Patch 1.16.4 für den Multiplayer-Modus von Men of War
Patch 1.11.3 muss bereits installiert sein.
* fixed
. balance
+ new
! planned
+ added Japanese units
+ added rank games and automatch
+ made friends first in "Community" window
* fixed shells ricochet from moving/animating vehicles
* fixed Sturmtiger damage model
* fixed exploding 39 Turtle and M36 after specific hmgun burst
* game no longer get out of sync after mod install
* soldier can kill prone enemy with knife
* fixed "map control" option storing in settings
* Sdkfz7-1 driver can't be killed with machine gun now
* "29 can be killed with dynamite
* fixed armor plates settings on IS1 hull
* some barricades were not penetrable with AP shells
* lowered Centurion gun
* IS3 backward speed lowered, Hetzer speed increased
* changed M3 Grant gun limits
* changed armor piercing for 3 Grant gun (as on M4A1)
* KV-2 can aim at 170 m even on small hills
* fixed engine burn probability after hit
* fixed shell spreading while moving for Achilles and 51
* 51 can't crush buildings now
* fixed M5A1 armor settings
* can't kill M36 crew in the hole between hull and turret now
* fixed Panther's gun mask armor
* fixed armor settings on T29 turret
* fixed Su-76's displaced track after repair
* added armor for machine gunner at Sdkfz251
* IS2 front turret armor set to 100 mm
* Tanks: BT-7A, T-26, KV-1, KV-2, KV-85, IS-1, IS-2, IS-2 M44, Ha-Go, Ke-Nu, Chi-He, Chi-Ha 47, Chi-Ha 57,
will not turn turret to shoot from rear mgun
* fixed track texture on broken King Tiger
* fixed wheels on right side of BT-7A
* fixed traces from wheels of Japanese vehicles
* fixed combat engineers high speed in certain cases
. changed cooldown timers in mode "No refund" mode
. decreased ricochet chance on angles 25+
. decreased armor piercing power after ricochet
. caliber/armor koef. decreased to 30 degrees (T-34 is easier to kill from Pz IV)
. increased range of 37-mm and 40-mm AA-guns to 110 m
. slightly increased explosive power of 120 mm HE shells
. increased AP power of Cromwell tank gun
. slightly increased armor piercing power of AT grenade
. slightly decreased armor piercing power falloff with distance for HMG, AT rifles and AA guns
. Jagdtiger armor piercing is less influenced by armor slope now
. balanced main tanks for all nations (T-34, Sherman, Pz4G, Chi-Nu)
. added engine breakdown for small vehicles when hit by blastwave of nearby HE shell
. limited amount of HE shells placed on map
Prices
. all machine gunners except Soviet - cost more
. flamethrower (6) , Vickers mg (6), T-60 (14), Su-76(18),
Hetzer(25), KV-1 (28), Bishop(32), Churchill (35), 43 76w (45),
Jagdpanzer (50), Hummel (55), IS-3 (115), T-29 (130)
Maps:
* Desert walk: removed sandstorm
* River: it was too dark at night
* Port: removed "swamp" terrain
* Hills: disabled the barge entering
Only tanks:
. added supply truck
. can't order tankmen
. fixed CP limit on main tanks
Infantry:
* flamethrower now can be seen in fog of war when firing in 25 m range
. German elite troops wear FG-42 and have better skill with Panzerfaust
. German Panzergrenadiers armed with 2 Panzerfausts (instead of 3)
. slightly increased small arms power in 30 m ranges
. decreased reload time of german AT rifle
. AP mines planting time decreased by 1.5 sec
Frontline:
. more score for taking flags and lines than for holding them
. added KV-85
. Allies Sherman Crab costs more
. M20 costs more
. faster AP mines planting
. added Centurion
. QF 17 costs less
. KV-1 costs more
. Sherman Jumbo costs more
. increased CP limit for defenders
. rebalanced cooldown timers
Mods:
+ added ability to detect backward/forward movement in entity script
+ added ability to detect left/right turns in entity script