Panzer Corps: Patch 1.05 zum Download - 4Players.de

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Patch 1.05 für Panzer Corps

Changes in v1.05
The update includes 4 new multiplayer maps, a number of new units, and plenty of bug fixes and improvements. The new units coming in the 1.05 update include IS1, KV85, BS3, 85mmM1939, Soviet guards, Soviet SMG and Soviet conscripts.

Changes in v1.04
General changes
• Normalize Air Defense values for heavy armor of all nations to increase effectiveness of tactical bombers in Mid and Late War.
• Promote additional use of units that traditionally do not see use through stat and price balancing.
• All aircraft for all nations have received +6 Ground Defense to reduce damage taken from units such as Infantry with [1] attack value.
• All air defense units for all nations have received +7 Air Attack to compensate for the above change and improve air defense unit performance.
• All 1943 Infantry Variants for all nations have received +1 initiative to increase potency in close terrain battles.
• All anti-tank units of all nations have had a slight rule change. Instead of a -3 modifier on the offensive, this has been changed to a +3 modifier on the defensive. The net result is that Anti-tank units should perform better in terrain with initiative caps when they are on the defensive. To adjust for this change, all anti-tank units of all nations have had their initiative reduced by three.
• Soviet Aircraft have been raised to a level historically appropriate but one that is also suitable for effectively engaging the Luftwaffe.
• Infantry now retain experience bonus in close terrain.
• Increased ground defense of all Mid and Late war anti-tank units. Mid War towed ATG units increased to 7 Ground Defense, Late War towed ATG units increased to 8 Ground Defense.
• All Stukas have had a slight price increase.
• First series of Captured Units has been added to the German Unit Roster: Char B, Somua S35, Panhard Recon Car, Matilda II, Polish 105mm Artillery.
• Medium Tanks for all nations have had a price reduction in addition to their stat changes. Heavy Tanks and Heavy Anti-tank units have had their prices increased. Units affected:
Panzer IV F/2, Panzer IV G, Panzer IV H, Panzer IV J, Panzer III J/1, Panzer III L, Panzer III M, Tiger I, Tiger II, T-34/43, T-34-85, KV-1A, KV-1B, KV-1C, KV-2, Soviet M4 Sherman, M4 Sherman, M4A1, M4A3, M4A3E2, M4A3E2(76), M4A3(76)W, M4A1(76)W, Crusader Mk.III, Churchill Mk.II, Churchill Mk.IV, Churchill Mk.VI, Churchill Mk.VII, Cromwell Mk.IV, Cromwell Mk.VII, Challenger (A30), Sherman Firefly, Sherman Mk.I, Jagdtiger, Jagdpanther, Elephant, Nashorn, IS-2, SU-100, ISU-122, M26, M36, Achilles, Archer & Comet.


German Unit Stat Changes

Tanks

• Panther D release date changed to May 1943
• Panther D Air Defense to 15
• Panther A Air Defense to 15
• Panther G Air Defense to 16
• SE King Tiger hard attack to 25
• SE Panther D hard attack to 20
• Tiger I Air Defense to 17
• Tiger II CLOSE DEFENSE to 5 Air Defense to 18
• Maus AIR DEFENSE to 20 CLOSE DEFENSE to 6
• Panzer IIIN CLOSE DEFENSE to 4 SOFT ATTACK to 9 Ammo to 7 HARD ATTACK to 9
• Panzer IVH GROUND DEFENSE to 16 HARD ATTACK to 14
• Panzer IVJ GROUND DEFENSE to 17 HARD ATTACK to 15
• Panzer IIIL SOFT ATTACK to 5
• Panzer IIIM GROUND DEFENSE to 15 SOFT ATTACK to 5

SE unit changes
• +1 ammo for all SE tanks and infantry
• SE Panzer IIIN will now have 8 ammo +1 over the base model, which has been increased to 7.
• Add expiration date 1/1/43 to the following SE units: SE Infantry, SE Grenadier, SE Mountain Infantry, SE IIIF, SE IIIG, SE IIIH, SE IIIJ, SE IVD, SE IVE, SE IVF,

Recon
• 233 8Rad GROUND DEFENSE to 8
• 234/1 8D GROUND DEFENSE to 12
• 234/8RAD GROUND DEFENSE to 10
• Panzer II Luchs GROUND DEFENSE to 10 SOFT ATTACK to 6 HARD ATTACK to 5

Anti-tank
• 88 FlaK 36, ground defense to 5
• Jagdtiger AIR DEFENSE to 18 Ammo to 5
• Jagpanther AIR DEFENSE to 16
• Elephant AIR DEFENSE to 18
• Nashorn initiative to 10
• Marder IIA release date Feb 1942 GROUND DEFENSE to 10 ammo to 7
• Marder IID release date March 1942 ammo to 5
• Marder IIIH release date July 1942 GROUND DEFENSE to 13 SOFT ATTACK to 3 ammo to 7
• Marder IIIM release date March 1943 GROUND DEFENSE to 11 SOFT ATTACK to 2 ammo to 7 HARD ATTACK to 15
• StuG IIIF release date March 1942 ammo to 7, SOFT ATTACK to 3
• StuG IIIF/8 release date July 1942 GROUND DEFENSE to 15 ammo to 6 SOFT ATTACK to 3 HARD ATTACK to 15
• Stug IIIG release date January 1943 GROUND DEFENSE to 16 ammo to 7 HARD ATTACK to 16 initiative to 7
• StuG IV is now a base line anti-tank unit with an optional artillery switch mode.
• StuG IV in anti-tank mode GROUND DEFENSE to 15 HARD ATTACK to 15
• StuH42 in anti-tank mode GROUND DEFENSE to 15 ammo to 5 SOFT ATTACK to 10 HARD ATTACK to 5

