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Patch 1.100 -> 1.151 für Mount & Blade: Warband

Version 1.151 Changelog:
Common:
-Lots of new operations, flags and trigger types have been added for the benefit of modders.
-New parameters have been added to module.ini for modders, including new order system usage and crouching.
-Support for game controllers has been improved.
-Troop AI for selecting alternative weapon mode has been added.
-Troop AI blunt weapon usage has been fixed.
-Troop AI for distant targeting has been fixed.
-Core resource files and shader files have been made modifiable.
-Face generator system now supports multiple meshes to apply deforms.
-Volume and priority have been balanced for sounds.
-Playing sounds from hard drive option has been added for module system.
-Memory usage for resources and navigation meshes have been reduced.
-Several crash-to-desktop bug fixes.
-Minor translation fixes.
-Various other bug fixes.

Single Player:
-Good productions for towns have been rearranged.
-Bug fix at Lady of the Lake achievement.
-Effect of village raids on prosperity has been increased. To balance that, village prosperity increases faster now.
-Merchant inventory update has been made less random.
-Probability of lords defecting from a faction with very few centers has been increased.
-Number of cattle at villages has been revised.

Multiplayer:
-Khergit troop stats have been rebalanced to make them more viable.
-Maximum number of players in a multiplayer match has been changed to 200.
-Usernames in multiplayer games can now have special characters.
-Random rain and fog amounts have been removed in multiplayer. All players now see the same weather.
-In multiplayer server filtering, “Compatible with version” checkbox has been renamed as “Compatible with module” and now it checks for both module and its version.
-Network data priority values have been updated.


Version 1.150 Changelog:
-In multiplayer, Khergit troop stats have been rebalanced to make them more viable.
-Maximum number of players in a multiplayer match has been changed to 200.
-Usernames in multiplayer games can now have special characters.
-Random rain and fog amounts have been removed in multiplayer. All players now see the same weather.
-Lots of new operations, flags and trigger types have been added for the benefit of modders.
-New parameters have been added to module.ini for modders, including new order system usage and crouching.
-Support for game controllers has been improved.
-Troop AI for selecting alternative weapon mode has been added.
-Troop AI blunt weapon usage has been fixed.
-Troop AI for distant targeting has been fixed.
-In multiplayer server filtering, "Compatible with version" checkbox has been renamed as "Compatible with module" and now it checks for both module and its version.
-Core resource files and shader files have been made modifiable.
-Face generator system now supports multiple meshes to apply deforms.
-Volume and priority have been balanced for sounds.
-Playing sounds from hard drive option has been added for module system.
-Memory usage for resources and navigation meshes have been reduced.
-Network data priority values have been updated.
-Several crash-to-desktop bug fixes.
-Minor translation fixes.
-Various other bug fixes.


Version 1.134 Changelog:
Gameplay:
-Rhodok Sharpshooters' ironflesh skill has been decreased.
-Sarranid infantry & archers now have jarids added to their inventory.
-Some other minor game balances.

Fixes:
-Numerous game bugs of all shapes and sizes have been squashed.
-Minor fixes to scripting files.
-Some collision issues fixed.
-Some operations for modders are now "fully operational".

Other:
-Plenty of new operations and features have been added to aid our amazing mod community.


Version 1.132 Changelog:
Gameplay:
-Some multi-player map fixes.
-Some armor stats have been rebalanced.

Fixes:
Quests fixes:
-Aborting quest bugs have been fixed.
-Ordering your lords to stop script error bug has been fixed.
-Pretender quest has been fixed under the condition of already having a village/center before starting the quest.
-Caravan escort quest script error has been fixed.
-Deal with looters quest script error has been fixed.

Other fixes:
-ATI driver fix.
-Achievements "last man standing" and "morale leader" have been fixed.
-Non-ending battle/siege bugs have been fixed.
-Desertion of prisoners when party morale is low bug has been fixed.
-Hold fire/use blunt weapons orders have been corrected, player agent no longer changes his/her weapon because of the order.
-Formations not looking at the enemy bug has been fixed.
-Automatic offline favorite server removal is added.
-TCP protocol optimizations are made for dedicated servers.
-Various other bug fixes.


