Men of War: Assault Squad: Patch 1.98.80 zum Download - 4Players.de

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Patch 1.98.80 für die englische Version von Men of War: Assault Squad (nicht für die Steam-Fassung)

Patch 1.98.80

General
-Added IS-2 new 3d model
-Added Cromwell MKVIII new 3d model
-Added T-60 new texture
-Added passenger seats to ISU122/152
-Added ability of all small arms to penetrate armor
-Added additional camera control functions
-Increased arc of grazing howitzers
-Increased arc of light howitzers
-Increased arc of StuH 42
-Increased HE strength of Type99 at-rifle grenade
-Increased stamina of scouts
-Reduced speed of Vickers AA
-Reduced speed of FlaK 37
-Reduced turret speed of M4A3 Calliope
-Fixed that in some occassions the repair marker would not disappear
-Fixed volumes of mines to be larger

Multiplayer
-Added the ability to launch with teammates but no enemies (unranked only)
-Changed rank score to start with 0 instead of 500
-Changed resource distribution curve to increase mid-game duration
-Changed resource distribution to be no longer bound to game time
-Changed Assault Troops special unit to carry new shock troopers on T-34/85
-Changed middle flag buildings in 1v1 Winter Church
-Increased resource distribution length from 22.5min to 25min
-Optimized multiplayer map data
-Reduced price of Cromwell MKVIII from 375 MP to 360 MP
-Reduced "Sturmtrupp" price from 5 to 4
-Removed Panzergrenadiers from "Sturmtrupp"
-Fixed D1 giving no points
-Fixed some Day of Victory flag sizes
-Fixed small map issues

Skirmish
-Added files to support new skirmish DLC
-Added files to support new Bonus mission
-Optimized skirmish map data
-Fixed small map issues


