S.T.A.L.K.E.R.: Shadow of Chernobyl: Patch 1.001 zum Download - 4Players.de

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Erster Patch für S.T.A.L.K.E.R.: Shadow of Chernobyl auf v1.0001

Achtung: Alte Speicherstände können nach der Patch-Installation nicht mehr verwendet werden.

S.T.A.L.K.E.R. Patch 1.0001 Release Notes

Important Installation information

There are different versions of the patch for the different SKU's released worldwide and for the Digital Distribution version. After installing the patch, you will still be able to play multiplayer games across the different SKUs, but it is very important that you install the correct patch for your SKU.

Saved Games

Please note that Saved games from previous versions will NOT work with the patch. 
After installing this patch, please go to "C:\Documents and Settings\All Users\Documents\STALKER-SHOC\savedgames" and make sure any saves that were created prior to installing the patch are deleted. You will need to make sure that hidden folders are visible on the view tab of the folder options menu.


After installing the patch, please note the version number that has been added to the bottom left corner of the Main Menu screen. You will only be able to connect to servers hosted on that same version.

The patch fixes the following bugs:

  • 1. Buttons remain "pressed" and value changes on its own in Options
  • 2. Players can kill teammates with the knife when friendly fire is set to 0
  • 3. Game crashed when client player types a server command in console
  • 4. Game crashes when entering a MP game after dying in SP
  • 5. Multiplayer map names will appear in debug text format when voting to change a multiplayer map during gameplay.
  • 6. The game crashes while attempting to purchase an item, after pressing Buy button multiple times from the Buy Menu.
  • 7. The game crashes when the user triggers an anomaly after the anomaly time is set to 0.
  • 8. Purchased affordable weapons fail to be in the inventory when one item purchased exceeds the user's monetary amount.
  • 9. The player will lose the weapon he has stored in his inventory as well as the equipped weapon when the equipped weapon is dropped in MP.
  • 10. The host is able to pause the game during an MP game.
  • 11. Players are able to duplicate other player names by using the "name" command in the console.
  • 12. The user is unable to view a fly-by cutscene if their PDA is open while triggering the cutscene.
  • 13. The user can speed up time with the * key on the numpad in SP
  • 14. Players can damage and kill other teammates while friendly fire is set to 0.0
  • 15. The starting weather in-game does not accurately reflect the starting weather set by the server host in multiplayer match
  • 16. The corpse created by a user switching teams remains in the game when playing multiplayer team deathmatch or artifact hunt.
  • 17. Options "show weapon" and "NPC identification" fail to function
  • 18. The up and down function for the look feature are inverted through out the game.
  • 19. The server will crash when the players vote to change maps, but don't select a map to change to.
  • 20. Players will take no fall damage when friendly fire is set to 0 on the server
  • 21. The player dies when trying to exit out of the skin menu back into gameplay
  • 22. Death by an anomaly is not recorded as a negative frag when playing Team Deathmatch.
  • 23. Game Crash when opening buy menu from certain spot in Artifact Hunt mode
  • 24. The prompt for the buy menu and entry via pressing the spacebar appears when in spectator mode during any network game.
  • 25. Professor Kruglov sometimes can't open the door to the mobile science lab
  • 26. When player stands close to a wall and shoots grenade launcher, the grenade falls out of the map without damaging anyone.
  • 27. Possibility of killing enemies through the roofs and walls
  • 28. When killing Wolf before completing any of additional quests given from him, these quests doesn't change status from "Active Tasks" to "Failed Tasks" in PDA.
  • 29. Problem with quest: "Kill gang leader" when piece of text in PDA is directing user to kill leader in Dark Valley. Quest is completed after kill this bandit on Garbage level.
  • 30. Disappearing piece of scroll belt in Main Menu when the player changes resolution to 800x600
  • 31. Anomalies were not appearing when turned on in server options menu.
  • 32. Game crashed when creating a Team Deathmatch server with spectator on.
  • 33. Problems with Slug artifact.
  • 34. Possibility to take the decoder through the Wall
  • 35. Issue with cash in inventory on MP build
  • 36. NPC called Seriy has 3 different names: Seriy, Gray and Grey.
  • 37. Problem with price of weapon in inventory
  • 38. Game crashed when vote for kicking a player ended
  • 39. Rare game crash during multiplayer match, after players choose a team.
  • 40. Exploit with update rate command
  • 41. Wood in barrels is flickering, although there's no fire there.
  • 42. Player can jump between 2 stalkers and table inside the bar and become stuck.
  • 43. Two side quests from Sakharov have wrong description.
  • 44. After playing in multiplayer mode and then starting single player game, Sidorovich has one of multiplayer nicks instead of his name.
  • 45. Game crashed when player fight with pseudodogs on red forest.
  • 46. The game crashes to a non-responsive state (task manager) when attempting to host multiplayer game a second time with an invalid CD-key.
  • 47. On Win 2000 PCs, the Windows Desktop cursor has no functionality when minimizing the game (Alt+Tab).
  • 48. The game will result in a soft crash when a player dies from radioactive poisoning, then immediately falls into the tunnel well that leads out of the Agroprom Underground level.
  • 49. The arrow buttons remain depressed when clicked and dragged off the boxes, thus making the value increase or decrease indefinitely in the options menu of network games.
  • 50. Game crashed during map rotation. This issue occurs several times while playing with maps (Vehicle station, Desolated Village and Deserted Factory)
  • 51. Game crashes when entering an MP game after dying in SP
  • 52. The Host will crash and all Clients will either return to the main menu, crash to the desktop, or the program will shut itself down and return the user to the desktop, when attempting to drop a player while users are In-Game
  • 53. Users are able to pick up an opponent's grenade after it has been thrown and then use it themselves.
  • 54. The players name switches to a random player's name with a _1 after it in multiplayer if no name is entered in the network games menu.
  • 55. Players fail to be kicked, after unanimously voting to remove them, during network gameplay.
  • 56. Player is unable to ban other player, everybody vote for, line "voting succeed" appears and nothing happens. Player that was supposed to be banned still can play and do whatever he wants on the server.
  • 57. The starting weather in-game does not accurately reflect the starting weather set by the server host in multiplayer match
  • 58. Saved game are over written when attempting a second save uses the first saved game's name followed by a "space" and any other word or number during single player campaign.
  • 59. The artifact is unaffected by gravity when dropped during an artifact hunt game.
  • 60. Players take no explosion damage when the friendly fire damage option is set to 0 in the server options of a team deathmatch game.
  • 61. The game will crash, halting progression when transferring from Station to the Sarcophagus.
  • 62. When player wants to reload a weapon, and start fast shooting, he can't do that because weapon continues reloading.
  • 63. The game crashes when a player is killed immediately after they are re-spawned into the game.
  • 64. The weapons fail to scroll when using the mouse wheel after all the grenades have been used during single player gameplay.
  • 65. Minor text bugs.
  • 66. Various balance issues in Singleplayer and Multiplayer.
  • 67. Various known exploits/cheats.
  • 68. Various other issues.


