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Patch v1.09 für SunAge

- Multiplesquad-selections
-- Via shift you're now able to box several squads and move them all at once, or
-- even set preferred targets for all of them - By Shift + doubleClick you can
-- even select ALL squads on-screen.
- Lobby Status colors for the players
-- in global lobby, in session lobby, in game
- Warnings from the master-server when a router-misconfiguration has been detected.
- Queueability of upgrades.
- Tips & Tricks at Loading - time.
- Minimap revealing the resources at all times in a skirmish - session.

[ BUG FIXES ]
.  - Fixed: sentinel ai would not start.
.  - Fixed: raakzun ai starting slowly.
.  - Fixed: Some crashes on auto-updating under crappy V (VISTA)
.  - Fixed: stuck squads error fixed
.  - Fixed: mp-client: ability to enter commands in 5 - seconds startup - phase.
.  - Fixed: several glitches at mp-session-startup: cinescope, playernames, ...
.  - Fixed: Phalanx-Nuke-handling: Phalanx moves toward the target without starting to aim.
.  - Fixed: Multiple lobby issues (script-errors, frequent leaving / joining issue, faction & color issues)
.  - Fixed: Tunnels mission - Multiple Triggers not activating.

[ IMPROVEMENTS ]
.  - Multiple-Squad selections enabled (by holding shift)
.    - shift - select multiple squads,
.    - shift-rectangle - selection box over multiple squads,
.    - shift + doubleclick - select ALL squads on the screen
.  - Queueability of upgrades
.  - Minimap reveals resource sites now at all times. (in multiplayer-games)
.  - Building & action hotkeys
.  - Advanced selection hotkeys for buildings
.    - Short key-taps cycle between the available buildings
.    - Hold key briefly to center screen on building
.  - Lobby - Status colors
.  - Warnings on clients when bad router configuration found
.  - Tips & Tricks at loading time
.  - Skirmish-AI aggression factor improved
.  - Building hotkeys implemented
.  - Advanced selection hotkeys for buildings

.  - Flame mechanics improved

.  - Added: Default session name for empty sessions.
.  - Added: Lobby-status-colors
.    - White - In chat lobby
.    - Yellow - In session lobby
.    - Red - In game

[ SKIRMISH AI ]
.  - Higher AI-Aggression factor
.  - Increased CPU-time
.  - Startup as Raak-Zun optimized

[ BALANCE - GENERAL ]

.  - All Faction Storages:
.    Increased capacity by 250
.    Increased nitrium cost by 100
.    Increased health by 200

.  - Structural Armor
.    Increased resistance to Laser to 35%
.    Increased resistance to Bullet to 75%

[ BALANCE - FEDERALS ]

.  - Flak Cutter
.    Increased damage-per-second to 105 dps
.    Balanced rate-of-fire to reduce slowdown when switching targets
.    Increased max range

.  - Punisher Turret
.    Increased damage-per-second to 84 + 42 splash
.    Increased rate-of-fire
.    Increased max range
.    Increased health to 2800

.  - G.T.A. Launcher
.    Increased damage-per-second to 68 + 34 splash
.    Increased missiles per payload to 6
.    Increased missiles splash damage area
.    Increased plutonium cost to 400

.  - Soldier
.    Sniper mode damage-per-second decreased to 20
.    Sniper mode rate-of-fire decreased

.  - Centurion
.    Increased damage-per-second to 57 dps
.    Increased health to 950

.  - Mirage
.    Increased damage-per-second to 48 + 24 splash
.    Increased missiles per payload to 6
.    Increased missiles splash damage area

.  - Warhawk
.    Increased max range by ~10%

.  - Icarus Bomber
.    Decreased health to 2500
.    Increased iberium cost to 1500

[ BALANCE - RAAK-ZUN ]

.  - Incinerator
.    Increased max range
.    Increased nitrium cost to 650
.    Increased plutonium cost to 150
.    Increased health to 3200

.  - Cluster Mine
.    Now free to upgrade (like Wall)
.    Increased health to 3000

.  - Sky Lock
.    Increased damage-per-second to 70 + 35 splash
.    Increased weapon splash damage area
.    Increased nitrium cost to 500
.    Increased plutonium cost to 350

.  - Slaves
.    Decreased splash radius of suicide attack
.      * less effective vs infantry
.    Increased damage of suicide attack
.      * more effective vs buildings

.  - Cultist
.    Decreased damage-per-second to 15 dps

.  - Slavemaster
.    Increased damage-per-second to 45 dps
.    Increased rate-of-fire

.  - Slinger
.    Increased damage-per-second to 32 + 16 splash
.    Increased missiles per payload to 4

.  - Mutant
.    Increased projectile speed
.    Increased projectile collision radius
.    Better shot prediction intelligence
.    Damage is purely splash damage as intended
.    Damage-per-second set to 15 dps
.    Decreased splash damage radius
.    Alt-mode damage-per-second set to 28

.  - Golgotha
.    Increased damage-per-second to 85 dps
.    Increased rate-of-fire
.    Now fires in 10 shot burts
.    Increased plasma damage-per-second to 25 dps
.    Increased health to 4250

.  - Cyborg
.    Increased damage-per-second to 18 dps

[ BALANCE - SENTINEL ]

.  - Air Blade
.    Decreased nitrium cost to 250
.    Increased plutonium cost to 500
.    Decreased health to 2200

.  - Razor Turret
.    Increased damage-per-second to 95 dps
.    Balanced rate-of-fire to reduce slowdown when switching targets
.    Increased max range
.    Increased health to 2200

.  - Drone Trooper
.    Increased damage-per-second to 12

.  - Skimmer
.    Damage is now correctly labled as purely splash
.    Increased damage-per-second to 10 dps
.    Decreased minimum range
.    Increased maximum range
.    Decreased splash damage radius
.    Increased health to 450

.  - Stalker
.    Increased plutonium cost to 450
.    Increased supply cost to 6

.  - Stalker alt-mode
.    Decreased maximum range
.    Decreased upgrade plutonium cost to 250
.    Increased upgrade zirkonium cost to 600

.  - Reaper alt-mode
.    Increased damage-per-second to 72 dps
.    Increased rate-of-fire
.    Now fires in 3 shot bursts

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