Patch 1.97.71

General
-Added ISU 122
-Added PPSH41
-Added M50 Reising
-Added Lewis Gun
-Added Type99 at-rifle grenade dispenser
-Added Type99 at-rifle grenade
-Added Satchel Charge
-Added HDM OSS pistol
-Added new ISU-152 3d model
-Added new grenade F1 3d model
-Added new grenade M24 3d model
-Added new grenade M24x4 3d model
-Added new grenade M39 3d model
-Added new grenade M61 3d model
-Added new grenade MK I 3d model
-Added new grenade N73AT 3d model
-Added new grenade PWM 1 3d model
-Added new grenade RGD33X3 3d model
-Added new grenade RPG40 3d model
-Added new grenade RPG43 3d model
-Added new grenade Type 4AT 3d model
-Added new grenade Type 3AT 3d model
-Added new grenade Type97 3d model
-Added new grenade Type99 3d model
-Added new grenade Type99 Magnetic AT 3d model
-Added new grenade Smoke 3d model
-Added new grenade Molotov 3d model
-Added new Dynamite 3d model
-Added new Medkit 3d model
-Added new Bandage 3d model
-Added new Sandbags inventory 3d model
-Added new Allied flamethrower 3d model
-Added new Axis flamethrower 3d model
-Added new at-mines 3d model
-Added new ap-mines 3d model
-Added new body armor 3d model
-Added orientation points on the minimap
-Added highlight of selected units on the minimap
-Added tracer display on minimap to follow engagements easier
-Added updated unit icons to fit new inventory items
-Added accuracy boost on bazookas when shooting at same location multiple times
-Added new camera move functions (use direct control movement keys when direct control is disabled to move camera)
-Added the option to set camera rotate button
-Added additional Mouse button support
-Added new mgun sounds
-Added new smg sounds
-Added shell fx to all small arms
-Added unit is repairing marker
-Added unit collected ammo marker
-Added user keys setting obsolete protection
-Changed fortifications of HMGs
-Added new portrait icons
-Changed US Sappers to carry M3A1 instead of Thompson
-Changed US At-miners to carry M3A1 instead of Thompson
-Changed US AP-miners to carry M3A1 instead of Thompson
-Changed Soviet Sappers to carry PPSH41 instead of PPSH
-Changed Soviet At-miners to carry PPSH41 instead of PPSH
-Changed Soviet AP-miners to carry PPSH41 instead of PPSH
-Changed dynamite to explode when hit by an explosion
-Changed support infantry to have SMG unit icons not bazooka/at-rifle/flamer etc.
-Changed some infantry icon hierarchy settings
-Changed single units to have a health icon display on the left interface
-Changed color of health icons
-Changed penetration values of at-rifles to be more streamlined
-Changed enter-able sewers to be open on start
-Changed US airborne to carry satchel charge instead of dynamite
-Changed Soviet tank commander to carry ppsh41 instead of pps43
-Changed flamethrower effect to be less hardware demanding
-Changed unit icon hierarchy for better interface layout
-Changed riflemen to carry additional 50 mgun ammo
-Changed elite infantry grenades to be more balanced
-Changed unit group colors
-Changed projectiles to disappear much later than before
-Changed AT-grenades to blow up when getting hit by another explosive
-Changed bloom slicer to on/off box
-Changed flare gun to require radio
-Changed inventory of scouts
-Changed hedgehogs to be placed closer to each other
-Changed direct control modifier key to be assignable
-Changed inventory of regular squad leader
-Changed inventory of assault squad leader
-Changed a few ground hit effects to be less system demanding
-Changed reload sound of single bullet at-rifles
-Changed Royal engineers to carry M50 Reising
-Increased ammo of all mgunners to 900
-Increased speed of unarmed gun-carriers from 18km/h to 20km/h
-Increased speed of armed gun-carriers from 15km/h to 18km/h
-Increased speed of Black Prince from 11 km/h to 13 km/h
-Increased speed of Churchill AVRE from 12 km/h to 13 km/h
-Increased explosion timer of dynamite from 6 sec to 7 sec
-Increased uncover radius of officer binoculars
-Increased heavy ammo call-ins of officer from 1 to 5
-Increased sandbags build time from 10 sec to 15 sec
-Increased range of at-jeep from 30m to 40m
-Increased amount of ap mines of engineer trucks from 30 to 60
-Increased accuracy of all light howitzers (75mm)
-Increased penetration of M3 Grant
-Increased penetration of Chaffee
-Reduced HE shells of all at-guns to 5
-Reduced DShk rotation speed
-Removed AI shooting at unknown
-Removed inventory of basic crates
-Removed inventory of stuff crates
-Removed ability of nettings to fetch grenades
-Removed flare gun from officers
-Removed flare gun from scouts
-Removed shields from KV-1
-Removed camouflage skin of T-34-57
-Removed unnecessary key bindings in options (it's recommended to reset key bindings)
-Removed enforced stationary firing on isuzu mortar truck
-Fixed active mines not showing up as such
-Fixed royal engineers icons
-Fixed rotating of M30 howitzer
-Fixed rotating of HMGs
-Fixed M19 turret volumes
-Fixed the loading of APCR when using the interface to switch
-Fixed missing sound of flare gun
-Fixed damage display of stationary 61k AA gun
-Fixed Oerlikons inability to shoot at planes
-Fixed a buggy human model volume
-Fixed dynamite not burning when thrown
-Fixed M12 GMC max range
-Fixed close firing range of KV-1
-Fixed an issue that 3, 5, 7 etc. clicks were not counted as double click
-Fixed unsmooth camera movement with keyboard
-Fixed range display of Panzerfaust
-Fixed inability to repair M4A3R2 Croc main gun
-Fixed an incorrect bump path for Hummel XX
-Fixed small texture error on Bedford engineer truck
-Fixed missing muzzle effect for Type 4 75mm AA
-Fixed missing reload sound of DS39
-Fixed some potential crash causes