DoubleR88 schrieb am
ja den bericht habe ich auch gelesen. deswegen habe ich den patch nicht überspielt. hast du noch den link dazu? das war auch irgendwo hier bei 4players...
geduld ist alles
noch zu dem post über deinem: also stalker ist ganz und gar nicht verbuggt.
bis jetzt (habe schon 20h gespielt) ist mir noch kein einziger bugg aufgefallen. und des kann man echt nicht mit gothic 3 vergleichen was gar nicht mehr spielbar ist...
und ich finde das das spiel richtig geil geworden ist. obwohl ein auto bei den langen laufwegen nicht schlecht gewesen wäre.
also stalker ist ganz und gar nicht ein BETA Game. Sondern sehr saubere Arbeit was da von Game World abgegeben wurde. Und den patch habe ich wegen der spielstände nicht installiert und weil mir nicht ein bug aufgefallen ist, was mich dazu veranlasst hätte den patch zu installieren. und wie gesagt mit dem nächsten patch gibts den savegame converter und dann ist ja wieder gut
M.A.R.K.U.S schrieb am
hab grad gelesen das beim nächsten Patch an dem auch schon gearbeitet wird ein Savegame-Converter dabei ist mit dem man die Savegames dann für die gepatchte version konvertieren kann...hmm da ich jetzt wegen des ersten patchs schon neu angefangen hab find ich das die Entwickler das Tool eindeutig zu SPÄT rausbringen :evil:
johndoe-freename-82593 schrieb am
tja, ich habe mich dolle auf das Spiel gefreut, aber so wirklich der Hit ist das meiner Meinung nach nicht.
Da ich nur Gelegenheitsspieler bin, habe ich auch kein Bock ein DejaVu zu spielen und neu anzufangen. Ich hab absolut keine Ahnung, warum die sowas machen. Spielstände zu übernehmen sollte sicher nicht schwierig sein.
Gut, die haben mein Geld bekommen und das Spiel geht in die Tonne. Nach RainboxSix Las Vegas, Gothic 3 und vielen anderen Betagames habe ich kein Bock mehr auf so ein Dreck. Die Spiele werden Jahre vorher angekündigt mit allen Extras und dann kommen immer so verbugte Sachen raus die dann nur die Hälfte von dem können, was versprochen wurde.
Und dann keine Savegames beim Patch ??? Das ist ein K.O. Kriterium. Wenn die das jetzt machen, dann wird es vielleicht beim nächsten oder übernächsten Patch genauso sein. Nein Danke.
DoubleR88 schrieb am
ne also an der schwierigkeit gibts überhaupt nichts zu bemängeln.
aber ich hab kein bock alles von vorne zu spielen. also des ist irgendwo ne zumutung das man den patch dann noch installiert.
also ich werds nicht tun.
des ist echt beschissen sowas. richtig beschissen.
hätten sie lieber ein bisschen warten sollen und nen patch erst die nächsten wochen rausbringen sollen, wo man aber noch die alten speicherstände hätte benutzen können. OMG
Angroth schrieb am
ja diese kurzen freezes hab ich auch ab und zu, aber nicht so häufig dass ich sie störend empfunden hätte. und seit ich aus dem anfängergebiet raus bin hab ich generell kaum noch performance probleme. aber ich hab sowieso immer glück was spiele und kompatibilität mit meiner kiste angeht :) auch gothic3 lief bugfrei :D
schrieb am