Download-Beschreibung
Patch 1.01 für Assassin's Creed III
SINGLE-PLAYER - Returned Connor's hood to normal behavior at the end of the game (hood remains up when in Frontier or Cities)
SINGLE-PLAYER - Reduced difficulty of certain chases
SINGLE PLAYER – Fixed Various visual glitches
SINGLE-PLAYER - Fixed player spawn points to reduce desynch on spawn
SINGLE PLAYER – Fixed rare occurrences of glitches blocking your progression in the main story & secondary missions
MULTIPLAYER – Tweaked settings to improve connections
MULTIPLAYER – Tweaked some of the abilities and other gameplay elements
MULTIPLAYER – Fixed some issues with ranking
- Sequence 1: Mission - "A DEADLY PERFORMANCE" - Mission result screen could show an incorrect sync reward
- Sequence 1: Mission - "A DEADLY PERFORMANCE" - Player could be stuck in the opera if he backtracked in a certain way after killing his target.
- Sequence 2: Mission - "INFILTRATING SOUTHGATE" - Target would not be spawned if the player failed to perform a meat shield during the firing line tutorial
- Sequence 2: Mission - "INFILTRATING SOUTHGATE", fixed multiple bugs where the guard on the boat could walk in circles, stay stuck or jump on the railing.
- Sequence 2: Mission - "JOHNSON'S ERRAND" - Fixed floating muskets after a cinematic.
- Sequence 2: Mission - "JOHNSON'S ERRAND" - Moved HUD icon on the explosive barrel on the ground instead of above the cart, because that's what the player needs to shoot.
- Sequence 2: Mission "JOHNSON'S ERRAND", prevent the player from using hide spots during part the mission to avoid a possible mission break.
- Sequence 2: Mission - "THE SOLDIER" - Fixed a missing audio line.
- Sequence 2: Mission - "THE SURGEON", Fixed a bug where the eavesdropping tutorial couldn't be completed if the mission was restarted.
- Sequence 2: Mission - "THE SURGEON" - Fixed NPC not reacting to the player's presence during the steal tutorial.
- Sequence 2: Mission - "THE SURGEON" - Fixed optional objectives that could fail too easily.
- Sequence 2: Mission "WELCOME TO BOSTON"- When replaying the mission, when asked to buy a sword and pistol, those items would already be purchased.
- Sequence 2: Mission - "WELCOME TO BOSTON" - Fixed Possible mission break if the player shoots the horse he's supposed to ride.
- Sequence 3: Mission - "UNCONVINCED" - Fixed a bug where the player could enter the tavern too early and break the mission.
- Sequence 3: Mission - "UNCONVINCED" - Blocked accidental blending during the tavern fight, which could break the mission.
- Sequence 4: Mission - "FEATHERS AND TREES" - Fixed a bug where the optional objective "Do not touch the ground" could fail too easily.
- Sequence 4: Mission - "HUNTING LESSONS" - Fixed the issue where the bear could flee and eventually freeze.
- Sequence 5: Mission - "A BOORISH MAN" - After the mission, the candelabra would display an interaction effect while the secret door to the basement was already opened.
- Sequence 5: Mission - "RIVER RESCUE" - Blocked the player from diving in the river too early which could break the mission.
- Sequence 5: Mission - "STOP THE PRESSES" - Cinematic could sometimes not trigger, breaking the mission.
- Sequence 5: Mission "THE HARD WAY" - Fixed the optional objective "Do not take any damage" that would fail if the player hits rocks even if it doesn't deal damage to the ship
- Sequence 6: Mission "ON JOHNSON'S TRAIL" - Fixed issue where Chapheau could become inactive if the player dragged the fight far from where it started.
- Sequence 6: Mission "THE ANGRY CHEF" - Fixed issue where the "limit health loss" optional objective would wrongly fail if the player reloads a checkpoint or dies. Also fix the displayed limit to 33% as that's what's actually used.
