Informationen zum Download

Screenshot zu Download von New World Order
0 (letzte Woche)
816 (gesamt)
1,68 MB
nwoupgrade1.0-1.4.exe
Bitte logge dich hier ein, um abzustimmen.
4604
0
1 Stimme
Bewertung übernommen
Du hast bereits abgestimmt

Download-Beschreibung

New World Order: Patch 1.0 -> 1.4

European retail v1.0 -> v1.4 patch

(Only for NEW users that have not downloaded Update 1.1, 1.2, 1.3, 1.34 and
1.35 Versions. Version number can be found in User Interface)

Problems solved V1.4:

This version includes additions such as three difficulty levels in
singleplayer, new features that add to gameplay strategy like shooting out
lights and breakable windows, server browsing features provided by All Seeing
Eye and much more.


Problems solved V1.35:

- Improved stability
- Improved performance
- Added bind able previous weapon control
- Added bind able cycle weapon forward control
- Added bind able cycle weapon backward control
- Added mouse wheel as bindable input
- Single player made easier, player more resistant
- Improved networking throughput and bandwidth usage
- AI upgraded for single player and Cooperative game modes
- Hostage rescue game mode improved, hostage behavior improved
- Added blue/green colors to different teams in scoreboard
- Added blue/green colors for chat messages showing team
- Added dead tag after name in chat messages
- Added auto reload switch in player options
- Weapons upgrade for AI in coop, AIs grab weapon according to rank
- Added map rotation script for servers
- Added map rotation time map time switch on command line
- Added vote map remote command for map voting
- Added vote mode remote command for game mode voting
- Moved dead tag in scoreboard to after name, so you can see rank when dead
- Made chat messages use smaller font
- Added a little gravity for jumping
- Added player joined and player left messages top right corner
- Fixed issues with certain keys
- Shooting hostages give minus ranking points
- Fixed server thread timer issue
- NWO dedicated server with pure option now runs in a window so it will run on
any Windows box


Problems solved V1.34:

- Increased stability
- Increased FPS
- Added fast screen refresh option to video settings for extra fps
- Added VSync option to video settings
- Added Triple-buffer option to video settings
- Added Bump mapping option to video settings
- Upgraded player movement (higher attack, less delay)
- Tweaked player jump, higher and slower
- Upgraded server-side hit detection to be exact
- Upgraded networking
- Upgraded client prediction for smoother movement
- Added head bobbing on/off switch to player options
- Fixed clearing of keyboard buffer issue that could cause movement without key
press
- Improved server refresh speed
- Added fast server refresh toggle to network options
- Added key-bindings for weapon slots
- Improved scoreboard, players now sorted according to rank points
- Fixed shooting while having voice-commands and load out menus open, they will
auto-close
- Added Rotating radar to player options
- Fixed glitch in camera-go-through-wall protection code
- Increased speed of death animations playback
- Added ability to spectate other team
- Fixed so that you cannot spectate dead players
- Fixed right mouse button zoom issue, zoom could flicker if held down
- Increased weapon switch speed to 180%
- Added 3rd person free look mode
- Added mouse wheel zooming for free look mode
- Added system to control player animations according to their true velocity
- Added vote kicking
- Added vote chat command to open up a channel for dead players to live players
- Added anti-stuck protection code
- A Planted bomb stays in effect until disarmed
- Fixed issue with client crashing if falling off map
- Fixed lag for flame and tracers


Problems solved V1.3:

