Fünfte Version der Battlefield 1942-Modifikation Galactic Conquest. Mittlerweile sind rund 60 Fahrzeuge, 23 Karten und zahllose kleine Star Wars-Details in der Mod enthalten. Mit diesem Full-Installer installiert ihr sofort "Galactic Conquest Release 5" - eine vorherige Version der Mod wird nicht benötigt. Solltet ihr GC4.x installiert haben, dann braucht ihr das Update. Galactic Conquest Release 5: NEW VEHICLES: -SandCrawler -I3 Satellites -YT600 -ATAT -GAIN_135 -Sentry Droid -TieBomber_V Variant -GC_Kryos - Conquest. -GC_Corellia - Conquest. -GC_Mos_Eisley - Urban Conquest. -GC Minis – 6 maps designed special for 4v4 up to 8v8 matches. Should not be in normal 32 player server rotations. Great for clan battles! -Rate of Fire on Lancer laser turrets increased. -Concussion Missile Damage Increased. -Sailbarge Side guns changed from light laser to medium laser class. A fully crewed barge can now defend itself from any air threat. -Sailbarge no longer acts as a mobile spawn point linked to Jabbas palace. -Fixed bugs with some objects not appearing quick enough at long range. -Fixed bug with health not showing up while using the TL-21 -Tank armor class is now much stronger vs collisions. You wont blow up sliding into rocks as easy. -Visual update to the E-Web Landspeeder model. -Many new thumbnails for the client map selections. -Smoke grenade now casts a different color smoke. -ATST-V and ImpTrolley now both take water damage. -Exit position on Echo Trolley moved, you now exit inside the trolley. -Scout Camouflage tent is now better blended for every map. -Removed response physics on Judicator Lifts, they should stay on track better. -Drastically reduced the speed at which droids self-repair, increased their health from 15 to 30. -Loaders Adjusted on several maps to provide briefing for objectives. -New "Flag" capture Icons for the mini map! -E-11 scope adjusted for smaller dot. -Medics can no longer heal as much at one time, before having to rest. -Scout sprint recharge speed reduced. -Fixed a collision bug allowing vehicles to ramp onto the Mon-Cal domes and fall through. -Standard Gunship rocket complement reduced from 16 to 8. (The full version) -Rebel Tank top speed increased. (T3B & T3B-A) -New Wrecks for Gunship and T3B. -Fixed the Canyon stairs from killing people so easy. -Fixed ramp on Waveskimmer from killing people so easy. -New Falcon model- Internal detail increased! New textures! -Landspeeder has new drive physics. -Carrack: Fixed a bug where as the Carrack could raise and lower 10 times faster than other ships. -Bug fixed on Judicator, where Imperials could shoot out the hanger windows. -New Escape Pod Interior! -Snow Speeder: New harpoon-like weapon on the snow speeder rear gun. Has a short range, long reload, and limited ammo. Does heavy damage to the ATAT however. Pilots will have to work with their gunners for aiming. -Engineers repair pool reduced slightly. -Escape pods now pitch slightly better. -Fixed a problem with exiting the cloud car. -Icons for health and armor now show % numbers! Much better! -New Low Poly distance LOD on the Ewing. -Assault Tank Collisions re-optimized. -Various Bespin building hacks fixes. -You can no longer switch seats from the pilot controls on the Snow-speeder. -Fixed a bug in the Neb-B allowing craft to fly inside it. -Fixed echo base exploit. -New TIE Cockpit! MAP CHANGES: DANTOOINE: BESPIN: MONCAL: BEGGARS CANYON:
-BWing
*Space Rockets do heavy damage to Capital Ships but have very short range.
*Ion cannons fire for the first fraction of overheat and do damage to cap ships.
*Used as a mobile spawn fortress for the rebels. Very tough, very big.
*3-man space defense turrets. Used to defend capture points on Vanguard.
*Repair craft for Taskforce. Can repair capital ships very quickly. (Pilot)
*Has two defensive turrets for fighter protection.
*A mobile spawn, has 6 crew positions. Pilot, Copilot, door operation, and
three passengers.
*Crew 5 and 6 exit to ground level.
*Armor is to strong for normal blasters- use harpoons and the heavy AV turrets.
*3 seat landspeeder, with a tail gun added for extra fun!
*Imperial scout droid that can call in artillery.
*On Vanguard, the Tie Bomber comes with rockets rather than bombs.
NEW MAPS:
-GC_Vanguard - Space Conquest.
SPECIAL BONUS FEATURES:
-GC_BonusRace – Special Race map for those who enjoy something different! (Note: Server admins should not have this in a standard rotation.)
R5 GENERAL CHANGES:
-Upper boundary added for all space maps. Capital ships can no longer leave the battle area.
HOTH:
-Added 2 Imperial ATAT’s.
-Added new artwork, Rebel Transport Shuttle.
-Tie Bomber Removed.
-Shield generator flag cannot be taken until shield is destroyed.
-There is now a second trench flag.
-Empire tickets raised by 20 to account for slow ATAT speed.
-Added Ladders to the two trench flag areas.
-The Shuttle/X-Wing spawn on Hoth now has an ammo reload point for speeders.
-Snow Speeders are now Rebel only- Capturing Echo is its own reward.
-ATSTs are now imperial only.
TATOOINE:
- Major Overhaul to the whole map. New vehicles, capture points.
LOK:
-GAIN135 Added to the map.
-Scout Trooper is now the imperial skin.
-Added Heavy Weapon Kits.
-Tickets reduced from 215/200 to 200/180.
-Two eweb-Tripods added.
-Sentry Droid added to Dantooine at Imperial base. Just calls artillery. (check for droid spawn crashes)
-Normal Landspeeder removed in favor of GAIN.
-All new lightmaps and time of day changed to sunset!
-New geometry and cover for the flag capture points.
-Two new flags, outside the city proper.
-Ticket rate adjustments.
-Light settings, water color, water reflection all set for night time feel.
-Moved and added a few Pads, Tower, and boxes for more cover and less swimming.
-Ticket Bleed set so the team with 3 flags bleeds the other.
-New sound effects.
-Major overhaul, new Vehicle replacements.
ANCHORHEAD:
-Heavy Weapon kits added to the map.
-Tickets reduced from 200/200 to 120/120, drain increased for shorter but more intense rounds.
TASKFORCE:
-YT600 added. 2 for each team.