Multiplayer
-Added unit score display to Assault Zones (Hover mouse over unit and press Shift)
-Added display of friends and foes in multiplayer lobby
-Added ranked trust rating to multiplayer (gold = good, silver = ok, red = bad, grey = unranked)
-Added ranked balance protection
-Added display of player numbers in team games
-Added display of total online users
-Added chat spam protection
-Added multiplayer pointer spam protection
-Added special units call in groups (buying one resets timer of group members)
-Added new icons displaying special unit groups
-Added AT-riflegrenade squad as Japanese special unit call-in
-Added chat team/global function
-Changed HMGs to have double price in "no tanks" mode
-Changed Jeeps to have double price in "no tanks" mode
-Changed unit points to display real value more accurately
-Changed Isuzu Mortar truck special unit call-in to a regular unit
-Changed units to spawn as squad no matter the size in multiplayer
-Changed heavy AA guns to be limited 1 per player
-Changed trains on Lakeland 4v4 for better balance
-Increased points per flag on frontlines from 250 to 500 and 500 to 1000
-Increased recall timer of HMGs from 120 sec to 300 sec
-Increased re-call timer of light AAs from 120 sec to 300 sec
-Increased re-call timer of mortars from 120 sec to 300 sec
-Increased price of officer from 160 MP to 200 MP
-Increased CP of scouts from 5 CP to 8 CP
-Increased CP of radioman from 6 CP to 10 CP
-Increased CP of flamer squad from 5 CP to 6 CP
-Increased price of Oerlikon from 160 MP to 170 MP
-Increased price of IS-3 from 2000 MP to 2200 MP
-Reduced Goliath special points from 2 to 1
-Reduced CP usage of Charge! special attack
-Reduced Charge! special points from 3 to 2
-Reduced price of KV-1 from 550 MP to 500 MP
-Reduced price of T-34-57 from 550 MP to 500 MP
-Reduced price of At-Jeep from 160 MP to 150 MP
-Removed maxim from Charge! special attack
-Fixed ranked match box overlapping with password confirmation
-Fixed points display of support weapons in "no tanks" mode
-Fixed some wrong unit points
-Fixed minimap of 3v3 Crossing
-Fixed a bug with Goliath explosion during spawn protection
-Fixed that you could add a friend to blocked and vice versa
-Fixed multiplayer pointer sound to no longer appear for the other team
-Fixed small map issues
-Fixed camera boundaries in Day of Victory

Skirmish
-Added a bleeding out feature so knocked out soldiers die after a while when not revived
-Added unit is bleeding out marker
-Changed medic to carry a single morphine kit
-Changed destroyed units to disappear earlier in order to increase performance on long lasting skirmishes
-Changed KV2 to ISU122 in defence skirmish
-Fixed edifices on [Japan] Okinawa
-Fixed some wrong inventories
-Fixed some vehicle crews weapon animations in defence skirmish
-Fixed some water display in defence skirmish
-Fixed small map issues
-Fixed some broken passenger seats


Patch 1.96.6

General
-Added new Boys At-rifle 3d model
-Added new PTRD At-rifle 3d model
-Added new PTRS At-rifle 3d model
-Added new Type 97 At-rifle 3d model
-Added new PzB39 At-rifle 3d model
-Added new M3A Grease Gun 3d model
-Added new Type 1 HMG 3d model
-Added new Type 4 (Bazooka) 3d model
-Added new Type 100 SMG 3d model
-Added new De Lisle 3d model
-Added new DS 39 3d model
-Added new Repair kit 3d model
-Added new Fuel can 3d model
-Added firing arc limitations to heavy machine guns
-Changed bloom shader
-Changed color balance of the game
-Increased human inform range from 35m to 40m
-Increased range of StuH from 150m to 160m
-Reduced HE resistance of round sandbags
-Removed Specnaz/Commando flare gun ammo
-Fixed water shader issues on some older GPUs

Multiplayer
-Changed start timer of HMGs to 1:00 min
-Changed start timer of AA guns to 1:00 min
-Changed start timer of mortars to 1:00 min
-Changed re-call timer of HMGs to 2:00 min
-Changed re-call timer of AA guns to 2:00 min
-Changed re-call timer of mortarts to 2:00 min
-Fixed pathing issues on Plateau 2v2
Fixed small map issues

