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Kostenlose Vollversion von UFO: Alien Invasion Version 2.1

Offizielle Website: The UFO: AI development team is proud to announce the release of UFO: Alien Invasion Version 2.1. This version features many great improvements over 2.0 and tons of new content, such as new aliens, new weapons, new maps, new base facilities, new research options and better multiplayer support. Many of the bugs that plagued version 2.0 have been eliminated.

As the main task in 2.1, the UFOpaedia has been filled and expanded with hundreds of new and detailed texts containing full equipment descriptions, the history of the world since 2007, more information about the start of the invasion, and tons of other background flavour. The research system and UFOpaedia display have been overhauled to take full advantage of the new texts.

UFO:AI 2.1 also gives players the first glimpses of the upcoming campaign storyline which we will be implementing fully over the next few versions.

2.1 Changelog:
* First significant steps towards implementing the storyline.
* Dozens of new, in-depth UFOpedia texts and descriptions.
* New maps
o industrial, estate, bridge, oriental
* New weapons
o Micro Shotgun, Machine Pistol, Heavy Laser Rifle
* New alien race (Shevaar)
* Many new and updated models, sounds and music tracks
* Multiplayer
o Heavily improved multiplayer support
o Master server
* Improved the engine to make it more stable and portable
* Base management
o Implemented alien containment
o Base transfers partially implemented
o Finally implemented the hospital
* Combat
o New popup menu when firing/using a gun.
o Weapons can now have more than 2 firemodes.
* Lots of bugfixes

General:

It is the year 2084. You control a secret organisation charged with defending Earth from a brutal alien enemy. Build up your bases, prepare your team, and dive head-first into the fast and flowing turn-based combat.

UFO: ALIEN INVASION is a squad-based tactical strategy game in the tradition of the old X-COM PC games, but with a twist. Our game combines military realism with hard science-fiction and the weirdness of an alien invasion. The carefully constructed turn-based system gives you pin-point control of your squad while maintaining a sense of pace and danger.

Over the long term you will need to conduct research into the alien threat to figure out their mysterious goals and use their powerful weapons for your own ends. You will produce unique items and use them in combat against your enemies. If you like, you can even use them against your friends with our multiplayer functionality.

'UFO: Alien Invasion'. Endless hours of gameplay -- absolutely free.

The game takes a lot of inspiration from the X-COM series by Mythos and Microprose. However, it's neither a sequel nor a remake of any X-COM or other commercial title. What we as a team wanted to make is a brand new experience that tries to surpass the quality of games from 1992, rather than simply recreate them with flashier graphics.

We also believe that open-source projects don't need to be disorganised or badly-managed. We work together in a friendly and professional way, with a clear vision for a game that we know is worth playing.

Gameplay:

Like the original X-COM games, UFO:AI has two main modes of play: Geoscape mode and Tactical mode.

In Geoscape mode, the game is about base management and strategy. You manage the activities and finances of PHALANX, controlling bases, installations, aircraft and squads of armed-response troops. You'll research new technologies and use their results in battle against the aliens. You'll launch your interceptor aircraft to shoot down UFOs and dispatch dropships in response to alien activity across the globe. You can build, buy and produce anything you like, as long as your technology level and your budget will allow it.

Geoscape mode employs easy-to-use time buttons to control the passage of time however you like, automatically pausing whenever there's an important message for you to see. Research will progress and items will be produced as time passes.

In Tactical mode, the game is about taking command of your team in various missions to combat the aliens wherever they might appear. Instead of pushing imperonal armies around on giant maps, you use only the team of soldiers you've assigned to deal with this mission -- the same soldiers which you've managed and equipped to your satisfaction in Geoscape mode. You may find civilians and other bystanders during the mission, being targeted and executed by the aliens, or just getting in the way while you're trying to protect them. It's a dangerous world, and some of your men will die.

Tactical mode uses a turn-based system, where your team and the aliens take turns to make moves. During your turn you can order your troops to move around, fire their weapons, throw grenades or use other equipment, etc. Each soldier gets a certain number of Time Units (TUs), representing the total time they have to act during the current turn. All actions in Tactical mode require Time Units to perform. Once a soldier is out of Time Units, he or she can't do anything more until the next turn.

Your mission objectives will vary for each mission, and there are many to perform as the aliens' terrifying plot unfolds. You'll have to watch your back, be quick on your feet, and take the fight to them.

If you don't, humanity is doomed.

Kommentare

Slamraptor schrieb am
Besser als die sinnlose Aftermist Reihe ^^. Dafür würde ich schon eher coole zahlen :) die sollen mal schön weiter dran arbeiten.
So Long
Rap
schrieb am