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10.03.2011
0 (letzte Woche)
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350 MB
ShipSimExtremes_Update_1.3.5_Full.exe

Download-Beschreibung

Patch 1.3.5 für Ship Simulator Extremes für alle Spielversionen (1.0 bis 1.3); nicht für die digital vertriebenen Fassungen des Spiels (z.B. Steam)

Patch 1.3.5

The v1.3.5 update for Ship Simulator Extremes is now available for download and contains improvements for both Ship Simulator Extremes and its recently released Mission Editor. The v1.3.5 improves overall game performance (up to 30% on some pc's, depending on configuration) and contains new gameplay fixes, improved visuals and updated vessel dynamics & behavior.

---- ReleaseNotes Patch 1.3.0 -> 1.3.5 ----

[ General ]
 * New Feature: added support for Ferry Pack AddOn
 * New Feature: switch direction also influences controls and orbit camera
 * Performance Improvement: added bollards to several environments still missing them
 * Performance Improvement: ship ai behaviour
 * Performance Improvement: PhysX no longer requires 3rd party installer
 * Fixed an issue with the chart taking too much memory
 * Fixed an issue where the Sigita DLC showed up as different gamemode

[ Chart ]
 * Visual Improvement: Improved navigation lights
 * Fixed an issue where the ships appear light-grey instead of black

[ Ships ]
 * Visual Improvement: tweaked anchor chain thickness
 * Visual Improvement: disabled water-impression effect on certain ships
 * Visual Improvement: added name to hull of Pride of Rotterdam
 * Fixed an issue where smoke appeared too bright at night
 * Fixed an issue with the anchors and chains on Vermaas, Latitude, Agile Solution and Protector
 * Fixed an issue where creating missions with DLC the user doesn't own, allows the DLC to be played
 * Fixed an issue with the bowthruster of the Mare Australe
 * Fixed minor spelling mistakes in ship descriptions

[ Mission editor ]
 * Feature update: disabled delete keyboard key to delete entities, now only possible from GUI
 * Fixed an issue where the property window remained open when exiting the mission editor
 * Fixed an issue where the crew doesn't get placed correctly on the deck

---- ReleaseNotes Patch 1.2.2 -> 1.3.0 ----

[ General ]
 * New Feature: Mission Editor is now available from the main menu. Manual available from the Windows Start menu.
 * New Feature: Antialiasing functionality is now accessible from the options -> graphics -> quality settings menu
 * New Feature: Shortcut in Windows Start menu to access game photo folder
 * New Feature: Added navigation lights on bouys
 * New Feature: Cinematic in-game camera added. Select from camera GUI. Left-mouse-button click to set camera location, LMB click again to set camera height.
 * Performance Improvement: Allow the game to allocate more memory, upto 3GB, on 64-bit systems
 * Performance Improvement: Duplicate mission behaviour; just the duplicate mission will be omitted and the user will get notified in the main menu
 * Performance Improvement: Allow more parts of the game to run in a separate thread, optimizing performance
 * Visual Improvements: Lightened up the night, Brighter ambient colours, More prominent reflections, Buoy navlights
 * Fixed an issue where a duplicate file could interfere with several menu's in-game
 * Fixed an issue where mission savegames could corrupt ship controls

[ Chart ]
 * Added depth display ranges
 * More realistic buoy positioning

[ Missions ]
 * New Feature: Added bollards to freeroaming in all environments
 * Improved freeroam traffic pathfinding
 * Fixed an issue where autopilot would incorrectly warn about other ships
 * Fixed and added better descriptions for several mission objectives

[ Ships ]
 * New Feature: Added anchor chains and dropping anchors
 * New Feature: multiple helmsman cameras on appropriate ships, cycle through them with the GUI or the shortcut key (2)
 * New Feature: helmsman camera panning, use default camera panning actions to pan the camera left or right
 * New Feature: Added functionality for SS08-style controlling, using dual throttles by moving the center of the levers
 * New Feature: Added working Bridge-wing controls
 * New Feature: Moving indicators on ship bridges (rpms, rudder angles)
 * New Feature: Moving radar on bridge monitors
 * New Feature: Rowboat deployables on Red Eagle
 * New Feature: Navigation light state 'fishing'
 * New Feature: Option to switch a Ferry's general direction
 * Improved tighter mooring ropes (tighter)
 * Improved performance of ship update
 * Improved smoke particles on most ships
 * Improved ship dynamics
 * Improved navigation lights
 * Improved mouse-response for controls
 * Improved ship bridge layouts
 * Improved ship bridge control types
 * Fixed and added several missing hull ship names
 * Fixed an issue where controls on several ships could interfere with eachother (mouse/keyboard)
 * Fixed an issue and made walkthrough run mode functional again
 * Fixed an issue with collision of the Red Eagle
 * Fixed an issue where the GUI indicator would display negative (port) values while they should be positive (starboard)

[ Mission editor ]
 * Mission Editor added
 * Updated Feature: added multiselecttool
 * Updated Feature: double-click anywhere in the environment to center the camera's focus point there.

