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Download-Beschreibung

Patch 1.100 -> 1.127 für Mount & Blade: Warband

Version 1.127 Changelog:
Content Additions:
-NEW! By community demand Duel mode is being introduced into multi-player. You can now partake in 1 on 1 protected duels.
-NEW! Server setting to disallow ranged weapons, get rid of pesky archers with one click!
-NEW! Two new horse armors have been added for Steppe and Sarranid factions.

Gameplay:
-Bow accuracy has been rebalanced, higher tier bows are even better, with low tiers being slightly more inaccurate.
-AI Bots in multi-player have been changed to be more difficult in dedicated servers.
-Economy balance is somewhat tied to campaign difficulty setting.
-Minor Khergit troop stat changes.
-Knock down chances have been reduced.

Fixes:
-AI is no longer able to hit allied horses in single player.
-A minor bug in the spy meeting quest has been fixed.
-Links to finished quests will no longer appear in other notes.
-Several new and useful operations have been added for modders.
-Some shield banners have been fixed for multi-player.
-Various other fixes for non English packs.
-Various other bug fixes.

Version 1.126 Changelog:
Features and Gameplay:
-NEW! Gameplay features have been added, now players have the ability to build production houses that produce valuable goods such as iron, wine, velvet and more. The building of production houses is accessible through guild masters in towns. Also players may visit these newly modeled scenes via the town menu.
-New Swadian houses have been added to major Swadian towns.
-New, AI Behavior enables more realistic AI lord behaviors, such as AI lords collecting taxes.
-Campaign difficulty has been rebalanced, hard mode is now even more challenging with AI lords recruiting troops faster.
-Economy parameters such as taxes from fiefs and raiding outcomes, have been balanced.
-The Khergit faction has been given some much needed love and as a result has had their troops and items rebalanced.
-Khergits get modified hats and steppe armor instead of leather vests in multi-player.
-Man-hunters and high tier slaver troops have been given an overhaul and have top tier troops equal to other top tier army troops.
-Weapons that cannot be used to block can now do feint attacks.
-All items from hammers to warhammers and spiked clubs to iron maces now have knockdown capabilities.

Technical:
-New flags for items are added and new operations are defined to give more freedom to modders.
-Out of memory errors while rendering are now handled more properly.
-Fixed a bug that caused AI lords to have too many high level troops.
-Several bug fixes to the level editor.
-Lots of other bug fixes and some healthy re-balancing/improvements in both single and multi-player modes.

Version 1.125 Changelog:
No information

Version 1.124 Changelog:
Changelist not available at this time. We'll update this post at a later time.

Version 1.123 Changelog:
Multi-player:
-Dedicated server list has been revamped and several game filters are now operational.
-Fixed bug where some players were unable to join multiplayer games.
-Character turning cap has been made tighter.
-The code for finding spawn locations has been moved from scripts to native code, making dedicated servers run smoother.

Single-player:
-AI that is following their leader as a tactic now switches to charge when the leader dies.
-Item stat display improved in inventory screen.
-Retreat order is now operational.
-Fixed a critical bug causing occasional crashes.
-Tax efficiency has been reduced in easy Campaign difficulty setting.
-Kidnapped girl staying on party when quest aborts is fixed.
-Village prosperity texts are shown only when the player is the owner.
-Fixed bug where hit point loss during a tournament was not cleared at the end of the round.
-Player no longer has to pay for staying at vassal's castles.
-Prisoner and castle guards are spawned correctly in towns in player's domain.
-Surrendering no longer delivers you permanent stat damage.
-Player caravans are now stronger.
-Player party name change bug is fixed.
-Allies' shields can no longer be damaged by friendly fire.
-A cut-scene is now shown at weddings.