Skirmish
-Added 2 script protections against player AI not responding to enemies
-Fixed wrong AA icon in Soviet Union skirmishes
-Fixed bridges on [Soviet Union] Manchuria
-Fixed achievements on [UK] Arnhem
-Fixed Maxson staying at spawn, not moving
-Fixed Commonwealth heroes who didn't switch to player control
-Fixed some script bugs
-Fixed small map issues


Patch 1.90.4

General
-Added new menu background
-Added new MG42 3d model
-Added new Panzerschreck 3d model
-Added new Panzerfaust 3d model
-Added new Bazooka 3d model
-Added new PIAT 3d model
-Added new EM-3 Sniper 3d model
-Added high res texture to Jagdpanzer IV
-Changed DLC button in main menu to link to the right store
-Changed display icon of empty vehicle
-Changed repairable tanks to be selectable (credits to Ty2903)
-Changed HE accuracy to adjust to AP and APCR more smoothly
-Increased AI aggressiveness with M1 Carbine
-Increased fire rate of M1 Carbine slightly
-Increased accuracy of Panzerfaust 100
-Increased accuracy of grazing howitzers
-Reduced reload time of Jagdtiger from 15 sec to 12 sec
-Reduced recharge time of Su-122 from 25 sec to 20 sec
-Reworked tank armor system to be more streamlined
-Fixed damage texture of Su-122
-Fixed a visibility issue with infantry in craters
-Fixed rare crash with sandbags
-Fixed crews staying in destroyed tanks (credits to Ty2903)
-Fixed some tank gun descriptions
-Fixed the fire animation of the Jagdpanzer IV
-Fixed missing xx specular of Pz I
-Fixed some minor model bugs

Multiplayer
-Added new netcode with reduced requirements
-Changed game filter to be on by standard
-Increased price of T-70 from 280 MP to 290 MP
-Increased price of T-34-85 from 700 MP to 725 MP
-Increased price of M4A3 Calliope from 1300 MP to 1400 MP
-Reduced price of Panzerwerfer from 1300 MP to 1250 MP
-Reduced price of Katyusha from 1300 MP to 1250 MP
-Reduced price of T34-50 from 580 MP to 550 MP
-Reduced price of Pz4H from 600 MP to 550 MP
-Reduced price of Jagdtiger from 2300 MP to 2200 MP
-Reduced price of MK VII Tetrach from 240 MP to 230 MP
-Reduced price of Pak38 from 250 MP to 225 MP
-Reduced price of M1 57mm from 250 MP to 225 MP
-Reduced price of QF6pdr from 250 MP to 225 MP
-Reduced price of Type 1 at-gun from 220 MP to 200 MP
-Reduced price of ZiS-3 from 280 MP to 255 MP
-Reduced price of M5 at-gun from 475 MP to 425 MP
-Reduced price of QF17pdr from 600 MP to 550 MP
-Reduced price of Type 2 57mm from 435 MP to 385 MP
-Reduced price of Flak37 from 700 MP to 650 MP
-Reduced price of Vickers AA from 800 MP to 750 MP
-Reduced price of Pak41-le from 140 MP to 135 MP
-Reduced price of M3 At-gun from 140 MP to 135 MP
-Reduced price of QF2pdr from 140 MP to 135 MP
-Reduced price of M37 from 140 MP to 135 MP
-Reduced price of Type 1 47mm from 140 MP to 135 MP
-Reduced price of Maxson from 180 MP to 150 MP
-Reduced price of Flak38 from 20 MP to 170 MP
-Reduced price of Oerlikon from 190 MP to 160 MP
-Reduced price of KPVT from 180 MP to 150 MP
-Reduced price of Type 2 20mm from 200 MP to 170 MP
-Reduced CP of Achilles from 30 CP to 15 CP
-Reduced rain effect on the rain environment
-Removed thunder effect from the rain environment
-Fixed ranked frontlines
-Fixed scores on Stuh 42
-Fixed CP on Stuh 42
-Fixed an out of sync bug
-Fixed some crashes in multiplayer lobby
-Fixed small map issues
-Fixed small map issues of MP Supply Pack - Alpha DLC