Version 1.131 Changelog:
-Shield blocking is updated: Fixed bug where shields didn't protect against missiles shot from above.
-AI path finding is updated, and lots of weird behaviors are fixed.
-AI troops that seldomly spawn with shields bug is fixed.
-Retreat simulation in battles now damages the enemy even if player is knocked down.
-Models and lengths are updated for some of the weapons.
-Characters who have been killed now soak up attacks for a short while.
-Incorrect coloring of heraldic mails is fixed.
-Fixed a bug where throwing weapons couldn't be used as melee weapons on horseback.
-Some of the multiplayer maps' glitches are fixed.
-Mount&Blade Warband directory is added under My Documents folder. Some of the editable files are moved to there for ease of access.
-Rendering performance is increased slightly.
-Removed memory leaks from dedicated servers.
-Many other bug-fixes.


Version 1.130 Changelog:
-3 Amazingly awesome multiplayer maps!
-Forest Hideout: Perfect for team play modes like TDM, CTF, and Conquest.
-The Arena: The go to place for battle, deathmatch, and duel modes.
-Jammeyyed Castle: A unique siege in the desert.
-New music and sounds have been added to single and multi-player modes.

Gameplay:
-Mahdaar Castle map has been slightly redesigned for better play.
-Warhorse & Charger stats have been balanced.
-Camp Followers and Sword Sisters now get Power strike skill.
-Swadian and Rhodok troops have been rebalanced.

Fixes:
-Village infestation quest is fixed.
-Bandit lair navigation meshes have been updated.
-Custom troop group behavior fix for defending castles.
-Some graphical fixes concerning specularity.
-Fixed banner display problems on heraldic armors.
-Non-English language fixes/additions.
-Various other bug fixes


Version 1.127 Changelog:
Content Additions:
-NEW! By community demand Duel mode is being introduced into multi-player. You can now partake in 1 on 1 protected duels.
-NEW! Server setting to disallow ranged weapons, get rid of pesky archers with one click!
-NEW! Two new horse armors have been added for Steppe and Sarranid factions.

Gameplay:
-Bow accuracy has been rebalanced, higher tier bows are even better, with low tiers being slightly more inaccurate.
-AI Bots in multi-player have been changed to be more difficult in dedicated servers.
-Economy balance is somewhat tied to campaign difficulty setting.
-Minor Khergit troop stat changes.
-Knock down chances have been reduced.

Fixes:
-AI is no longer able to hit allied horses in single player.
-A minor bug in the spy meeting quest has been fixed.
-Links to finished quests will no longer appear in other notes.
-Several new and useful operations have been added for modders.
-Some shield banners have been fixed for multi-player.
-Various other fixes for non English packs.
-Various other bug fixes.


Version 1.126 Changelog:
Features and Gameplay:
-NEW! Gameplay features have been added, now players have the ability to build production houses that produce valuable goods such as iron, wine, velvet and more. The building of production houses is accessible through guild masters in towns. Also players may visit these newly modeled scenes via the town menu.
-New Swadian houses have been added to major Swadian towns.
-New, AI Behavior enables more realistic AI lord behaviors, such as AI lords collecting taxes.
-Campaign difficulty has been rebalanced, hard mode is now even more challenging with AI lords recruiting troops faster.
-Economy parameters such as taxes from fiefs and raiding outcomes, have been balanced.
-The Khergit faction has been given some much needed love and as a result has had their troops and items rebalanced.
-Khergits get modified hats and steppe armor instead of leather vests in multi-player.
-Man-hunters and high tier slaver troops have been given an overhaul and have top tier troops equal to other top tier army troops.
-Weapons that cannot be used to block can now do feint attacks.
-All items from hammers to warhammers and spiked clubs to iron maces now have knockdown capabilities.

Technical:
-New flags for items are added and new operations are defined to give more freedom to modders.
-Out of memory errors while rendering are now handled more properly.
-Fixed a bug that caused AI lords to have too many high level troops.
-Several bug fixes to the level editor.
-Lots of other bug fixes and some healthy re-balancing/improvements in both single and multi-player modes.

Version 1.125 Changelog:
No information

Version 1.124 Changelog:
Changelist not available at this time. We'll update this post at a later time.

Version 1.123 Changelog:
Multi-player:
-Dedicated server list has been revamped and several game filters are now operational.
-Fixed bug where some players were unable to join multiplayer games.
-Character turning cap has been made tighter.
-The code for finding spawn locations has been moved from scripts to native code, making dedicated servers run smoother.