Artillery
• StuG IIIB has improved stats
• StuG IV in artillery range to 2 HARD ATTACK to 10 GROUND DEFENSE to 15
• StuH42 in artillery range to 2 ammo to 5 GROUND DEFENSE to 15 SOFT ATTACK to 12 HARD ATTACK to 5
• Wespe Ammo to 6
• Hummel Ammo to 5

Fighter
• Me163 fuel to 30

Tactical bomber
• Stuka G Hard Attack reduced to 13
• Me410 HARD ATTACK to 8 Air attack to 16
• FW 190F SOFT ATTACK to 8 HARD ATTACK to 6


US Unit Stat Changes

Anti tank

• M36 Jackson AIR DEFENSE to 12 GROUND DEFENSE to 15

Recon
• M8 Greyhound GROUND DEFENSE to 10 AIR DEFENSE to 9 HARD ATTACK to 7

Tank
• M4A3E2 AIR DEFENSE to 12
• M4A3E2(76) AIR DEFENSE to 12
• M26 AIR DEFENSE to 16


British Unit Stat Changes

Recon

• Daimler AC GROUND DEFENSE to 10 AIR DEFENSE to 10
• Humber AC GROUND DEFENSE to 9 AIR DEFENSE to 8

Anti-tank
• Achillies AIR DEFENSE to 11

Tank
• Firefly AIR DEFENSE to 13
• Challenger AIR DEFENSE to 13
• Comet AIR DEFENSE to 16
• Churchill IV and VI AIR DEFENSE to 14
• Churchill VII AIR DEFENSE to 17


USSR Unit Stat Changes

Infantry

• Regulars SOFT ATTACK to 3
• Guards GROUND DEFENSE to 7 AIR DEFENSE to 16 cost 128
• Mountain SOFT ATTACK to 3
• Soviet Para SOFT ATTACK to 4

Tanks
• KV-2 SOFT ATTACK to 10, HARD ATTACK to 8 price to 472 GROUND DEFENSE to 18 AIR DEFENSE to 12, initiative 5
• T34/40 SOFT ATTACK to 6, HARD ATTACK to 8, fuel to 37, ammo to 6, AIR DEFENSE to 10 cost to 357 initiative to 6
• T34/41 SOFT ATTACK to 7, HARD ATTACK to 11, fuel to 60, GROUND DEFENSE to 12 cost to 386
• T34/43 HARD ATTACK to 12, initiative to 9, GROUND DEFENSE to 15 AIR DEFENSE to 13 Price to 491
• T34/85 initiative to 11, GROUND DEFENSE to 17 AIR DEFENSE to 15
• KV1a AIR DEFENSE to 12 GROUND DEFENSE to 16 SOFT ATTACK to 6 HARD ATTACK to 8 initiative to 6
• KV1b AIR DEFENSE to13 GROUND DEFENSE to 18 CLOSE DEFENSE to 3 SOFT ATTACK to 7 HARD ATTACK to 11
• KV2c AIR DEFENSE to 14 GROUND DEFENSE to 20 CLOSE DEFENSE to 4 HARD ATTACK to 12 initiative to 9
• IS-2 AIR DEFENSE to 18 CLOSE DEFENSE to 5 SOFT ATTACK to 11
• KV-5 maintain nopurchase flag cost 725 ammo 4 SOFT ATTACK 10 HARD ATTACK 14 Air attack 0 Naval attack 1 Movement 3 spotting 1 Range 0 Initiative 7 GROUND DEFENSE 24 AIR DEFENSE 18 CLOSE DEFENSE 1
Target type hard Fuel 39

Anti-tank
• SU-152 SOFT ATTACK to 10 HARD ATTACK to 10
• SU-100 AIR DEFENSE to 15
• ISU-122 ATG mode AIR DEFENSE to 17
• ISU-152 ATG mode AIR DEFENSE to 16
• SU-152 ATG mode AIR DEFENSE to 14
• New stats for the SU-76 in anti tank mode: Increase initiative to 6 (up from 3) and Hard attack to 9 (up from 5)

Recon
• BA-64 GROUND DEFENSE to 9, AIR DEFENSE to 11

Artillery
• 76.2mm M1942 SOFT ATTACK to 8
• ISU-122 ARTY mode AIR DEFENSE to 17
• ISU-152 ARTY mode AIR DEFENSE to 16
• SU-152 ARTY mode AIR DEFENSE to 14

