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AlienSwarm-v13.zip
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Download-Beschreibung

Version 1.3 (full install) der Unreal Tournament 2004 Modifikation Alien Swarm. Auch ein Patch von v1.2 auf v1.3 steht bereit.

Alien Swarm is an overhead view tactical squad-based shooter for UT2K4. Set in the the distant future, the players take the role of a Commander in the Interstellar Armed Forces. They must guide their squad of marines through Swarm infested colonies, overrun bases and outposts, to achieve a variety of objectives. Featuring Assault Rifles, Heat Tracking Guns, Sentry Guns, Flamethrowers and more. Supports co-operative multiplayer.

These maps have been updated to fix various bugs and exploits:

  • Sigma - Uplink
  • Sigma - Salvage
  • Sigma - Rescue
  • Sigma - Barracks
  • Sigma - Research
  • Sigma - Salvage
  • Ortega - Boarding
  • Ortega - Engineering
  • Ortega - Navigation

Changes:

  • Decompression kills are shared equally between live marines (counting as assisted kills).
  • Suiciding while infested is no longer a good idea.
  • The Swarm Queen is now capable of smashing Sentry guns.
  • Hand grenades now have a wider area of effect and will detonate when passing close to aliens.
  • Medics will see injured marines with a flashing red name.
  • Heal effect changed to give instant feedback.
  • Empty servers will reset to the Sigma campaign (there is a server setting to disable this if desired).

Misc. fixes:

  • Anime smiley works in a multiplayer game.
  • Voice chat will join correctly.
  • Fixed texture level of detail settings on various interface textures.
  • Fixed a campaign rarely getting stuck on the lobby with all missions complete.
  • Flares now correctly burn out on a dedicated server.
  • The MaxIdleTime server setting will no longer kick spectators.
  • Deselect marine button no longer interferes with campaign levelling up at widescreen resolutions.

Changes for custom maps and campaigns:

  • Players can start and load custom campaigns from the main menu.
  • Custom campaign vote mutator (by Smattbac & Butters) included by default, so players can start and load custom campaigns from in-game.
  • Mappers can restrict equipment on a per map basis.
  • Mappers can add custom equipment on a per map basis.
  • All weapons use the AoHelper function for setting things on fire.
  • Ammo dropping function moved inside the Ammo bag class to better support custom Ammo bags (like in Telic).
  • Any music with "AllowStim" at the end of the song title can be played alongside a Stim.
  • No longer able to carry two SIZE_Large items.
  • Added a bBastille variable to make custom equipment only Bastille can use.

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