---- ReleaseNotes 1.x -> Update 1.2.2 ----

[ General ]
 * Added buoys to environments
 * Added VHF radio chatter
 * Added functional camera reset (orbit, walkthrough, helmsman).
 * Added orbit camera panning with middle-mouse button
 * Added functionality when in walkthrough mode, secondary ship controls are available
 * Added free-roam traffic (optional)
 * Added Billy Green as ship in free roaming
 * Improved walkthrough up-stairs speed
 * Improved ocean performance
 * Added option to turn off damage in freeroaming
 * Fixed an issue when enabling logfiles they would cause user to end up in a virtual store folder
 * Fixed an issue where joystick deadzones would reset the control   

[ Missions ]
 * Fixed various smaller issues
 * Added tutorial mission

[ Ships ]
 * Added lifeboats on Orient Star
 * Added lifeboats on Pride of Rotterdam
 * Added smoke from exhausts
 * Added barge connection points
 * Improved several bridges (layouts/controls)
 * Improved damage and collisions (less sensitive)
 * Improved watercannon power for smaller ships
 * Fixed Jumbo Javelin walkthrough on bridge
 * Fixed azipod controllers can turn 360 degrees
 * Fixed a visual artifact where bow splashes were being cut off
 * Fixed an issue where deployable navigation lights are kept on when boarding the parent ship
 * Fixed an issue where deployables might not start in the correct position
 * Added option to show/hide bridge controls in helmsman and walkthrough cam (default key is 'c')
 * Improved Bugsier 2 controls and able to rotate 360 degrees
 * Improved ship dynamics
 * Improved navigation light configurations
 * Improved initial ship positions on start of mission
 * Fixed RedJet4 walkthrough start position
 * Fixed an issue with the near clipping plane on small ships

[ GUI ]
 * Added current time and elapsed time on GUI
 * Added wind indicator on conning display
 * Fixed DTW in nautical miles
 * Improved loading screens
 * Improved showing/hiding of GUI (default key is 'tab')




Patch 1.3.0

General
-New Feature: Mission Editor is now available from the main menu. Manual available from the Windows Start menu.
-New Feature: Antialiasing functionality is now accessible from options -> graphics -> quality settings menu
-New Feature: Shortcut in Windows Start menu to access game photo folder
-New Feature: Added navigation lights on bouys
-New Feature: Cinematic in-game camera added. Select from camera GUI. LMB click to set camera location, LMB click again to set camera height.
-Performance Improvement: Allow the game to allocate more memory, upto 3GB, on 64-bit systems
-Performance Improvement: Duplicate mission behaviour; just the duplicate mission will be omitted and the user will get notified in the main menu
-Performance Improvement: Allow more parts of the game to run in a separate thread, optimizing performance
-Visual Improvements: Lightened up the night, Brighter ambient colours, More prominent reflections, Buoy navlights
-Fixed an issue where a duplicate file could interfere with several menu's in-game
-Fixed an issue where mission savegames could corrupt ship controls
-Various smaller bugfixes

Mission editor
-Mission Editor added
-Updated Feature: added multiselecttool
-Updated Feature: double-click anywhere in the environment to center the camera's focus point there.

Chart
-Added depth display ranges
-More realistic buoy positioning

Missions
-New Feature: Added bollards to freeroaming in all environments
-Improved freeroam traffic pathfinding
-Fixed an issue where autopilot would incorrectly warn about other ships
-Fixed and added better descriptions for several mission objectives

