Alien Swarm Patch von v1.2 auf Version 1.3.
These maps have been updated to fix various bugs and exploits:
- Sigma - Uplink
- Sigma - Salvage
- Sigma - Rescue
- Sigma - Barracks
- Sigma - Research
- Sigma - Salvage
- Ortega - Boarding
- Ortega - Engineering
- Ortega - Navigation
Changes:
- Decompression kills are shared equally between live marines (counting as assisted kills).
- Suiciding while infested is no longer a good idea.
- The Swarm Queen is now capable of smashing Sentry guns.
- Hand grenades now have a wider area of effect and will detonate when passing close to aliens.
- Medics will see injured marines with a flashing red name.
- Heal effect changed to give instant feedback.
- Empty servers will reset to the Sigma campaign (there is a server setting to disable this if desired).
Misc. fixes:
- Anime smiley works in a multiplayer game.
- Voice chat will join correctly.
- Fixed texture level of detail settings on various interface textures.
- Fixed a campaign rarely getting stuck on the lobby with all missions complete.
- Flares now correctly burn out on a dedicated server.
- The MaxIdleTime server setting will no longer kick spectators.
- Deselect marine button no longer interferes with campaign levelling up at widescreen resolutions.
Changes for custom maps and campaigns:
- Players can start and load custom campaigns from the main menu.
- Custom campaign vote mutator (by Smattbac & Butters) included by default, so players can start and load custom campaigns from in-game.
- Mappers can restrict equipment on a per map basis.
- Mappers can add custom equipment on a per map basis.
- All weapons use the AoHelper function for setting things on fire.
- Ammo dropping function moved inside the Ammo bag class to better support custom Ammo bags (like in Telic).
- Any music with "AllowStim" at the end of the song title can be played alongside a Stim.
- No longer able to carry two SIZE_Large items.
- Added a bBastille variable to make custom equipment only Bastille can use.