Single-player:
-AI that is following their leader as a tactic now switches to charge when the leader dies.
-Item stat display improved in inventory screen.
-Retreat order is now operational.
-Fixed a critical bug causing occasional crashes.
-Tax efficiency has been reduced in easy Campaign difficulty setting.
-Kidnapped girl staying on party when quest aborts is fixed.
-Village prosperity texts are shown only when the player is the owner.
-Fixed bug where hit point loss during a tournament was not cleared at the end of the round.
-Player no longer has to pay for staying at vassal's castles.
-Prisoner and castle guards are spawned correctly in towns in player's domain.
-Surrendering no longer delivers you permanent stat damage.
-Player caravans are now stronger.
-Player party name change bug is fixed.
-Allies' shields can no longer be damaged by friendly fire.
-A cut-scene is now shown at weddings.

Both:
-The method for calculating damage when your attack connects too soon or too late has been changed.
-AI now moves back more effectively in combat to control distance.
-Some polearm attack animations have been redone.
-Some troop stats and equipment have been rebalanced.
-New key combination added to hide overlay mesh (Ctrl + o).
-Left-right and up-down keys now cancel each other (instead of one key always overriding another).
-Characters now have softer shadows.
-The models for several items and weapons have been redone.
-Camera raycast direction fix for dungeon-like places.

General:
-A ton of other bug fixes and improvements.

Version 1.113
-Fixed a bug that caused crashes when fading out characters take damage.
-Reduced the probability of AI characters chasing after retreating enemies when someone else is already doing so.
-Sound initialization is updated.
-Some other bug-fixes.

Version 1.112
-Initial party size limit is extended by 20.
-Shield blocking is updated: Fixed bug where shields didn't protect against missiles shot from above.
-AI pathfinding is updated, and lots of weird behaviors are fixed.
-AI troops that seldomly spawn with shields bug is fixed.
-Retreat simulation in battles now damages the enemy even if player is knocked down.
-Models and lengths are updated for some of the weapons.
-Characters who have been killed now soak up attacks for a short while.
-Incorrect coloring of heraldic mails is fixed.
-Fixed a bug where throwing weapons couldn't be used as melee weapons on horseback.
-Some of the multiplayer maps' glitches are fixed.
-Mount&Blade Warband directory is added under My Documents folder. Some of the editable files are moved to there for ease of access.
-Rendering performance is increased slightly.
-Removed memory leaks from dedicated servers.
-Many other bug-fixes.

Version 1.111
-Fixed bug introduced in version 1.110 which caused problems with pathfinding on some maps.
-Fixed occasional crashes on the map screen.
-One handed swing animations on horseback changed.
-Splash screens added when exiting the game in trial mode.
-Links to various online and retail stores added to the trial window.

Version 1.110
-New Game option to set Campaign AI to easy, normal or difficult NPC soldiers should now climb siege ladders without problem.
-There is now a chance player companions will not fall prisoner with you when you are defeated.
-The game will no longer crash if you move all your prisoner into a castle.
-AI weapon selection improved.
-AI will no longer equip two shields.
-Your companions who are prisoners at a faction's castles are now set free when peace is declared.
-Party skill bonuses are now calculated correctly.
-Fixed slashing through your horse and buildings using hafted blades on horseback.
-Added max_number_of_connections option to rgl_config.txt. Players who have difficulty receiving server list from internet can lower the default value (64) to 20 or so.
-Number of maximum bandit parties reduced by 15%.
-Added Chinese language option (Simplified and Traditional).
-Many other bug-fixes.

Version 1.105
-Changed method of game server listings. The bug where no servers appeared when looking for servers should no longer occur.
-Fixed bug where your companions were duplicated when they were rescued from prison.
-Fixed bug where you entered friendly castles in disguise after sneaking into any enemy castle.
-Fixed bug which caused lord armies be much smaller than their full size.
-Prisoners should no longer join the prison break fight if player tells them not to get involved.
-Casualty reports fixed.
-Fixed fights that started when player is caught sneaking into castles.
-Sally doors and belfry in Castle 4 map is now usable.
-Fixed extra-colorful reflections on armors.
-Many other bug-fixes.

Version 1.104
-Fixed multi-player server list not being populated in some cases.
-Fixed game freezing on some systems when the monitor was set to a non-native resolution
-Fixed some textures being showed as black on some systems.

Version 1.103
-Added option to set couched-lance control to manual/automatic
-Fixed translation for Polish, Hungarian and Czech languages
-Fixed bug that caused the player lose his fiefs when he switched to another kingdom.
-Various other bug fixes.

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