphical User Interface
AASM – America’s Army Server Manager

NOTE 1: Please see the Tournament Mode Guide included in the game installation for further details and instructions.

NOTE 2: It is suggested to use the new America's Army Server Manager (AASM) for setting up and configuring your tournament.

The new features of 'America's Army Tournament Mode' are described in detail below:

New Team Captain Feature:

Team Captains (TC) are a new player status unique to Tournament Mode. TCs are the Tournament team’s respective leaders. They are responsible for making sure the teams are set up properly as well as indicating when their team is ready to start the tournament.

Any player on a tournament team can choose to be a TC by selecting the 'Team Captain' checkbox on the Team Roster Page. This grants the following attributes and abilities:

1. TCs can either allow their team’s players to individually select their own player class roles, or the TC can select the LOCK button on the Team Roster Page to lock out any other team members from selecting player class roles themselves. If they choose to select the LOCK checkbox, the TC is the only one who can assign team roles.

2. TCs can enter their team’s name into a text box located on the Team Roster Page. 

3. TCs are responsible for pushing the READY button for the TC to use to signal that his team is ready to start the tournament. The tournament (or planning phase) will start when both TCs have pushed this READY button.

4. TCs are represented by the color blue (as opposed to Admins who are red). The TC’s name will appear in blue on both the main Scoreboard and the Team Roster Page. TC's chat text in the console will also appear in blue when using the Command Chat system (see below in Command Chat section).

5. TCs can use the Tournament Command Chat system for communicating to other TAs or TCs.

New Tournament Team Select Page:

This GUI page is the normal Team Select page with some specific TM enhancements described below:
 
1. Team Passwords:
Teams can set specific passwords which would be required to join a specific team (see below in TM Server Configurations section). These passwords can be entered by players on this Team Select GUI page. If team passwords have not been specified, the player selects their team as normal. If the player joins the server via the console command with the correct team password included, that player will automatically join the correct team upon server connection.

2. Team Names:
Teams can now set a name for their team. These team names can be specified in two ways; team names can be filled out prior to the TM server launch via the server configuration settings, or they can be filled out in-game by the TCs or TAs on the Team Roster Page (GUI).

3. Random Team Assignment:
Teams can be randomly assigned to a side (assault or defense) at the beginning of the tournament. If this setting is enabled, then the Home and Away teams will be randomly assigned to a side. If this setting is disabled (the default setting), the Home Team will always start on the Defense/Ambush side.

New Tournament Team Roster Page:

This GUI page shows the entire team roster along with all of the corresponding player class roles that are available on the particular mission. This page functions as an interface to set up and configure your team prior to the tournament start.

On this page, the user can select to be the TC if that team role is not already filled.

If the user IS NOT the Team Captain:

If the TC LOCK is not enabled, the player will be able to select their own player class role in which to play the tournament (i.e. Rifleman, Grenadier, etc.) as well as being able to select if they want to be a medic. If the TC LOCK is enabled – the user can only watch as the TC assignsall the player class roles for the entire team. The user can still select to be a medic however. It is suggested that the user pay attention to the console chat if not a TC.

If the user IS the Team Captain:

The TC has the option of selecting the TC LOCK in order to lock the player class role selections so that only the TC can assign player class roles for their team. If the TC LOCK is not enabled, the team members can select their own player class roles individually. The TC always has the ability to ‘swap’ players class roles as he sees fit (regardless of the TC LOCK). The TC is also responsible for entering the Tournament Team Name (the name of their team) into a text box on this UI page.

When players are being assigned to their player class role (by the TC or themselves), only one player can be assigned to a role at a time. This player is always the player who's name is listed at the top of the player list on the right pane of this Team Roster Page. The players must be assigned from top to bottom on this list of players.

NOTE: Depending on the TM server configuration setting, either all player class roles in the particular map will be available to select from or only the default player class roles set by the player count.

