Patch v1.09 für SunAge [ IMPROVEMENTS ] . - Flame mechanics improved . - Added: Default session name for empty sessions. [ SKIRMISH AI ] [ BALANCE - GENERAL ] . - All Faction Storages: . - Structural Armor [ BALANCE - FEDERALS ] . - Flak Cutter . - Punisher Turret . - G.T.A. Launcher . - Soldier . - Centurion . - Mirage . - Warhawk . - Icarus Bomber [ BALANCE - RAAK-ZUN ] . - Incinerator . - Cluster Mine . - Sky Lock . - Slaves . - Cultist . - Slavemaster . - Slinger . - Mutant . - Golgotha . - Cyborg [ BALANCE - SENTINEL ] . - Air Blade . - Razor Turret . - Drone Trooper . - Skimmer . - Stalker . - Stalker alt-mode . - Reaper alt-mode
- Multiplesquad-selections
-- Via shift you're now able to box several squads and move them all at once, or
-- even set preferred targets for all of them - By Shift + doubleClick you can
-- even select ALL squads on-screen.
- Lobby Status colors for the players
-- in global lobby, in session lobby, in game
- Warnings from the master-server when a router-misconfiguration has been detected.
- Queueability of upgrades.
- Tips & Tricks at Loading - time.
- Minimap revealing the resources at all times in a skirmish - session.
[ BUG FIXES ]
. - Fixed: sentinel ai would not start.
. - Fixed: raakzun ai starting slowly.
. - Fixed: Some crashes on auto-updating under crappy V (VISTA)
. - Fixed: stuck squads error fixed
. - Fixed: mp-client: ability to enter commands in 5 - seconds startup - phase.
. - Fixed: several glitches at mp-session-startup: cinescope, playernames, ...
. - Fixed: Phalanx-Nuke-handling: Phalanx moves toward the target without starting to aim.
. - Fixed: Multiple lobby issues (script-errors, frequent leaving / joining issue, faction & color issues)
. - Fixed: Tunnels mission - Multiple Triggers not activating.
. - Multiple-Squad selections enabled (by holding shift)
. - shift - select multiple squads,
. - shift-rectangle - selection box over multiple squads,
. - shift + doubleclick - select ALL squads on the screen
. - Queueability of upgrades
. - Minimap reveals resource sites now at all times. (in multiplayer-games)
. - Building & action hotkeys
. - Advanced selection hotkeys for buildings
. - Short key-taps cycle between the available buildings
. - Hold key briefly to center screen on building
. - Lobby - Status colors
. - Warnings on clients when bad router configuration found
. - Tips & Tricks at loading time
. - Skirmish-AI aggression factor improved
. - Building hotkeys implemented
. - Advanced selection hotkeys for buildings
. - Added: Lobby-status-colors
. - White - In chat lobby
. - Yellow - In session lobby
. - Red - In game
. - Higher AI-Aggression factor
. - Increased CPU-time
. - Startup as Raak-Zun optimized
. Increased capacity by 250
. Increased nitrium cost by 100
. Increased health by 200
. Increased resistance to Laser to 35%
. Increased resistance to Bullet to 75%
. Increased damage-per-second to 105 dps
. Balanced rate-of-fire to reduce slowdown when switching targets
. Increased max range
. Increased damage-per-second to 84 + 42 splash
. Increased rate-of-fire
. Increased max range
. Increased health to 2800
. Increased damage-per-second to 68 + 34 splash
. Increased missiles per payload to 6
. Increased missiles splash damage area
. Increased plutonium cost to 400
. Sniper mode damage-per-second decreased to 20
. Sniper mode rate-of-fire decreased
. Increased damage-per-second to 57 dps
. Increased health to 950
. Increased damage-per-second to 48 + 24 splash
. Increased missiles per payload to 6
. Increased missiles splash damage area
. Increased max range by ~10%
. Decreased health to 2500
. Increased iberium cost to 1500
. Increased max range
. Increased nitrium cost to 650
. Increased plutonium cost to 150
. Increased health to 3200
. Now free to upgrade (like Wall)
. Increased health to 3000
. Increased damage-per-second to 70 + 35 splash
. Increased weapon splash damage area
. Increased nitrium cost to 500
. Increased plutonium cost to 350
. Decreased splash radius of suicide attack
. * less effective vs infantry
. Increased damage of suicide attack
. * more effective vs buildings
. Decreased damage-per-second to 15 dps
. Increased damage-per-second to 45 dps
. Increased rate-of-fire
. Increased damage-per-second to 32 + 16 splash
. Increased missiles per payload to 4
. Increased projectile speed
. Increased projectile collision radius
. Better shot prediction intelligence
. Damage is purely splash damage as intended
. Damage-per-second set to 15 dps
. Decreased splash damage radius
. Alt-mode damage-per-second set to 28
. Increased damage-per-second to 85 dps
. Increased rate-of-fire
. Now fires in 10 shot burts
. Increased plasma damage-per-second to 25 dps
. Increased health to 4250
. Increased damage-per-second to 18 dps
. Decreased nitrium cost to 250
. Increased plutonium cost to 500
. Decreased health to 2200
. Increased damage-per-second to 95 dps
. Balanced rate-of-fire to reduce slowdown when switching targets
. Increased max range
. Increased health to 2200
. Increased damage-per-second to 12
. Damage is now correctly labled as purely splash
. Increased damage-per-second to 10 dps
. Decreased minimum range
. Increased maximum range
. Decreased splash damage radius
. Increased health to 450
. Increased plutonium cost to 450
. Increased supply cost to 6
. Decreased maximum range
. Decreased upgrade plutonium cost to 250
. Increased upgrade zirkonium cost to 600
. Increased damage-per-second to 72 dps
. Increased rate-of-fire
. Now fires in 3 shot bursts