Both:
-The method for calculating damage when your attack connects too soon or too late has been changed.
-AI now moves back more effectively in combat to control distance.
-Some polearm attack animations have been redone.
-Some troop stats and equipment have been rebalanced.
-New key combination added to hide overlay mesh (Ctrl + o).
-Left-right and up-down keys now cancel each other (instead of one key always overriding another).
-Characters now have softer shadows.
-The models for several items and weapons have been redone.
-Camera raycast direction fix for dungeon-like places.

General:
-A ton of other bug fixes and improvements.

Version 1.113
-Fixed a bug that caused crashes when fading out characters take damage.
-Reduced the probability of AI characters chasing after retreating enemies when someone else is already doing so.
-Sound initialization is updated.
-Some other bug-fixes.

Version 1.112
-Initial party size limit is extended by 20.
-Shield blocking is updated: Fixed bug where shields didn't protect against missiles shot from above.
-AI pathfinding is updated, and lots of weird behaviors are fixed.
-AI troops that seldomly spawn with shields bug is fixed.
-Retreat simulation in battles now damages the enemy even if player is knocked down.
-Models and lengths are updated for some of the weapons.
-Characters who have been killed now soak up attacks for a short while.
-Incorrect coloring of heraldic mails is fixed.
-Fixed a bug where throwing weapons couldn't be used as melee weapons on horseback.
-Some of the multiplayer maps' glitches are fixed.
-Mount&Blade Warband directory is added under My Documents folder. Some of the editable files are moved to there for ease of access.
-Rendering performance is increased slightly.
-Removed memory leaks from dedicated servers.
-Many other bug-fixes.

Version 1.111
-Fixed bug introduced in version 1.110 which caused problems with pathfinding on some maps.
-Fixed occasional crashes on the map screen.
-One handed swing animations on horseback changed.
-Splash screens added when exiting the game in trial mode.
-Links to various online and retail stores added to the trial window.

Version 1.110
-New Game option to set Campaign AI to easy, normal or difficult NPC soldiers should now climb siege ladders without problem.
-There is now a chance player companions will not fall prisoner with you when you are defeated.
-The game will no longer crash if you move all your prisoner into a castle.
-AI weapon selection improved.
-AI will no longer equip two shields.
-Your companions who are prisoners at a faction's castles are now set free when peace is declared.
-Party skill bonuses are now calculated correctly.
-Fixed slashing through your horse and buildings using hafted blades on horseback.
-Added max_number_of_connections option to rgl_config.txt. Players who have difficulty receiving server list from internet can lower the default value (64) to 20 or so.
-Number of maximum bandit parties reduced by 15%.
-Added Chinese language option (Simplified and Traditional).
-Many other bug-fixes.

Version 1.105
-Changed method of game server listings. The bug where no servers appeared when looking for servers should no longer occur.
-Fixed bug where your companions were duplicated when they were rescued from prison.
-Fixed bug where you entered friendly castles in disguise after sneaking into any enemy castle.
-Fixed bug which caused lord armies be much smaller than their full size.
-Prisoners should no longer join the prison break fight if player tells them not to get involved.
-Casualty reports fixed.
-Fixed fights that started when player is caught sneaking into castles.
-Sally doors and belfry in Castle 4 map is now usable.
-Fixed extra-colorful reflections on armors.
-Many other bug-fixes.

Version 1.104
-Fixed multi-player server list not being populated in some cases.
-Fixed game freezing on some systems when the monitor was set to a non-native resolution
-Fixed some textures being showed as black on some systems.

Version 1.103
-Added option to set couched-lance control to manual/automatic
-Fixed translation for Polish, Hungarian and Czech languages
-Fixed bug that caused the player lose his fiefs when he switched to another kingdom.
-Various other bug fixes.

Kommentare

MisterFlames schrieb am
Die Neuerung vom letzten Patch (Produktionsfirmen) ist richtig cool. Hoffentlich behebt der Patch die ganzen Übersetzungsfehler dort... Jetzt fehlt noch ein Patch, um Ehepartner nach der Hochzeit ein bischen nützlicher zu machen...
schrieb am