New Tournament Tab Page:

This is the GUI page completely unique to tournaments and is only visible when running a server in Tournament Mode. This GUI page tab is available for viewing to everyone involved in the tournament process, all players, spectators, and Admins. This page is the central hub of all information relating to
the tournament at hand. However, only TAs and TCs can utilize the additional functionality on this page.

This page contains the following components:

A pane showing all of the pertinent tournament information and configuration settings.

A pane showing all of the relevant buttons in which TAs and TCs can use to administer the tournament. These buttons are only visible to TAs and TCs. These buttons are dynamic and become usable (or change function) based on the current state of the tournament. For TAs, these buttons function immediately after the initial button push is confirmed by a dialogue box that pops up asking the TA to confirm their selection. However, for TCs, these buttons must be confirmed by both TCs prior to functioning. These dynamic function buttons are listed below:

1. Start/Restart Planning button – Pressing this button will start or restart the planning phase immediately.

2. Start/Restart Match button – Pressing this button will start or restart the match immediately. This Restart Match button can be pushed at any time and the server will instantly restart the match beginning with the pre-match setup (Team Roster Page).

3. Pause/Resume Tournament button – Pressing this button will pause the tournament until Resume is pressed. While the game is paused, the game will unlock so that substitute players can join the appropriate team. NOTE: The tournament can only actually be paused in between rounds not during gameplay. So if this button is pressed it will queue a pause for after the current round ends.

4. Swap Teams button – this is displayed at all times. Pressing this button will automatically swap the teams to the opposite side and then display the Team Roster Page for everyone. The teams can only actually be swapped in between rounds not during gameplay. So if this button is pressed during play it will queue a swap for after the current round ends.

New Tournament Admin Functionality:

The Tournament Administrator (TA) is very similar to the current ‘SuperAdmin’ already in the game with these 2 major differences:

1. The TA is not a silent admin – their connection to the server is announced to all and their name is visible on the Scoreboard (listed in red).

2. The TA has the same unique abilities as the TC.

Setting up a server to allow a TA is done the same way as the current SuperAdmin. The TM server will detect the regular SuperAdmin password and automatically set them as a TA. NOTE: TAs are purely tournament administrators and cannot play in the tournament. TAs also will only take up an ADMIN player slot, not a SPECTATOR slot.

When a TA joins a TM server a message is broadcasted to everyone on the server that a TA has joined the tournament via a message pop-up.

TAs are represented by the color red (as opposed to TCs who are blue). The TA’s name will appear in red on the main scoreboard. TA’s chat text in the console will also appear in red.

The TA has several abilities which can be accessed on the Team Roster Page. During tournament setup, the TA will be able to set up each team manually as though he were the TC for both teams. The TA can look at each team’s roster and setup by changing the team view on the Team Roster Page using the team pulldown box to select a team to view. TAs also have the following abilities on the Team Roster Page:

1. TAs can either allow their team’s players to individually select their own player class roles, or the TA can select the LOCK button on the Team Roster Page to lock out any other team members from selecting player class roles themselves. If they choose to select the LOCK checkbox, the TA or TC is the only one who can assign team roles.

2. TAs may enter the teams' names into a text box located on the Team Roster Page. NOTE: This team name text box is only visible to the TC and TA.

3. TAs can push the READY button (same functionality as the TC READY button) to signal that each team is set and ready to start the tournament or planning phase. There will be an indication that the team is ready for both teams.

TAs can use the Command Chat system (see below in Command Chat section). for communicating to other TAs or TCs.

The TA also has several unique abilities which can be accessed on the Tournament Tab Page. All of these buttons are visible to TAs and TCs. These buttons are dynamic and become usable (or change function) based on the current state of the tournament.

The TA can access all of the regular SuperAdmin commands available through the Command Post (see the game manual).

During play the TA will have the same abilities of a normal SuperAdmin. They can watch the action from any spectating viewpoints or from any player.

