Hier geht es zum Download.
http://www.twcenter.net/forums/download ... le&id=1342
Viel Spaß wünscht
Mesut aka GrandViZ
Modifikation für die Computerintelligenz bei Medieval 2: Total War The Ultimate AI Mod is a complete redesign of the Vanilla AI, providing a more challenging and diplomatically active AI opponent. Changelog v1.1
Installation
See installation instructions on how to use the Ultimate AI.
Features
- Separate AI profiles for Papal States, Catholics, Orthodox, Muslims, Mongols (Timurids), Aztecs, and Neutrals
- AI backstabbing to alliances reduced to a reasonable minimum
- AI factions organize in lasting power blocks
- AI decision making evaluates global reputation, faction standing, situation of alliances, religion etc.
- AI invasion and defense parameter have been redesigned for best results
- AI attacks rebel settlements in the beginning with high priority
- AI concentrates its forces before attacking and attacks with bigger stacks
- AI defends settlements with more units
- Papal States will behave reasonable (for best results do not ally the Papal States)
- No alliances between islamic and christian factions, however human player can ally whoever he wants!
- Only limited alliances between catholics and orthodox factions
- Special relationship between the Pope and Italian states (Venice, Milan, Sicily) - Pope will ask for help when attacked
- Rebels will attack if they have the opportunity
- Balanced reputation system for more realistic results
- Balanced diplomacy system, so it feels more real
- AI will bargain more
- Increased movement rates for all units
- Balanced income for all factions
- Tweaked victory conditions
Please also note, that not all mods use the latest version of the Ultimate AI. However this is the only one, that will have my support.
- Added all the files into one single archive, installation with vanilla version should be very easy now
- Fixed passive crusades / jihads
- Fixed defenders leaving the siege
- Reduced war-madness without touching the help allies code too much (it still works, but has more restrictive preconditions)
- Enabled naval landings for further factions to improve AI performance
- Tweaked several files due to feedback from the community - thank you all!
Changelog v1.0
- Made improvements to every aspect of the mod!
- Streamlined invasion and defense AI
- Got rid off most senseless forced invasions
- AI concentrates more on few conflicts and doesn't go mad with the whole world!
- Added some new triggers in faction_standing.txt´
- Fixed a bug that would prevent the AI from attacking when at war
- Tweaked the diplomacy changes from last version even further
- Introduced a money script for AI (reasonable values) and rebalanced Kings Purse accordingly to give the human player the best experience (Challenging)
- Tweaked victory conditions
- Deleted the Aging mod from AltarisGreyhawk due to some issues in his script