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x-motor-racing.demo.v1.25.exe
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Die Demo v1.25 zum Rennspiel X Motor Racing enthält drei Strecken und einen fahrbaren Untersatz (Screenshots; offizielle Website).

Changes from 1.24 to 1.25:
- Improved Tire model
- Added Turn Wheel Limit
- Physics optimization
- Improved suspension kinematics
- Improved steering system
- Improved graphics materials
- Added reflection controls slider
- Improved sound
- Added an VehicleSound utility to customization sound
- Added Suspension telemetry
- Changes in engine simulation code
- Added update master to manage updates

Changes from 1.23 to 1.24:
- Improved suspension kinematics
- Fine-tuning of suspension kinematics in VehiclePhysics Utility - Camber vs. Travel, Toe vs. Travel and Track vs. Travel
- Added suspension kinematics animation to VehiclePhysics Utility
- Improved clutch code
- Improved engine's RPM code
- Expanded temperature limits of the tires
- Added ability to watch tire's temperature in game
- Added ability to apply the skin to the car
- Added ability to change resolution and graphics options in game
- Added additional HDR filters as Camera, Cinema Camera, Sunny Cross, Snow Cross etc
- Added a shooter style camera and a free camera
- Improved replays
- Improved GUI
- Improved keyboard controls

Changes from 1.22 to 1.23:
- Improved Force Feedback code
- Improved Suspension simulation
- Improved Camber Thrust simulation
- Changes in Clutch
- Changes is Sound code
- Added "G-G" Diagram
- Added "START REPLAY" at once
- Improved replays
- Added Camber Thrust diagrams to Telemetry System

Changes from 1.21 to 1.22:
- Improved Force Feedback code
- Added 3D Tire Model Viewer
- Changes in graphics engine code
- Changes in Clutch Code
- Changes in Transmission Code

Changes from 1.2 to 1.21:
- Improved precision of the original tire model
- Added combined-slip Pacejka tire model
- Changes in FF code
- Improved physics
- Changes in VehiclePhysics Utility
- Changes in track format

Changes from 1.15 to 1.2:
- Improved tire model
- Added one track
- Advanced Tire Model Telemetry
- Changes in FF code
- Changes in clutch code
- Changes in engine code
- Improved mouse steering
- Improved precision of tire model in VehiclePhysics
- Improved graphics

Changes from 1.09 to 1.1:
- Improved Tire model in physics profiles
- Improved suspension simulation
- Improved HUD
- Improved Sound engine
- Additional sound customization
- Added Display menu
- Additional info in Developer mode
- Added Number of kilometres/mileage
- Added fuel consumption
- Added camera customization menu
- Added HDR customization menu
- Added Fly camera

Changes from 1.08.3 to 1.09:
- Added Developer mode
- Supporting FSAA together with HDR
- Increased simulation precision
- Presets for control
- Added FPS Limitation for more precision
- Changes in graphics materials

Changes from 1.08 to 1.08.3:
- Video memory usage optimization
- FF code changed
- Controls improvements
- Camera code changed
- Graphics improvements

Changes from 1.07 to 1.08:
- Graphics improvements
- Collision code optimization
- Body deformation
- Added Tyre deformation
- Multi-Monitor support
- Suspension physics and graphics improvements

Changes from 1.06 to 1.07:
- Added multiplayer
- Improved Physics
- Improved Graphics
- Updated Corona track

Changes from 1.05 to 1.06:
- Added new physics surfaces like WOOD, METAL, STONE, GRAVEL and etc.
- Getting started damage model
- Simulation optimization
- Changes in VehiclePhysics UI

Changes from 1.02 to 1.03:
- improved 3D tire simulation code
- improved engine code
- customizable physics accuracy
- added tire pressure, temperature and attrition

Demo version includes three tracks (highway, off-road and testing area) and one car with some physics profiles to highway, off-road race and drifting.

System Requirements
- Windows 2000, XP
- DirectX 9c or higher
- 1700 Mhz CPU
- 512 Mb RAM
- 128 Mb DX9 Video Card, Radeon 9800 or higher
- 600 Mb HDD Free Space (2600 Mb for full version)
- Sound Card with DirectSound compatible
- DirectInput compatible game controller
- TrackIR supporting

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