New Tournament Command Chat Feature:

Both TAs and TCs can chat via a new Command Chat feature. This new chat feature allows all TAs and TCs to communicate to each other at any time during the tournament. This chat system will only broadcast messages to TAs and TCs. This will help with coordinating the administration of the tournament by those in command. All text displayed when using this Command Chat will be shown in blue. This command chat can be accessed by either a TC or a TA by using the following console commands:

csay <insert tournament command chat message here>
For example:
csay I am just waiting on one more player until I hit ready

NOTE: This csay console command can be bound to a key for quick use.

New Swap Teams Feature:

This feature allows the TM server to automatically (or manually) switch all players to the opposite team – or ‘swap’ teams. This feature is useful in tournaments where it is standard practice to have both teams play both sides of any given map. This feature can be activated in two ways:

By setting the Swap Limit setting in the server configuration file. This setting is the number of rounds
which take place before the tournament teams are swapped.

By having the TA or both TCs select the ‘Swap Teams’ button on the Tournament Tab UI page.

New Mission Planning Phase Feature:

The Mission Planning Phase is a feature unique to Tournament Mode that allows both teams to spawn into the game before the tournament officially starts in order to do the following:

1. To allow the players to run through the map for the first time to preload the specific map’s textures into their video card RAM. This reduces the risk of pauses or other interruptions that may be caused by caching occurring during live tournament play.
2. To do any pre-match communication or planning in the specific tournament map.
3. To run through the current map in order to get their bearings and preview the map before the tournament starts.

The planning phase plays just like the normal game except for the following restrictions:

1. No damage will be taken by any players.
2. Flashbangs will have no effect on any players.
3. No one can take objectives and end the round during the planning phase.
4. The teams are LOCKED, no other players can join a team and no further team setup changes can take place.

Tournaments running in TM do not always have a planning phase. This is a configuration option setting for the TM server. The planning duration time is also a configurable TM server setting.

The planning phase can be restarted manually by the TA or by mutual agreement of both TCs. Once planning phase ends, there will be a 10 second countdown until the tournament starts.

New Tournament Mode Server Configurations:

In order to run a America’s Army server in Tournament Mode, the following server configuration settings can be set by the AASM or manually in the server configuration file:

1. Run the server in Tournament Mode – this setting sets the server to run in Tournament Mode. NOTE: This setting has to be set in the server configuration file before the server launch and cannot be done by a Tournament Admin in-game.

2. TM server password – this setting sets the TM server password. This is the password required to join the TM server. This password is separate from the team password. This TM server password is not required, but it is suggested.

3. Allow Team Captains – this setting sets whether or not the tournament will allow TC (and their abilities) to function on the TM server.

4. Number of rounds in a match – this setting sets the number of rounds that make up the tournament.

5. Tie Rules – determines whether:
             a. ties are allowed
             b. ties are broken by score
             c. ties are broken by sudden death
             d. b, then c if needed

6. EndEx Rule – this setting sets whether or not the ‘EndEx Rule’ (End of Exercise) is in effect during the tournament. This setting determines if the tournament is over when one team has mathematically eliminated the other team from the possibility of winning.

7. Swap Limit setting – this setting sets the swap limit setting. This swap limit is the number of rounds before the teams are swapped (switched sides). If the Swap Limit is set to 0, the teams will never swap unless manually swapped by a TA.

8. Swap Time setting – this setting sets the swap time allowed by the tournament. This swap time is the number of seconds each team or TC has in order to set up their team’s player class roles after a team swap. Once this time has expired, the teams rosters will lock and the tournament will continue.

9. RequestDelayTime – this request delay time setting sets the number of seconds after a TC makes a request until that TC can make another request.

10. Mission Planning Phase duration – this setting sets the planning duration time of the tournament (in minutes). If the planning time is set to 0, there will not be a mission planning phase.