Fighters
• All Soviet fighters have had a price change to accommodate their improved stats.
• Yak 7 Air attack 13 initiative 8 AIR DEFENSE 16
• LA5 air attack 17 initiative 9 AIR DEFENSE 17
• Yak 3 air attack 19 initiative 11 AIR DEFENSE 17
• Yak 9D air attack 16, initiative 11 AIR DEFENSE 16
• LA-7 Air attack 21, initiative 10 AIR DEFENSE 20
• Yak 9U air attack 22, initiative 12 AIR DEFENSE 19

Tactical bombers
• IL-10 air attack to 11

Strategic Bombers
• IL-4 air attack to 9
• PE-8 air attack to 11


Other changes
• T34/41 availability date moved to January 1942
• T34/43 availability date moved to July 1942
• IS-2 got [1] AIR ATTACK
• T-34-85 got [1] AIR ATTACK
• Sherman Firefly got [1] AIR ATTACK
• Panther A got [1] AIR ATTACK (SE unit as well)
• Panther G removed [1] AIR ATTACK (SE unit as well)
• StuG IIIG got [1] AIR ATTACK
• StuG IV got [1] AIR ATTACK (both, AT and ATY variants)
• M26 got [1] AIR ATTACK
• M20 LAC got [1] AIR ATTACK


Changes in v1.02
The update fixes an issue where some users were unable to progress past a certain point in the campaign.


Changes in v1.01
New features
- "Restart Scenario" option from in game menu
- Window mode from in game menu
- Editor : Reinforcements are configured in unit details popup. Use "Edit trigger" button.
- Editor : AI actions are configured on the Actions tab in Edit->Scenario Params screen. Use "Add AI Action" to create an action that will dynamically change AI behavior.

Technical issues fixed:
- PBEM : Some MP games getting "dead" (the game freezes when trying to load the game).
Note: Existing "dead" games should load with 1.01 too. However, some of such existing games may not be able to show replay of the opponent's turn.
- PBEM : Claim button does not work
- SE units cannot be deployed if deployed last.
- Units with zero ammunition still contribute as mass attackers.
- Forts can be upgraded and given transports.
- On a joint rail/naval port, it is possible to load infinite naval transports under certain conditions.
- Turning supply off allows recon units to move an unlimited amount of hexes.
- Multiple ranged leaders allows half tracks to engage in range combat.
- Recon units with some remaining moves are not indicated with arrow and included in next unit sequence
- Hidden ground units stop moving ships, and vice versa
- Under certain circumstances the AI can assume control of player's units
- A lot of other minor issues (strings, cosmetics etc.)

Graphics/sfx issues fixed
- KV-2 has wrong icon
- Stuka D has wrong icon
- M12 GMC has wrong movement sound
- On ultra high-resolution screens (like 1980x1200) game setup and main screens have horizontal lines
- Italy-Sicily crossing not indicated in any way

Scenario issues fixed
- Stalingrad victory conditions are wrong
- A lot of other minor issues (strings, cosmetics etc.)

Scenario, equipment game rule balancing
Kursk scen
----------
Corrected spelling Ponyn to Ponyri
Balaton scen
------------
Two IS-2 tanks replaced for two T-34/85
Added custom strings for Lake Balaton tiles

Bagration
---------
Five IS-2 tanks replaced for seven T-34-85
Initial prestige for Axis increased for 200p
Per turn prestige for Axis increased for 30p
Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed

Sealion 40
----------
London strenghten with two HW infantry, one paratrooper and one artillery

Germany (West)
--------------
Increase in Allied air force
Two P-51D, one P-47D, one Meteor
Added 4 Free French infantry
Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed

Germany
-------
Added three Free French infantry
Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed

Germany (East)
--------------
Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed

Moscow 43
---------
Soviet defense strenghten with 10 auxiliary strongpoints

Gustav Line
-----------
Scenario parameters changed from 9 days per turn to 8 days per turn
Core units for Allies set to 48 instead of 34
Allied force strengthned with 2 Free French infantry,
2 HW British, 1 British Engineer, US Rangers, 2 Recons and
3 Artillery

Italy
-----
Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed
Added "OR" condition for campaign. Decisive victory if all Allied units are killed

Overlord
--------
Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed

Stalingrad
----------
Fixed victory conditions

e-file
------
-Addition of Free French changing equipment depending on year
-SA+2 for machine gun mounted fighting vehicles (M20 LAC, BA-64, Dingo, Matilda I)
-British, Soviet, US forces got late engineers with small adjustments to early ones
-Increased defense: Comet I, Challanger (A30), Sherman Firefly, Achilles, Archer, Nashorn, Marder IIA, Marder IID, Marder IIIH, Marder IIIM, SU-76
-Reduced initiative for AA, -1 light, -2 medium, -3 heavy
-88 reduced AA when in anti tank mode
-M3 Halftrack got "passive" air attack
-increased AD for hard target land transport

Early engineers replaced with late ones on following maps:
----------------------------------------------------------
-Kursk
-Moscow 43
-Bagration
-Balaton
-Germany (East)
-Germany (West)
-Germany
-Ardennes
-Overlord
-Gustav Line
-Italy
-USA East Coast

Gamerules
---------
Low altitude penalty -5 instead of -6

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