- Sequence 6: Mission "THE ANGRY CHEF", fixed missing butcher hatchet during cinematic if blood option is turned off
- Sequence 8: Mission "BRIDEWELL PRISON" - Closed the cell doors while being escorted to prevent the player from getting stuck in them
- Sequence 8: Mission "BRIDEWELL PRISON", fixed voices becoming muffled mid-eavesdropping
- Sequence 8: Mission "SOMETHING ON THE SIDE" - Fixed missing ocean during the chase
- Sequence 8: Mission "SOMETHING ON THE SIDE" - Made the chase part easier
- Sequence 9: Mission "A BITTER END" - Fixed a camera glitch if the player reloads last checkpoint during a certain cinematic
- Sequence 9: Mission "A BITTER END" - Fixed a glitch that could happen if the player restarted the mission during a specific cinematic
- Sequence 9: Mission "FATHER AND SON" - Fixed a bug where the guard you're supposed to kill would not reappear if the player starts fighting him and then runs away.
- Sequence 9: Mission - "FATHER AND SON'' - The mission could not be completed if the guard the player kills the target he's supposed to steal using a stealth kill from bench or a rope-dart hanging move.
- Sequence 9: Mission - "MISSING SUPPLIES" - Disabled a patrol that would almost guarantee failing the mission if they detected and started fighting Haytham
- Sequence 10: Mission - "ALTERNATE METHODS" - Made the chase section easier
- Sequence 10: Mission - "BROKEN TRUST", fixed a bug where the player could be stuck on a horse if he exited and re-entered the Animus at a specific moment
- Sequence 11: Mission - "LEE'S LAST STAND", removed a destructible barrel that could cause problems if used as part of a contextual counter-attack.
- Sequence 12: Mission - "CHASING LEE'' - Adjusted difficulty on the Charles Lee chase
- Sequence 12: Mission - "LAID TO REST" - Fixed a bug where the mission could be failed if redcoats start fighting the mission targets
- Side-quests: BOSTON BRAWLERS, Mission "PETER BUNYON", prevent the player from hiding, which would break the mission
- Side-quests: BOSTON BRAWLERS, Mission "THE TOURNAMENT", fixed a bug where the player could blend with spectators and break the mission
- Side-quests: BOSTON BRAWLERS, prevent using anything else than the fists during all fistfights
- Side-quests: Boston Liberation Missions, North District, fixed an issue where some events would not complete properly if the player used an assassin recruit to kill the target.
- Side-quests: Collectibles, fixed some chests that were not properly aligned when lock picking
- Side-quests: Collectibles, removed the glow effect from chests during lock picking
- Side-quests: COURIER MISSIONS, fixed a bug where mission update popup messages could be missing or wrong when delivering letters
- Side-quests: FORT ST-MATHIEU, fixed a bug where the player could respawn inside the fort's reset zone, which could break the fort's logic
- Side-quests: FRONTIERSMEN, Challenge 3, fixed a bug where objective "visit every tavern" would complete after visiting only 1 tavern
- Side-quests: FRONTIERSMEN, mission "MONSTER OF THE SEA", fixed a bug where sometimes eavesdroppings could not be completed
- Side-quests: HUNTING SOCIETY, mission "THE MAN-EATER", fixed a bug where the smaller locate zone would disappear if the player scans all clues outside of it
- Side-quests: HUNTING SOCIETY, mission "THE PATRIARCH", fixed a where the search zone could disappear from the map after interacting with the 1st clue
- Side-quests: New York Liberation Missions, mission "PROTECT THE CLINIC", fixed the mission not failing if the player goes too far from the area to protect.
- Side-quests: New York Liberation Missions, West District, fixed a bug where the NPCs guarding the infected blankets could sometimes not be there.
- Boston: Removed map icon on the door of Molyneux Tavern in Boston, until it is required by a specific mission
- DLC: Fixed a bug where the wrong language could be selected even if the proper language DLC is installed
- Epilogue: Animus Synching tutorial, forced subtitles on off-camera voice, so that the player doesn't think the game is frozen
- Frontier: Fixed a bug where the player could respawn and desync immediately in a loop if he died in the Valley Forge region before it's unlocked. Also patches players which savegame is already stuck in this situation.