11. Team passwords – this setting sets the individual Team Passwords. These are the passwords required to join a specific team. If no passwords are set, then players will not need to enter a password to join either team.

12. Team names – These are the names of both the Home Team and the Away Team. These names can be filled out prior to the TM server launch in the server configuration file, or they can be filled out in-game by the TCs or TAs on the Team Roster Page.

13. Random team assignment – This is a setting to determine if the teams will be randomly assigned to a side (assault or defense) at the beginning of the tournament. If this setting is enabled, then the Home and Away teams will be randomly assigned to a side. If this setting is disabled (the default setting), the Home Team will always start on Defense (currently ‘team1’).

14. Tournament Admin password – this setting sets the TA password. This is the password required to join the TM server as a TA.

15. Round Delay Time – this setting sets the round delay time which is the amount of time (seconds) in between each round. The TC can make team player class role adjustments during this time on the Team Roster Page. However, when this round delay time expires, the next round will start and any player unassigned will be automatically assigned to a player class role by the server.

16. Player Class Roles Availability – this setting sets whether or not the teams will be able to select any player class role available on the map regardless of player count or only just the player class roles available based on the number of players on the team (default).

17. Scoreboard Display Settings – this setting sets the rules for when the tournament scoreboard is displayed. This setting can be set to run the tournament scoreboard in one of 4 different ways; always on, always off, at the end of every round, or only at the end of the tournament.

NOTE: It is suggested to use the new America's Army Server Manager (AASM) for setting up and configuring your tournament.

New Tournament Victory Settings:

There are many conditions associated with how Victory is declared during a tournament running in Tournament Mode.

The basic premise is that the tournament is set for a finite number of rounds and the team to win the most rounds is the tournament winner. However, there are some unique situations that require some additional considerations in order to determine the tournament winner – such as a tie or the ‘EndEx rule’.

Forfeit:

If all the members of one team disconnect during a tournament, that team forfeits the tournament.

The ‘EndEx Rule’:

The ‘EndEx Rule’ (End of Exercise) is when one team has mathematically eliminated the other team from the possibility of winning. A simple case of this would be a tournament set for 10 rounds. If any team wins 6 rounds before the 10th round, that team is instantly declared the tournament winner due to the EndEx Rule. After one team had won 6 rounds, it is impossible for the other team to win the tournament. The EndEx Rule is a server configuration setting that can be set by the server host in the server configuration file prior to the TM server launch.

‘Tie’ Conditions:

There exist four separate tie condition possibilities - whether or not to allow a tie, to break a tie by score, to break a tie by sudden death, or to break a tie by score first then sudden death (if still tied on score).

Tiebreak by Score:

If the option to break a tie by the total team score is enabled, the total accumulated score for each team will be compared. The total accumulated team score will be determined by adding up all of the individual team members' score. The team with the highest total team score will be declared the tournament winner. If the teams have the same total score, the tournament will be declared a tie.

Tiebreak by Sudden Death:

If the option to break a tie by going to sudden death is enabled, the teams will again face off one round at a time on the same map. If a ‘swap limit’ has been set in the server configuration settings (i.e. the teams have been swapping during the tournament), then for the first sudden death round, the teams side will be randomly chosen. If the ‘swap limit’ is 0, the teams will stay on the same sides as they were currently on.

The teams will again go to the Team Roster Page and team setups will take place. The teams will then play the first sudden death round. If the teams are still in a tie after this round, the teams will again swap sides and go back to the Team Roster Page for team setups. This process will continue (swapping after every sudden death round) until a tournament winner can be declared at which time the tournament is over.

Tiebreak by Score then Sudden Death:

If the option to break a tie by the total team score is enabled, the total accumulated score for each team will be compared. The total accumulated team score will be determined by adding up all of the individual team members score. The team with the highest total team score will be declared the tournament winner. If the teams have the same total score, the tournament will then go into sudden death (see above).

