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scummvm-0.8.0-win32.zip
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Download-Beschreibung

ScummVM 0.8.0 (2005-10-30)

New Games:

  • Added SAGA engine (for the games "I Have No Mouth and I Must Scream" and "Inherit the Earth").
  • Added Gob engine (for the Goblins series). Currently, only the first of the Goblins games is supported.

New Ports:

  • Added PlayStation 2 port.
  • Added PlayStation Portable (PSP) port.
  • Added AmigaOS 4 port.
  • Added EPOC/SymbianOS port.
  • Added fixes for OS/2 port.

General:

  • Reworked cursor handling in SDL backend. Now cursors can have their own palette and scaling. This is used by Humongous Entertainment games now.
  • Added FluidSynth MIDI driver.
  • Added GUI for the "soundfont" setting. (Currently only used by the CoreAudio and FluidSynth MIDI drivers.)
  • The MPEG player could hang if the sound ended prematurely.
  • Improved autoscaling GUI, which takes full advantage of your screen.
  • Fixes for GCC 4.

SCUMM:

  • Added support for Mac Humongous Entertainment titles.
  • Added support for multiple filenames/versions using a single target.
  • Implemented CGA and Hercules render modes in early LEC titles.
  • Added dialogs which are shown when you modify the talkspeed or music volume using hotkeys.
  • Added support for NES version of Maniac Mansion.
  • Added thumbnail support for savegames.
  • Broke compatibility with HE savegame (HE v71 and upwards only).
  • Added possibility to disable building of HE and SCUMM v7 & v8 games support.
  • Fixed the last few known music glitches in Sam & Max. (There are still some - probably - minor missing features though.)
  • Added support for Commodore64 version of Zak McKracken
  • Eliminated all demos targets and platform-specific targets. Config file is autoupdated.

Sword2:

  • Made the resource manager expire resources more intelligently.
  • Improved performance when playing the game from CD instead of hard disk.
  • Simplified sound effects handling. Again.
  • Code cleanups and restructuring.
  • Fixed long-standing bug in decompressing sounds from the speech/music CLU files. It was generating one sample too many, which could be heard as a very slight popping noise at the end of some sounds. Files that have been compressed with older versions of compress_sword2 will, of course, still have the same error. You may want to regenerate them.

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