Ships
-New Feature: Added anchor chains and dropping anchors
-New Feature: multiple helmsman cameras on appropriate ships, cycle through them with the GUI or the shortcut key (2)
-New Feature: helmsman camera panning, use default camera panning actions to pan the camera left or right
-New Feature: Added functionality for SS08-style controlling, using dual throttles by moving the center of the levers
-New Feature: Added working Bridge-wing controls
-New Feature: Moving indicators on ship bridges (rpms, rudder angles)
-New Feature: Moving radar on bridge monitors
-New Feature: Rowboat deployables on Red Eagle
-New Feature: Navigation light state 'fishing'
-New Feature: Option to switch a Ferry's general direction
-Improved tighter mooring ropes (tighter)
-Improved performance of ship update
-Improved smoke particles on most ships
-Improved ship dynamics
-Improved navigation lights
-Improved mouse-response for controls
-Improved ship bridge layouts
-Improved ship bridge control types
-Fixed and added several missing hull ship names
-Fixed an issue where controls on several ships could interfere with eachother (mouse/keyboard)
-Fixed an issue and made walkthrough run mode functional again
-Fixed an issue with collision of the Red Eagle
-Fixed an issue where the GUI indicator would display negative (port) values while they should be positive (starboard)

Multiplayer
-Improved network ship dynamics
-Improved stability
-Fixed an issue where the ocean state was not syncronized among peers
-Fixed an issue where the in-game time was reset upon rejoining a session


Patch 1.2.2

General
* Added buoys to environments
* Added VHF radio chatter
* Added functional camera reset (orbit, walkthrough, helmsman).
* Added orbit camera panning with middle-mouse button
* Added functionality when in walkthrough mode, secondary ship controls are available
* Added free-roam traffic (optional)
* Added Billy Green as ship in free roaming
* Improved walkthrough up-stairs speed
* Improved ocean performance
* Added option to turn off damage in freeroaming
* Fixed an issue when enabling logfiles they would cause user to end up in a virtual store folder
* Fixed an issue where joystick deadzones would reset the control

Missions
* Fixed various smaller issues
* Added tutorial mission

Ships
* Added lifeboats on Orient Star
* Added lifeboats on Pride of Rotterdam
* Added smoke from exhausts
* Added barge connection points
* Improved several bridges (layouts/controls)
* Improved damage and collisions (less sensitive)
* Improved watercannon power for smaller ships
* Fixed Jumbo Javelin walkthrough on bridge
* Fixed azipod controllers can turn 360 degrees
* Fixed a visual artifact where bow splashes were being cut off
* Fixed an issue where deployable navigation lights are kept on when boarding the parent ship
* Fixed an issue where deployables might not start in the correct position
* Added option to show/hide bridge controls in helmsman and walkthrough cam (default key is 'c')
* Improved Bugsier 2 controls and able to rotate 360 degrees
* Improved ship dynamics
* Improved navigation light configurations
* Improved initial ship positions on start of mission
* Fixed RedJet4 walkthrough start position
* Fixed an issue with the near clipping plane on small ships

GUI
* Added current time and elapsed time on GUI
* Added wind indicator on conning display
* Fixed DTW in nautical miles
* Improved loading screens
* Improved showing/hiding of GUI (default key is 'tab')


Patch 1.1

General
* Added support for dynamicly enabling and disabling logs

GUI
* Added heading indicator
* Added depth sounder. Depending on ships' length, there will be either 1 or 2 depth sounders
* Radar cursor distance improved
* Radar range increased, from 0.13 to 12 NM.
* Radar range displayed.
* Ships' scale on radar improved
* Photocamera in GUI

Missions
* Several missions improved
* Towable ships controllable in missions
* Fixed an issue where switching environments would not trigger AI properly
* Fixed an issue where timers would not speed up together with engine speed factor (autopilot)
* Fixed some issues with switching controller type between AI and player/static
* Fixed a specific case where deploying a deployable, boarding it and deploying it again would remove it's bowsplashes
* Fixed loading a saved game does not properly restore weather state
* Ships that are connected are forced to keep their physics turned on
* New rewards for several missions
* Rewards can be viewed fullscreen
* Completed missions are marked in mission selection windows
* Handing and updating of objective window has improved

Autopilot
* The autopilot works better now. You are only not allowed to use the autopilot, when you are close to an objective area or you are mooring or towing.
* The messages for the autopilot are also improved. It is now clear why the autopilot has stopped.
* Al the thrusters of the ship are resetted correctly when the autopilot has stopped.

Dynamics
* Updated dynamics of most ships
* Improved heightlookups (smoother movement)

Ships
* Minor visual updates

Sound
* Improved engine sound
* Sound is muted when the mission is succeeded or failed

Multiplayer
* It's no longer possible to select a spawnpoint that has a player ship near or on it.
* When pressing Enter after typing a message in the chat window, the chat window is deactivated.
* Added player list context menu.

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