New 'Output Tournament Results to Log' Feature:

Once the tournament is over and a winner (or tie) has been declared – the game will output a text log file to the ‘Tournament Results’ folder (a new folder located in the ‘America’s Army' directory) for everyone who is connected to the TM server and the TM server itself.

This text log file should contain the following information:

1. The final results listed by team name and number of rounds won by each team.
2. The total scores for each team
3. All of the individual scores per player, separated by teams. This includes not only the player’s total score but also their score category breakdown (i.e. Scoreboard data).
4. A list of all players, admins, spectators present during the tournament (even if they were only present for some of the time).
5. All of the TM server configuration settings in place during this tournament.

These results will get saved in a new folder entitled 'Tournament Results' in your 'America's Army' directory.

New 'Upload Tournament Results' Feature:

Once the tournament is over and a winner (or tie) has been declared – the game will upload the results of the tournament to the Auth Database.

Once the data is stored in the Auth Database, this data can be pulled from the Auth DB and displayed on a ‘Tournament Results’ webpage for community viewing (coming soon).

Tournament Mode Disabled Server Settings:

When running a server in Tournament Mode, several of the server settings usually working on the normal servers will be disabled for tournaments. These features are disabled either to reduce tournament disruptions or to prevent any tampering with a fair tournament environment. The settings that will be disabled while running a TM server are as follows:

1. ROE kick settings (including ROE limit) – All server kicking of any kind will be disabled in a TM server (except admin kicks by a Tournament Admin).
2. Idle kick settings – All server kicking of any kind will be disabled in a TM server (except admin kicks by a tournament Admin).
3. Vote kick settings – All server kicking of any kind will be disabled in a TM server (except admin kicks by a Tournament Admin).
4. Autobalance settings – Autobalance automatically balancesthe number of players on each team after every round and match. This feature will be disabled in a TM server to eliminate the chance that this setting would alter the team’s manual setups.
5. Cheats settings – Cheats will be disabled in TM no matter what setting is set for them in the server configuration file.
6. ‘PlayerAdmin’ settings – The PlayerAdmin functionality will be disabled for servers running in TM. If a player is listed as a PlayerAdmin in the server’s configuration file, they can still join the server – but they will not be a PlayerAdmin.

New 'America's Army Server Manager'

The America’s Army Server Manager (AASM) is a separate application from the physical game. AASM is a wizard-based tool that provides an intuitive way to easily configure, launch and manage an America’s Army server or tournament.

AASM is designed to be the user's 'one-stop shopping' solution to configuring, maintaining, monitoring, and launching an America's Army server. The AASM will walk the user through all the many server configuration settings step-by-step ultimately launching the server for play.

AASM also provides tools allowing server administrators to remotely control access to their America’s Army game servers; customers can stop, start, configure, and administer their server remotely.

Below are just some of the many features built into the new America's Army Server Manager:

NOTE: Please see the AASM Manual included in the AASM installation for further details and instructions.