Skirmish
-Reduced rain effect on [Germany] St. Hilaire
-Fixed small map issues



Patch 1.85.3

General
-Added M4A4 Sherman
-Added M4A4 Firefly
-Added StuG III G
-Added StuH 42
-Added new explosion effect for 105mm shells
-Changed Stosstrupp special ability to Sturmtrupp
-Changed Vsync to be enabled by standard (reduces camera stuttering)
-Changed shadow settings to normal by standard (reduces issues some GPUs have)
-Changed Ho-Ri I and II to have maximum gun range
-Changed Sten V silencer to have have less uncover effect when firing
-Changed Nagan PB to have less uncover effect when firing
-Changed knives to have no uncover effect when being thrown
-Changed sound system of vehicles to not loop exhaust sound (credits to Phazon)
-Changed Goliath to be more stealthy when moving
-Changed all tanks to have full fuel load on start
-Changed sound to be played in fog of war
-Changed accuracy curve of Sturmtiger to be linear
-Changed all weapons to have more accurately simulated accuracy according to aim circle
-Changed inventory of Scouts
-Changed visuals of mguns in interface
-Changed fuel can of tanks to carry additional fuel
-Changed tank mguns to be displayed in inventory only when they are AA-mgun
-Increased AI priority to target tanks
-Increased minimap icon sizes
-Increased animation speed for switching some small arms by infantry
-Increased animation speed of jumping over fences
-Increased animation speed of tossing grenades
-Increased animation speed of healing/finish healing so running away works better
-Increased animation speed of getting to cover when a grenade lands nearby
-Increased animation speed of hand to hand combat
-Increased accuracy of Churchill AVRE
-Increased accuracy of Ho-Ri I and II
-Increased accuracy of Super Pershing
-Increased shell damage of shells sizes 37mm to 85mm
-Increased penetration power of Ho-Ri I and Ho-Ri II gun
-Increased knife throw speed
-Increased at-rifles accuracy
-Increased barrel fuel load from 200 to 500 liters
-Increased repair time of medium tanks
-Increased small arms weapon switch speed
-Increased reload time of Churchill AVRE from 75 sec to 60 sec
-Increased damage modifier of StG44 slightly
-Increased the range of flame tanks from 30m to 35m
-Reduced recharge time of IS-2 and IS-3 from 15 sec to 12 sec
-Reduced high explosive resistance of sandbags
-Reduced mgun rotation speed of Hetzer slightly
-Reduced specular of Panther slightly
-Reduced accuracy of mguns
-Reduced accuracy of carbines
-Reduced damage modifier of mguns
-Removed mediumbig shell size (85mm)
-Reworked the accuracy during movement mechanics for all vehicles
-Reworked the accuracy mechanics for tanks
-Reworked the accuracy mechanics for small arms
-Reworked the vision system
-Reworked the unit path finding (credits to Ty2903)
-Reworked explosion effect system
-Fixed squad interface to display all squad members
-Fixed SdKfz 251 accuracy setting for movement
-Fixed Japanese tank mguns to have accuracy decrease when moving
-Fixed vision settings of Churchill Mk. VII, AVRE and Croc
-Fixed vision settings of Jagdpanzer IV
-Fixed some vehicle vision bugs (credits to Ty2903)
-Fixed some vehicle bugs (credits to Ty2903)
-Fixed a bug with PPSH accuracy
-Fixed vehicles getting stuck on tramways
-Fixed vehicles getting stuck on coaster tanks
-Fixed that AI was leaving Japanese ammo trucks when under fire
-Fixed some erroneous reports in the gamelog
-Fixed volume of Type99 LMG
-Fixed a specular map issue of the QF 6
-Fixed some building props
-Fixed some mipmap levels for textures
-Fixed mguns of black prince to be BESA
-Fixed volumes of Mk2 Matilda

