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Zweiter Patch für das Rollenspiel Gothic 3 (auf Version 1.08)

Der Patch kann auf jede Version installiert werden, es ist nicht nötig erst Patch 1.07 und dann 1.08 zu installieren. Alte Savegames können weiter benutzt werden. ACHTUNG! Vor dem Update alle Gegenstände ablegen, speichern und danach Patch installieren - ansonsten werden später die Rüstungsboni doppelt gezählt.

0. POSSIBLE EXPLOIT
===================
To avoid using the patches (same for 1.07) as an exploit:
- unequip all items
- save game
- apply patch
- load game
Otherwise equipment bonuses will be counted doubly after reequipping.


I. TECHNICAL BUGFIXES
=====================

Build 1.08
----------
- Several crash bugs fixed
- Performance increased
- Combat AI for several monsters improved/simplified (e.g. boar)
- Lots of AI Fixes ( Murderer Reaction from party member fixed, AI comments improved)
- Sleeping NPC's AI reactions improved
- Camera Control: Inverting the X-axis is now saved
- Lensflare/Sun doesn't shine through mountains and buildings anymore
- Rhobar and Zuben are dead after defeating them
- Revolution mechanics improved
- Lester does now talk even when not sitting at the campfire
- Epilogue fixed
- "No mission success after 2 times "not enough gold" fixed

Build 1.07
----------
- Glowing vegetation bug in older shader versions has been fixed
- Several crashes and bugs related to the physics system have been fixed
- Flickering objects and invisible particle systems bugs (mostly fire) were fixed
- Some bugs were fixed which lead to the hero being invisible after loading
- Some bugs were fixed which lead to skeletons and golems disapperaing after death
- Z-Fighting bugs and alpha object order bugs were fixed, especially magic barrier vs. sky plane
- Several bugs with rendering objects under water were fixed
- An illumination crash bug on multicore systems was fixed
- Several bugs and optimizations relating the the dynamic music system were done
- A bug was fixed that lead to the damage value for modified weapons being not be displayed correctly
- The mouse cursor sometimes appeared at wrong positions. This was fixed.
- We fixed a bug where, after loading a save game, unique treasure chests would hand out the first item in the list again
- A bug in the soul travel spell was fixed (hero did not recognize that he has transformed back, resulting in an invincible state)
- The height of wade- and swim effects was adjusted
- A bug was fixed that calculated the fall damage (sometimes too low)
- Fixed a bug where skills granted by items would not be shown as enabled
- Fixed a bug where when running in fullscreen and using draw scale the GUI's mouse sensitivity would be reduced
- A crash was fixed that sometimes happened after casting the fire rain spell
- Several bugs related to the Pause mode and Quickload/Quicksave were fixed
- Several optimizations related to arrows were done
- Bugs related to following NPCs were fixed
- A bugs was fixed that reversed the order of tabs in the mission screen

II. CONTENT FIXES
=============

Build 1.08
----------
- Vak and Gonzales are now still there after a revolution
- There are now more weapons at traders and in chests
- Annoying NPCs from Faring arena removed
- Story and Missions in Al shedim improved. (Lester,Saturas,Wutras,etc...)
- Snorre's ancestor stone fixed
- All problems of Hogar and the southern Orcs fixed
- Ronar Trading fixed
- Less monsters/Orcs in Nordmar
- Vibald is now carrying explosive arrows
- Bogir dialog fixed
- Osmund dialog fixed