1. Easy to understand “wizard” to help create standard game server configuration files.
2. Easy to understand “wizard” to help create tournament game server configuration files.
3. Interface to every AA game server configuration option for standard and tournament server configurations so “expert” users can tweak their setups as needed.
4. Supports creating LAN, Global (Internet), LAN Tournament, and Internet Tournament server configurations.
5. Provides user with an easy way to run an America’s Army game server on their local PC.
6. AASM provides both server side and an integrated remote control utility to remotely control America’s Army game servers running on remote Windows PC’s.  Support includes remote controlling multiple remote PC’s. 
7. Allows for saving of specific server configurations for use later or for sharing with the community.
8. Listing and viewing PunkBuster™ screen shot files.
9. Listing and viewing PunkBuster™ log files.
10. Viewing AA game server’s console output remotely (via AASM interface).
11. Starting and Stopping remote AA game server.
12. Automatically restarting the AA game server following a server crash.
13. Creating unique log files each time the AA game server is started.
14. Provides tools for sharing server setups between multiple users of AASM when two or more users are managing a remote PC (as might be the case when a “clan” owns a server).
15. Displays current gameplay statistics.
16. Advanced feature allows tracking game server crashes as well as server "uptime".
17. Supports using multiple remote control utility program instances on the remote PC so remote PC can host multiple game servers with each being unique from each other.
18. Provides user with an easy way to start their local AA game client to join the game as either an Administrator or Player.
19. Server Remote Control communication is done via an SSL socket to provide secure encrypted communications.
20. Provides support for e-mailing created server configuration files so someone can create the files and then easily let another person that is hosting an America’s Army game server use those created configuration files. A feature is also included so two AASM users can easily e-mail setups to each other and import the server configuration received into their AASM.
21. Provides tools for managing every server configuration created including organizing them by tournaments they are associated with, number of players, maps, and type of server configuration.
22. Allows copying of existing server configurations.
23. Customizable user interface.
24. Allows associating custom descriptions with each server configuration so user is never confused as to the purpose of a server configuration.
25. Includes two “Getting Started” guides – one for local AASM client use and one for configuring the Remote Control server utility.
26. Includes detailed context sensitive help including an explanation of every server option available.

This AASM application is included in the game installation package.  The AA installer will place a shortcut to AASM on your desktop when the game is installed.

Security Enhancements

This version of America's Army contains several security enhancements designed to help ensure that America's Army is enjoyed on a level playing field. 'Fairplay' is very important to everyone on the America's Army Project Team.

Several security enhancements/protections in this version were developed not only in the game client and server but also in the Authentication DB (back-end) as well.

Most of the details of our new security enhancements will not be listed for the public domain. However, the following 'exploits/cheats' have been fixed:

1. The 'Rapid-fire 203 round' exploit
2. The 'CPU Speed' exploit
3. The 'Name Change' exploit
4. The 'HONOR Hack'
5. The 'Unofficial Honor Gaining Server' exploit
...and many more.

A change was also made to not allow players to join a game server until their PunkBuster software is up to date. Players will be allowed to spectate from a fixed viewpoint until their PunkBuster updates (typically in under two minutes) and while they are spectating they are alerted to the fact that PunkBuster is still trying to authorize or update itself.

The America's Army development team is committed to keeping our game as cheat/exploit free as possible. We will be continuing to make security enhancements in every release. We want to thank the community for their patience and support as we 'keep up the good fight.'

Known Issues

- As an Administrator on a server in Tournament Mode, it may be necessary to hit the F2 key twice to refresh the drop down team select menu on the Roster page. 

Kommentare

-M.D.Geist- schrieb am
Deadknight hat geschrieben:Warum sollte man in Deutschland mit der Amerikanischen Armee werben :lol: :roll: :Kratz:
Ok propaganda evtl. ja noch .
es wird auch nicht in deutschland verkauft sondern nur über inet angeboten und wie bitte willst du das spiel dann auf die usa begrenzen? außerdem kann doch dann jeder sehen, wie "toll" die us army is....also in usa werbung, im rest der welt propaganda
johndoe-freename-65416 schrieb am
Warum sollte man in Deutschland mit der Amerikanischen Armee werben :lol: :roll: :Kratz:
Ok propaganda evtl. ja noch .
-M.D.Geist- schrieb am
Deadknight hat geschrieben:Muss man da immernoch dieses Training machen?
Habe darauf nähmlcih kein Bock.
Wozu machen die überhaupt ein ansonsten so gutes Spiel umsonst?
propaganda?!? werbezwecke?!?
wozu hat gott das menschliche hirn geschaffen?!?
nich übel nehmen, aber ein bisschen selbständig denken wäre angebracht....
johndoe-freename-65416 schrieb am
Muss man da immernoch dieses Training machen?
Habe darauf nähmlcih kein Bock.
Wozu machen die überhaupt ein ansonsten so gutes Spiel umsonst?
schrieb am