Multiplayer
-Added ranked games
-Added steam leaderboards
-Changed netcode to improve performance
-Changed M4A4 FireFly class from heavy to medium
-Changed mgun display in unit info menu
-Increased chat message size
-Increased MG42 timer from 30 sec to 60 sec
-Increased price of ISU-152 from 1200 MP to 1400 MP
-Increased price of T-34-76 late from 400 MP to 420 MP
-Increased price of MK2 Daimler from 220 MP to 240 MP
-Increased price of M24 from 360 MP to 380 MP
-Reduced price of KV-85 from 760 MP to 750 MP
-Reduced price of ZiS 30 from 360 MP to 350 MP
-Reduced price of Su-76 from 360 MP to 350 MP
-Reduced price of Su-85 from 560 MP to 550 MP
-Reduced price of KV-1 from 560 MP to 550 MP
-Reduced CP of M4A4 FireFly from 30 CP to 15 CP
-Fixed small map issues
-Fixed combat mode on 2v2 Canyon multi map
-Fixed camera settings on 1v1 Winter Church, 1v1 Road, 2v2 Canyon
-Fixed scores of Churchill Mk VII
-Fixed scores of Comet
-Fixed camera clipping on Canyon

Skirmish
-Changed fog of war to visually uncover by allies as well
-Reduced AI accuracy on easy, normal, hard for 10%
-Fixed flamer price on some missions
-Fixed small map issues
-Fixed tank crew members flying out of tanks


Patch 1.81.2

General
-Added new Panther 3d model
-Added new Achilles 3d model
-Added new M36 Jackson 3d model
-Added new M4A3 Calliope 3d model
-Added new Type 99 rifle 3d model
-Added new Type 99 sniper rifle 3d model
-Added new Type 99 light machine gun 3d model
-Added Type 2 rifle
-Added MP 3008 SMG
-Added MP 28 30 rounds mag SMG
-Added MP 28 50 rounds mag SMG
-Added Type 2 SMG
-Added the ability to plant cover to Japanese elite infantry
-Changed shaders to be further optimized
-Changed highlighting of selected units (credits to "L etranger")
-Changed Home Guard weapon layout
-Changed Japanese Stormtroopers weapon layout
-Changed Kamikaze to have better stealth
-Changed at-grenade of Russian assault SMG to RPG40
-Changed auto-cannons to be separated from light AA guns
-Changed medium AA guns to be separated from light AA guns
-Changed Homeland Fury special unit to have 3 types of infantry
-Changed U.S. Marines to carry M1 Garands instead of M1903
-Increased smoke grenade duration from 60 sec to 90 sec
-Increased smoke shell duration from 60 sec to 120 sec
-Increased rate of fire of Grease Gun
-Increased accuracy of Grease Gun
-Increased volume of G43 and G43 scope
-Increased range of binoculares from 150m to 180m
-Increased range of flamethrower from 20m to 25m
-Increased damage modifier of M12 Shotgun
-Increased uncover range of hidden units slightly
-Increased range of AA guns
-Increased accuracy of Bazooka Jeep
-Increased accuracy of 200mm rocket launcher
-Increased accuracy of 300mm rocket launcher
-Increased recharge time of M4A3 (105) from 18 sec to 20 sec
-Increased damage power of 300mm rocket slightly
-Reduced damage modifier of Thompson M1928 slightly
-Reduced reloading time of M12 Shotgun from 5.0 sec to 4.0 sec
-Reduced small arms damage modifier slightly
-Reduced accuracy of M19 slightly
-Reduced penetration power of Hetzer tank gun
-Reduced reload time of Hetzer from 6.5 sec to 6.0 sec
-Reduced information sharing range for vehicle AI from 80m to 50m
-Reduced information sharing range for infantry AI from 80m to 35m
-Reduced reaction time of AI from 0.5 sec to 0.25 sec
-Reduced speed of IzuzuTX40 Mortar from 34kmh to 30kmh
-Reduced speed of IzuzuTX40 AA from 34kmh to 30kmh
-Removed repair kits from ammo trucks
-Fixed missing shell ejection of cannons
-Fixed missing sound of SdKfz 222
-Fixed ammo start count of SdKfz 222
-Fixed missing interface damage display of Black Prince
-Fixed rear mgun limits of IS-2
-Fixed faulty use of the MP41 by the German sapper team
-Fixed 100mm AP shell to use AP mechanics
-Fixed 100mm APCR shell to use APCR mechanics
-Fixed 100mm HE shell to use correct 3d model
-Fixed 100mm shell sizes
-Fixed missing fuel barrels in Commonwealth ammo truck
-Fixed missing texture of model trash
-Fixed Japanese Home Guard icon
-Fixed Japanese Fieldcap LOD
-Fixed ammo start count of Iszuzu Mortar truck
-Fixed M10Wolverine armour
-Fixed missing APCR for Ke-Nu
-Fixed limits of 150mm Type 96
-Fixed a shader issue causing freezes on some GPUs when ultra shadows enabled
-Fixed Wespe hit animation
-Fixed Comet hit animation
-Fixed M10Wolverine hit animation
-Fixed Pak 38 damage animation
-Fixed armor settings of M12 GMC
-Fixed some vehicle textures
-Fixed inventory ammo order of Ho-Ni I

