Men of War: Patch 1.11.3 (update) zum Download - Das Spielemagazin. Kritisch. Ehrlich. Aktuell. Das Spielemagazin. Kritisch. Ehrlich. Aktuell.

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Patch 1.11.3 für alle Versionen von Men of War außer der Metaboli-Fassung

The patch (version 1.11.3) fixes several gameplay, multiplayer, graphical issues and adds two new units and two maps to multiplayer mode.

* Fixed
. Balanced
+ Added

+ Added DesertWalk map.
+ Added Rustle of Sands map.

* The game now shows a correct error message for unsupported monitor resolutions.
* Fixed a rare bug that caused a crash on a double click in the beginning of a network game.
* Added crash protection for item actions.
* Fixed crashing when trying to connect to a modded game.
* Reduced decrease of projectile's armor-piercing capability on ricocheting at angles smaller than 45 degrees.
* Fixed projectile dispersion of long-barrelled guns like D25 and D10S (dispersion at 110m was equal to that at 130m).
* Soviet stormtrooper has now expert level in machine gun command.
* Increased Sturmtiger accuracy at 100-140m, slightly increased blast wave.
* Fixed "zombie" tankmen that survived vehicle fires.
* Removed Flakpanzer I timers in the No Refund mode.
* Fixed Elefant armour (could be pierced at 168mm).
* Slightly increased T29 barrel angle.
* Increased speed of PzKpfw III (30), PzKpfw IV (27-28).
* Fixed PzKpfw IV E damage.
* Reduced maximum allowed units per maps Village (4x4), Tramway depot (2x2), Kanawa mine  (2x2).
* Fixed antitank grenades: now they don't pierce turrets and engines or tear off turrets, their raduis of infantry damage increased.
* Added score for tanks hit in turrets when ammo rack explodes.
* Slightly increased accuracy of rifles and submachine guns at 10-20m
* Increased time to raise the Victory Flag from 5 to 7 minutes.
* Increased heavy tank prices in the Frontline mode.
* Tankmen now appear without an initial timer (for better spawn spot location).

* Fixed remote mining and fieldworks.
* Now only units carrying mines/fieldworks will run to mine/fortify.
* Fixed a bug that could crash the game after barrel manipulation.
* Fixed game crashing on launching the multiplayer mode with incorrect firewall settings.
* Fixed possible game crashing on issuing melee orders.
* Now if a vehicle runs over a friendly soldier, it won't smash the crate he's carrying.
* Improved networking code for better NAT support.

* Fixed Jagdpanzer IV, Pz IV E schemes.
* Now low-profile guns can be used with breastworks.
* Fixed certain map bugs (weapon, lanscape).
* Now Land Mattress won't fire by default.
* Removed the "Turret destroyed" message for self-propelled vehicles.
* Cars now carry repair kits.
* Increased acceleration time of car and armoured vehicles.
* Reduced the maximum turning speed of cars and armoured vehicles.

+ Added T-60, T29 tanks.
* Added scores for burnt units.
* Increased fire resistance of medium and heavy tanks.
* Reduced tank fuel consumption.
* Increased Sturmtiger projectile impulse (for light, medium and heavy vehicles).
* Reduced scout speed.

* Maps and missions
  Fixed multiplayer maps:
  . bazerville
  . borovaya
  . farmstead
  . forest
  . hunting
  Fixed single-player maps:
  . Baptism by Fire
  . Moscow Is Behind Us
  . Chasing Shadows
  . Scorching Sands
  . Desert Stronghold
  . Turning Point
  New additions:
  . Kanawa mine
  . Dead River
  . Dunverde 

* Damage
  . Reduced car resistance to HE projectiles.
  . Increased power of 37-57mm HE projectiles.
  . Now breastworks can be damaged by 37-57mm HE projectiles.
  . Now Bazooka damages cars.
  . Reduced decrease of ranged armour-piercing capability of anti-tank rifles and heavy machine guns.
  . Fixed impenetrable truck canvas cover.
  . SPG barrel mobility now is restored completely after repairs.
  . Piercing gun mask now causes at least some breakage.
  . Reduced sloped armour effect for large-calibre projectiles.
  . Reduced power of large-calibre HE projectiles.
  . Increased blast wave radius of AA and HE projectiles.
  . Reduced armour-piercing capability of M4A1 Sherman gun.
  . Increased armour-piercing effect of the British anti-tank rifle.
  . Removed bullet evasion possibility for soldiers under cover.
  . Reduced blast wave radius clipping coefficient for prone infantry.
  . Car engine can now be destroyed by a single anti-tank rifle shot (AP=20mm).
  . German Rocket-launcher infantry now have bulletproof vests.
  . German paratroopers now carry +2 Panzerfausts.
  . Increased anti-personnel and anti-sandbag effect of rockets.

* Rate of fire
  . Increased Sturmtiger reloading time.
  . Increased rate of fire of Land Mattress, Calliope and Raketenwerfer 42.
  . Increased light machine gun burst.
  . Increased Willys reloading time.

* Armour
  . BA-64 now has 9mm armour.
  . Adjusted front armour of M5A1 hull and turret.
  . Fixed thickness of certain Nashorn parts (was equal to zero).
  . Fixed IS-2 and IS-3 engine armour.
  . Increased the bottom armour plate of M4A1 Sherman to 64mm.

* Accuracy
  . Increased allowed dispersion for AI fire (especially AA guns).
  . Added dynamic accuracy of heavy and standard mounted machine guns.
  . Increased tank gun accuracy.
  . Increased Sturmtiger accuracy.
  . Increased Panzerfaust accuracy.
  . Increased horizontal dispersion of HE projectiles.
  . Increased long-barrelled gun accuracy.
  . Fixed IS-2 HE projectile accuracy.
  . Increased KV-2 projectile dispersion at long ranges.
  . Slightly increased ISU-152 projectile dispersion at maximum range.
  . Nashorn is now more accurate than other tanks with KwK 43 guns.

* Visibility
  . Reduced field gun visibility.
  . Added howitzer exposure time on hits at ranges over 170m.

+ Added a separate outfront_mp.exe for multiplayer.
+ Added friends/blacklist interface.
* Optimized vehicle routes in multiplayer.
* Fixed reinforcements in the Frontline mode.
* Fixed player statuses in chat.
* Changed battle score calculation.
* Changed AT mine settings.
+ Added .png screenshots capturing feature.
* Improved single-player missions:
 - Scorching Sands - Area where enemy tanks must not get to is now located further.
 - Turning Point - Removed a potentially unlimited infantfy stream from one of directions.
 - Armistice - The "Block exits" task now disappears.
 - Desert Stronghold - Added howitzer ammo, bay fog now can be turned off, fixed battleship destruction on the map edge.
 - Arsenal - Now truck drivers of the first column are visible.

The Frontline mode:
* Changed Sevastopol and Moscow map settings.
* Increased round time from 15 to 25 minutes.
* Reduced periodic reinforcements of the attacker from 100 to 60.
+ Defenders now have more reinforcements.
- Removed attacker's infantry limit.
- Defenders now don't have QF 17.


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