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outfront-v1.16.4-editor+mp.exe
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Patch 1.16.4 für den Multiplayer-Modus von Men of War

Patch 1.11.3 muss bereits installiert sein.


    * fixed
    . balance
    + new
    ! planned

    + added Japanese units
    + added rank games and automatch
    + made friends first in "Community" window

    * fixed shells ricochet from moving/animating vehicles
    * fixed Sturmtiger damage model
    * fixed exploding 39 Turtle and M36 after specific hmgun burst
    * game no longer get out of sync after mod install
    * soldier can kill prone enemy with knife
    * fixed "map control" option storing in settings
    * Sdkfz7-1 driver can't be killed with machine gun now
    * "29 can be killed with dynamite
    * fixed armor plates settings on IS1 hull

    * some barricades were not penetrable with AP shells
    * lowered Centurion gun
    * IS3 backward speed lowered, Hetzer speed increased
    * changed M3 Grant gun limits
    * changed armor piercing for 3 Grant gun (as on M4A1)
    * KV-2 can aim at 170 m even on small hills
    * fixed engine burn probability after hit
    * fixed shell spreading while moving for Achilles and 51
    * 51 can't crush buildings now
    * fixed M5A1 armor settings
    * can't kill M36 crew in the hole between hull and turret now
    * fixed Panther's gun mask armor
    * fixed armor settings on T29 turret
    * fixed Su-76's displaced track after repair
    * added armor for machine gunner at Sdkfz251
    * IS2 front turret armor set to 100 mm
    * Tanks: BT-7A, T-26, KV-1, KV-2, KV-85, IS-1, IS-2, IS-2 M44, Ha-Go, Ke-Nu, Chi-He, Chi-Ha 47, Chi-Ha 57,
      will not turn turret to shoot from rear mgun
    * fixed track texture on broken King Tiger
    * fixed wheels on right side of BT-7A
    * fixed traces from wheels of Japanese vehicles
    * fixed combat engineers high speed in certain cases

    . changed cooldown timers in mode "No refund" mode
    . decreased ricochet chance on angles 25+
    . decreased armor piercing power after ricochet
    . caliber/armor koef. decreased to 30 degrees (T-34 is easier to kill from Pz IV)
    . increased range of 37-mm and 40-mm AA-guns to 110 m
    . slightly increased explosive power of 120 mm HE shells
    . increased AP power of Cromwell tank gun
    . slightly increased armor piercing power of AT grenade
    . slightly decreased armor piercing power falloff with distance for HMG, AT rifles and AA guns
    . Jagdtiger armor piercing is less influenced by armor slope now
    . balanced main tanks for all nations (T-34, Sherman, Pz4G, Chi-Nu)
    . added engine breakdown for small vehicles when hit by blastwave of nearby HE shell
    . limited amount of HE shells placed on map

    Prices
    . all machine gunners except Soviet - cost more
    . flamethrower (6) , Vickers mg (6), T-60 (14), Su-76(18),
    Hetzer(25), KV-1 (28), Bishop(32), Churchill (35), 43 76w (45),
    Jagdpanzer (50), Hummel (55), IS-3 (115), T-29 (130)

    Maps:
    * Desert walk: removed sandstorm
    * River: it was too dark at night
    * Port: removed "swamp" terrain
    * Hills: disabled the barge entering

    Only tanks:
    . added supply truck
    . can't order tankmen
    . fixed CP limit on main tanks

    Infantry:
    * flamethrower now can be seen in fog of war when firing in 25 m range
    . German elite troops wear FG-42 and have better skill with Panzerfaust
    . German Panzergrenadiers armed with 2 Panzerfausts (instead of 3)
    . slightly increased small arms power in 30 m ranges
    . decreased reload time of german AT rifle
    . AP mines planting time decreased by 1.5 sec

    Frontline:
    . more score for taking flags and lines than for holding them
    . added KV-85
    . Allies Sherman Crab costs more
    . M20 costs more
    . faster AP mines planting
    . added Centurion
    . QF 17 costs less
    . KV-1 costs more
    . Sherman Jumbo costs more
    . increased CP limit for defenders
    . rebalanced cooldown timers

    Mods:
    + added ability to detect backward/forward movement in entity script
    + added ability to detect left/right turns in entity script

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