Multiplayer
-Added 1v1 Road multi map
-Added 1v1 Snow Church multi map
-Added 2v2 Canyon multi map
-Changed attacker to see both lines of defences in frontlines when attack starts
-Changed planes to be not usable in 3v3 Frag Town multi map
-Increased ANZACs to 10 men
-Increased Marines to 10 men
-Increased Brandenburger to 8 men
-Increased Guards Rifle to 8 men
-Increased command points of SU-122 from 5 CP to 15 CP
-Increased command points of ISU-152 fom 5 CP to 30 CP
-Increased price of Japanese Stormtroopers from 350 MP to 355 MP
-Reduced price of P4G from 420 MP to 400 MP
-Reduced price of P4H from 650 MP to 600 MP
-Reduced price of Crusader from 360 MP to 350 MP
-Reduced price of Cromwell from 400 MP to 375 MP
-Reduced price of M4A3 Sherman from 500 MP to 450 MP
-Reduced price of M20 from 200 MP to 180 MP
-Reduced price of Chi-Nu from 420 MP to 400 MP
-Reduced price of T34-75 early from 360 MP to 350 MP
-Reduced price of T34-75 late from 420 MP to 400 MP
-Reduced price of Flak18 from 750 MP to 700 MP
-Reduced price of Hetzer from 550 MP to 500 MP
-Reduced price of IS-2 from 1600 MP to 1500 MP
-Reduced price of IS-3 from 2200 MP to 2000 MP
-Reduced price of SU-100 from 1300 MP to 1200 MP
-Reduced price of Ho-Ni I from 400 MP to 350 MP
-Fixed a small graphic issue with the flag slave icon in frontlines
-Fixed Winter Hills bridge to no longer break fully causing height-map issues
-Fixed small map issues
-Fixed crew member count on Ke-Nu
-Fixed missing edifices on 2v2 Heights multi map
-Fixed combat mode of 4v4 Lakeland multi map

Skirmish
-Changed Maxim into Degtyarev mgun in Soviet missions
-Changed unlocking of achievements so a higher difficulty will unlock a lower one
-Changed infantry call-ins to clutter less and stay together when moving to ordered position
-Changed map boarders to be more streamlined
-Disabled night effects on [Soviet Union] Smolensk to improve performance
-Reduced price of Flamer from 125 MP to 80 MP
-Fixed some map elements on [Soviet Union] Smolensk
-Fixed ammo type of PzKpfw 2 Luchs
-Fixed T-34 in skirmish to have full fuel
-Fixed AI not to shoot at unknown enemies (explosions etc.)
-Fixed small map issues
-Fixed some bad AI pathing on [Japan] Khalkhin Gol
-Fixed wrong USA skirmish hint on mission start (English localization)
-Fixed some localization issue in Japanese missions (English localization)

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