Build 1.07
----------
- Navigation problems in temples and Ishtar fixed
- Phil in Kap Dun now fights in Revolutions
- Fixed the Montera slaves that walked around the well and through the fire
- Turned around a chest near Vengard
- Fixed a problem with Daryl's Orcs
- Fixed Scavenger problem near Porgan
- Kamak doesn't care about the monsters anymore
- Fixed Peer's daily routine
- Remove wolf skin in Gamal's tent
- Fixed flying Orc in Vengard
- Arena Fighters in Silden have now collission
- NPCs now react to drawing the weapon in Silden
- Turned around a chest in Silden
- Destination point for Vengard stone moved
- Removed some healing plants in Myrtana
- Several plants with permanent effect werde added
- Seruk now stays in town after Revolution
- Removed some heavy smalltalk groups
- Kor Shach's navigation was adjusted
- Tippler's hut is now furnitured
- Flying objects after changing sectors were fixed
- Lukjan Overtime quest was fixed
- Sanford's letter mechanic was improved
- Tyler now goes to Trelis
- Cyrus now leaves the party mode
- Avogadro now goes to the farm after the quest succeeding
- Kelvin now goes to the temple
- Osko now goes to the farm
- Some dialog fixes with Flint in Faring were done
- The healing potion quest from Pranck is now solvable
- Spike was fixed
- Experience points in Kap Dun were adjusted
- Nemrok quest and reputation fixed
- Mojok dialog mechanic adjusted
- Bored guard dialog fixed
- Folleck dialog fixed
- Ali dialog fixed
- Gunock talks about Grok dialog mechanic fixed
- Sulfock dialog mechanic fixed
- Lares dialog fixed
- Sulfur was added to traders' treasuresets
- Antidote was added to traders' treasuresets
- Yepas has now the correct political alignment
- It's now easier to hit alligators
- It's now easier to hit the straw wolves near Montera
- Seruk's guild adjusted
- Traders have now more water
- Kamak's guild adjusted
- Map coordinates fixed
- Several recipes fixed
- Wenzel doesn't attack the orcs problem fixed
- Nasib's enclave fixed
- Staff and robe traders adjusted
- Stone tablets distribution improved
- Beds and chests at Nomad camps added
- Yasmin's und Alima's daily routine adjusted
- Navigation problems in Mora Sul fixed
- Hamid's daily routine adjusted
- Masil's daily routine adjusted
- Navigation zones in Al Shedim fixed
- Monster distribution in Al Shedim adjusted
- Quest mechanics in Al Shedim improved
- Dialog with Lester in desert fixed
- Fasim now invites you to the arena
- Reputation mechanic in Mora Sul improved
- Lukor dialog fixed
- Angar's guild changed, Party member added
- Several fixes in Ornarok's quest.
- Dialog problem with Yasmin fixed
- Ilja's amulet is now unique
- You can't buy a flame sword now
- Raw meat bugs were moved to the right inventory category
- You can buy more maps at traders
- Lukor quest fixed
- Ali's key fixed

III. CHANGES/ADDITIONS
======================

Build 1.08
----------
- Crossbow handling improved

Build 1.07
----------
- A sort order for skills was implemented
- Strings can now have UTF-16 format
- Character now won't slide if the ground entity has a volume < 3m3
- The HUD now automatically selects the smallest map that contains the player's position upon opening the map list
- A sort order for spells was implemented
- The sort order for consumables, artefacts and documents was improved
- Several Balancing values have been adjusted
- Summoned party members now defend the player

Kommentare

Peronia schrieb am
Also irgendwie hab ich seit ich den 2. Patch draufhab noch mehr Grafikfehler
Z.B.: Ist der größte Teil der Höhle durchsichtig, der Boden wird von einem schwarzem Grafikfehler überschattet, so dass ich die Gegenstände wie Truhen, Waffenbündel, Pilze, etc. nicht sehen kann
OK, lag an der Grafikkarte, net am Patch, hatte zuvor (mit dem 1. Patch) nur Grafikfehler, aber jetzt bei meinem vater ausprobiert, SSSSSSSSUUUUUUUPPPPEEEEEEEERRRRRRRRRRRRR!!!!!!!!!! 8O 8O
Da geht alles ganz hoch!!
Naja, wollt das nur sagen, net das einer denkt der Patch macht Grafikfehler...
Slamraptor schrieb am
Naja 2 GB RAM wären nicht verkehrt aber ansonsten sollte man da weniger ans aufrüsten denken *g*. Der Patch is ganz gut massiv mehr fps jetz und Speicherbug hatte ich vorher au nich ^^.
So Long
Rap
TiggerDeluxe schrieb am
nforc3 hat geschrieben:Jipi, bei mir läufts soo geil^^.
-AMD64 3500+
-1Gig Ram
-AGP nvidia7600gt
[snip]
Hätte fast schon aufgerüstet wegen dem Titel.
[snip]
So, dass ist jetzt nicht(!) persönlich gemeint!!
Du bist wohl der Traumkunde der Unterhaltungsindustrie... bei diesem System ans aufrüsten denken... :lol:
Halbwertszeit von Hardware bekommt da eine ganz neue Dimension.... ;)
nforc3 schrieb am
Jipi, bei mir läufts soo geil^^.
-AMD64 3500+
-1Gig Ram
-AGP nvidia7600gt
Auf den höchsten Einstellungen immer noch 32 frames und weniger Bugs. Lässt sich absolut geil spielen.
Vor dem Patch wars bei mir Diashow, immer dann wenn ich in neue Abschnitte kam. Speicherbug ist mir auch irgendwie nie begegnet. Speicher alle 10 min. ab.
Hätte fast schon aufgerüstet wegen dem Titel. Lass ich jetzt aber erstmal.
Grafikfehler hab ich eigentlich gar keine. Bis auf die gelegentlichen Clipping Bugs.
Peronia schrieb am
Also irgendwie hab ich seit ich den 2. Patch draufhab noch mehr Grafikfehler 8O 8O
Z.B.: Ist der größte Teil der Höhle durchsichtig, der Boden wird von einem schwarzem Grafikfehler überschattet, so dass ich die Gegenstände wie Truhen, Waffenbündel, Pilze, etc. nicht sehen kann :(
schrieb am