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Patch 1.05a für Solium Infernum

Apply it by overwriting the three files AIScripts.cxt, MainIFace.cxt and GameEngine.cxt in the Solium Infernum install directory.

Change Notes:

    * Fixed bug that occurred when Dire Dissipation was directed towards a place of power
    * Fixed bug where defeating the Champion of Pandemonium or defending your title granted your praetor an extra level up
    * Fixed bug where failed Infernal Negotiations ritual could still provide Prestige Bonus when diplomatic actions by other players resolved
    * Fixed bug where Pandemonium could be placed on top of a player's stronghold in rare cases during map generation
    * Fixed bug where AI tried to put combat card on legion that had 0 in all three combat attributes
    * Fixed bug where Dangerous Bickering event did not cancel vendettas that were initiated in response to a diplomatic order that was already underway when the event was played.
    * Fixed bug where changing a human player to an AI player was not possible unless player had submitted turn already or player .trn file was deleted
    * Fixed bug where player changed to AI player still read as human player even though turn submission indicated that player was no AI and checked off
    * Fixed bug where legion could be given Black Ring promotion by event twice.
    * Fixed bug where AI goal to prepare for upcoming Vendetta could be removed from stack if certain conditions occurred resulting in AI losing track of the
    * act that a Vendetta was ongoing.
    * Fixed bug where Faust's contract did not provide +1 to dip rank if located in ritual chamber slot
    * Fixed bug where transfer of relic to ritual slot was not marked as complete as soon as the phase for the order had ended but rather was waiting until all 6 phases had processed
    * Fixed bug where player could initiate diplomatic action and then the next turn petition to be a Blood Vassal. Blood Vassal petition requires that you have no ongoing diplomatic actions with any players
    * Fixed bug where double click of process turn button could create a stale turn process. Implemented one turn process safety lock
    * Fixed bug in AI Create Combat card permutations algorithm for determining best combos.
    * Orders to create Combat Cards that result in the attempt to assign them to legions or places of power that are no longer under your control now fail and the resources are returned to your vault.

Balance Changes

    * Starting legion strength is no longer tied directly to infernal rank. The strength of players starting legions is now dependent on the number of points assigned to Martial Prowess, Cunning, Intellect and Wickedness. There is still a small random element as well but the overall variance has been decreased.
    * Stronghold strength still is linked to infernal rank but the algorithm for allocating points to the stronghold has been changed to decrease the variability and to improve the lowest positions (Lord, Baron) in comparison to the others (Duke, Prince)
    * The Dimensional Gate ritual cannot be used to "gate a legion into a target hex that contains a legion or place of power at the time of targeting. If a valid target legion should occupy the hex before the ritual is executed during the turn processing then a battle will take place.

AI Improvements

    * Rewrote and improved algorithm Decide Declare Vendetta Against Player to be more aggressive and to also create sub goals to increase chances of a successful Vendetta
    * Rewrote and improved algorithm for increasing core attributes associated with AI archetype
    * Improved AI ability to dynamically switch archetypes based on game state and current attributes
    * Changed AI goal weights so that more attention is given to increasing the power of legions already owned rather than buying new legions.
    * Improved AI path finding to station legions near opponent's border when deciding on insults and demands. If legions are already stationed near the border, then improved the speed of the goal processing.

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