- Massive texture and geometry compression added, loss less. 35-45% (depending
on map) off in memory usage squeezes NWO into 256 megs of ram, even with the
largest maps, without needing to use virtual memory.
- 10-25% (depending on hardware) world rendering speedup.
- 25% player models rendering speedup.
- 50-60% Single player/coop fps increase.
- Code added that disengages not seen (DVA test) players from the rendering /
animation pipelines completely - to further increase performance.
- Added server packet-routing auto-adapt code, that will give a client that is
maxing out his connection an evenly distributed stream of packets from other
clients. Eliminates high network-speed clients taking up too much of the
available bandwidth to low-bandwidth clients, which could cause lag.
- Improved server packet decide-to-route code to eliminate transmission of
un-needed packets.
- Improved client-to-server network transmission further. Added auto-adapt
code that down-throttles more efficiently.
- Improved client-prediction code to be able to handle out-of-order packets
properly and to handle predictions further ahead of time using a larger memory
of previous movements.
- Added lag-compensation layer that shifts time back a little during lag
conditions to get access to more actual / real data of position and velocity.
- Fixed plant-the-bomb bug where you would keep a copy of the bomb, after
planting the bomb, if you had equipped grenades.
- Fixed bug where non-planting team could pick up bomb, plant it, disarm it and
win the round.
- Fixed round restart bug where too much of the message queues would be
flushed. Could cause instability.
- Fixed spectator bug that could cause crash.


Problems solved V1.2:

-Network bandwidth requirements lowered.
-Improved auto-detect net speed during game play.
-Added support for high latency players.
-Fix for single player on different hardware configs.
-Fix for joining - (thrown back if computer too slow).
-Fixed respawn bug where you could get stuck as dead.
-Fixed bug where you would not respawn after team-switch, team-switch now costs
you a life.
-Fixed bug where player would not stand up after respawn / new round.
-Fixed problem where you could see through walls.
-Fixed stuck at spawn location problem.
-Fixed problem with jumping in sloping surfaces / jumping.
-Added in keypad keys for binding a bunch missing keys.
-Fixed so that you can only speak to dead player when you are dead yourself.
-Dedicated server CPU RAM requirements lowered.
-Added dedicated server pure option for GISPs (remote controlled hardware).
-Improved client network transmission / higher throughput.
-Added faster feedback on kill / playback of death animation when you shoot
someone.
-Fixed so that players that are dead on the server will not get movement
packets routed (high latency could cause clients to delay their deaths).
-Fixed problems with single player scripts.
-Made Internet server listing default in join server menu.
-Added want to disconnect dialog boxes before start server and join server
menu options if you are already connected to a server.
-Fixed player message typing, type outside the screen.
-Fixed orientation cords being transmitted over the network - players could
flip around and flicker when moving / turning.
-Added 3rd person spectator view (Fire2 toggles).
-Added ability to spectate players after team select when you´ve just joined
the server.
-Added in support for binding middle mouse button to actions.
-New command line switches.


Problems solved V1.1:

- Player skin problem fixed.
- Show dedicated servers always, even when empty.
- No sound of players equipping during game state receive.
- Domination mode for respawn game modifier added.
- Shooting teammates decreases your points.
- Flash bang active on dead played fixed.
- Weapon throw animation playback fixed.
- Added connection problems icon display on screen when player is on a bad
connection.
- Speeded up ping-check of game servers.
- Adjusted server listing window to proper format.
- Added extra ranking points for each round - 300 for winning team, 150 for
losing.
- Fixed picking up weapons problem (multiple copies).
- Game state receive progress bar added loading console.
- Fixed respawn game modifier.
- Fixed problem with joining a server.
- Improved networking and reduced latency.
- Fixed problem where hostages where reported as players in the server listing.
- Added command line switch to run dedicated LAN servers from a batch file.
- Fixed weapon switching to the Glock randomly.
- Speeded up/adjusted the joining networking sequence.
- Fixed match-time, to be set properly in the start server menu.
- Fixed match-time problem where not all ranks where reset properly.
- Fixed problem where a grenade kill could go to the wrong player.
- Fixed issues with climbing ladders.
- Added back in - F1 to display frame rate and network stats.

nwoupgrade1.0-1.4.exe

Kommentare

Es gibt noch keine Kommentare zu diesem Thema!
schrieb am