- Frontier: Fixed a bug where the player could respawn under the ground in a loop, in two different places
- Frontier: Plugged a hole in the ground by duplicating a nearby rock
- Global: A text message is now visible on screen at all time while a skippable cinematic is playing
- Global: Added a failsafe to the animals navigation, to prevent them from getting stuck
- Global: After the end credits, put the hood back up when not in Homestead
- Global: Disabled special attacks with heavy weapons on animals
- Global: Fixed a bug where the player could not equip a color change on the normal outfit from a shop if they are currently wearing a special outfit.
- Global: Fixed a bug where the player could not finish enemies on ground if they were thrown in deep snow
- Global: Fixed a bug where there wouldn't be any reticle when precision aiming if the SSI option was turned off
- Global: Fixed a few rare bugs where the player could fall through the map while swimming or diving
- Global: Fixed various rare crashes
- Global: Greatly reduced the probability of animals to get stuck inside an object
- Homestead: Fixed a rare bug where the Homestead upgrade progress could be lost after fast-travelling to the homestead
- Homestead: Mission "BOWLS BEGINNER" - Removed possibility to quit the bowls game after a reload, which would fail the mission.
- Homestead: Mission "CUTTING TIES", fixed a bug where the NPC could react to fights or dead bodies and flee away, breaking the mission
- Homestead: Mission "NORRIS GOES COURTING", fixed a bug where Norris would not reappear if the player goes too far from him.
- Homestead: Mission "THE PROPER TOOLS", fixed multiple glitches where the Quest Log could become inconsistent
- Homestead: Mission "THE WEDDING", fixed a missing audio line
- Homestead: Mission "THOUSAND-POUND IDEA", fixed a bug where NPCs required for the mission could disappear and break the mission
- Homestead: Mission "TOOLS OF THE TRADE", fixed mission not failing if Lance falls in the water
- Homestead: Mission "WHITE TROPHY", make the cougar immune to explosions to prevent a possible mission break
- Homestead: Side-quest "ENCYCLOPEDIA OF THE COMMON MAN", fixed a bug where the quest could sometimes not be completed
- Menus: Added a wait message for some cases where the game could appear frozen if some servers are unresponsive
- Menus: Animus Database, fixed updates of Kaniehtí:io entry that would be unlocked too early and spoil the fact that... [censored]
- Menus: Fixed a bug where the player's friends' Uplay wall would get spammed by previously completed missions and sequences when the player reloads his game
- Menus: Fixed leaderboards ranking the player as #1 when he's actually alone on it
- Menus: Homestead mission icons are now displayed on the map when selecting the "Missions" filter
- Menus: Present pause menu, fixed a possible glitch if the player enters the controls section and leaves it very fast
- MP Modes: ASSASSINATE - Instances where it was possible for players to kill players that were not their target
- MP Modes: ASSASSINATE - Bodyguards no longer fail to stun when they are locked by the pursuer of the player
- MP Modes: DEATHMATCH - In Fort Wolcott, fixed a bug where players would remained stuck on warmup
- MP Modes: MANHUNT - The cooldown boosts for loss streak bonus are not permanently active for all abilities
- MP Abilities: Loss Streak now correctly triggers when players lose their contracts five times in a row.
- MP Abilities: The Smoke Bomb’s drop behavior has been updated. It now drops at the user’s feet instead of
- MP Abilities: Throwing Knives used against players hiding in haystacks will now make them get out of this
- MP Abilities: Players now have more time to perform stuns after they used Throwing Knives against their
- MP Abilities: Players are no longer stuck after using the Money Bomb from a ledge.
- MP Ladders: Several issues which occurred when players would quit a Manhunt pre-session lobby and join their
- MP Ladders: After a session ends on a draw, both teams will now receive the same rate for Abstergo ladder
- MP Ladders: Players are now granted Abstergo points normally even if one or several players get the idle state
- MP Misc: It is now possible for players to lock their target when their target has just stunned them.
- MP Misc: Using money sink three time can no longer reset the an ability’s cooldown.
- MP Misc: The X icon no longer inaccurately persistently displays.
- MP Misc: It is no longer possible for players to get up and perform a kill under certain conditions while
- MP Misc: Transitions to join Multiplayer sessions after an invite now work correctly.
- MP Misc: Warm up games are no longer interrupted when the host player leaves.
- MP Misc: It is now possible to stun a vulnerable pursuer.
- MP Misc: The X icon no longer displays above the pursuer’s previous target when they have been stunned