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Update für Two Worlds v1.0 auf v1.4

Changelog 1.4

For points marked with *) game has to be started from the beginning: Main Menu ->Start New Game.
Using save games will disable patch functionality for those points and may lead to unexpected results.

Balancing:

*) - Monsters strength and HP rebalanced
*) - Bandits strength rebalanced
*) - Bows strength rebalanced
*) - Melee combat weapons rebalanced
*) - Traps rebalanced
*) - Magic rebalanced
*) - Skills rebalanced
*) - Skill requirements rebalanced
*) - Equipment requirements rebalanced
*) - Weight rebalanced
*) - Objects stacking rebalanced
*) - fighting from horse - not so powerful
*) - Immunity added to some enemies (e.g. skeletons are immune for piercing and slashing, fire dragons are immune to Fire)

New features:

- Faster graphic rendering on nVidia Graphic Cards.
- Moving/selling multiple objects - with Left Ctrl pressed.
- Vit., Str., Dex., Willp. - timed potion effect displayed in inventory.
- Inventory space increased.
- New graphic settings added DOF, Horizon, water reflections, hit info, player info
- Bow auto aiming option added
- Magic aiming cursor visible even if attacking spell is not highlighted
*) - Killing NPCs inside houses - invisible for other NPCs
*) - 4 new armour sets added.
*) - More Animals in villages (hens, ducks, gooses).
*) - Magic shop near first teleport in Komorin.
*) - Brotherhood shop at Vesit Delurna Coral.

Fixed bugs:

*) - Soulpatcher gives more points than you actually have - fixed.
*) - Quest with Nellor - fixed
*) - Fariel is dying killed by spider.
*) - Death strike skill fixed.
*) - Guards harassing player after paying one of them with 30% - fixed
*) - torches stacking
- Many clipping bugs on various maps - fixed.
- Disarming arrow - crash - fixed
- Not working heavy maces -fixed
- Bombs explosions - fixed
- Horse behaviour - improved
- screens zooms while upgrading a skill
- game crash when buying spell card magic hammer and trying to add it directly to my active spell.
- If you set the spell bar focus to a defensive spell you can't use a hotkey of any offensive spell that needs a target because the char doesn't aim (and all the spells will hit the floor). It would be good if the cross-hair is always visible


Changelog 1.3

SP and general Fixes:

Alchemy - exploit removed
Shops - prices exploit - fixed
Objects stacking - parameters changed.
Deadly pirouette skill - fixed
Knock down skill - fixed
Stability skill - fixed.
Stealing skill > 100 - fixed
Dead hands spell - level fixed.
Kit Rae weapon names - fixed
Shooting from water - enemies don't reacting - fixed.
NPCs reaction for stealing - fixed
Weather behaviour (rain from blue sky) - fixed.
Sliding/walking on the walls - fixed.
Death from jumping from high altitudes - fixed.
NPCs walking through palisades - fixed
Logical problems in quests - fixed.
Incorrect bonuses on different equipment e.g.: "Double Blade skill" bonus on a shield - Fixed.
Stealing inside closed houses - fixed
Horse riding map in second town -fixed
Killing citizens with horse - fixed
Huge arrows on monsters - fixed
Minus values for attack and defence for high Dexterity values - fixed
Weapon stats not refreshed after stacking on character - fixed
Crash when attacking sister - fixed
Sneaking with shield -shield position -fixed
Alchemy bug - creation of empty potions - fixed
Faster looting animation
Cooking one object - blocked.
Re-cooking cooked potions - blocked.

MP Fixes:

Multiplayer lag problem - fixed
All skills available in multiplayer from start - fixed
All skills unlocked in multiplayer -fixed
Friendly fire in Arena modes - fixed



Features:

Tool tips for damage and protection types added.
Tool tip for gold icon added.
Gandohar/Reist/Kira - invulnerability added
Stealing skill - list of stolen objects - added
Faster running speed on roads - added
Water splash - added
Mouse buttons configuration - added
Second key mapping for each activity - added
C - F1
I - F2
M - F3
L - F4
G - F5


Changelog 1.2

21 collision boxes adjusted
23 minor quest logic fail backs added
MP: 1 player trainings mode added
MP: full server account reset (sorry!)
MP: 41 items added
MP: character money exchange solution implemented
MP: 11 quests added
MP: NAT resolves support for clients behind router added


Changelog 1.1

Added

Reputation Stats of Clans added to F5 Menu
Spell Shockwave FX 3D sound improved
VO mute for English VOs added
Tool tip windows transparency added
2W start-up logo for 16:10 added
Chests in the cave next to Covengor added
Cave under GorGammar: torches added
Cave under Outpost: torches added
Quest imprisoned guard (228): torches added
Beaver - inventory items added
Teleport stones can be multiple in inventories
Additional NPCs dialogs from the brotherhood outpost added
Enemies added: Lava dragon, giant wasp
Covengor cave added
Shopkeeper icon added (according to printed manual)
level up "Stardisappears, if skill points are unused after 30 secs
10 new daggers added
MP teleporters added
MP 21 quests added


Bug fixes

E1 area collision problem fixed
Female MP character voices adjusted
Enemy swordsman sight range adjusted
Moonshine in Covengor: menu subtitle amount number 2 digits support fixed
Qudinar: Maliel Shrine missing symbol added
Qudinar: floating furniture in the house south from the teleporter fixed
Missing part of the route between Excavation and wolfs dent fixed
Thief's Cave: channel added
Dead fox - animation fixed
Rock collision boxes fixed
Horse main texture fixed
Quest Loth Oldrot: logic fail back procedure adjusted
Basil Tylar /Necromant: Questlogic fixed
Karkat Cave: burning wall fixed
GorGammar: Cave south of GorGammar name tag added
Tharbakin Dungeon: path finding logic adjusted
Orna mine with the Dwarves. Chests added
Monster: Miamat inventory added
Price calculation of joint items adjusted
NPC hit by accident during fight attack hero no more
Quest King's Tomb: quest fail back added, when QG killed by player
Map signs visibility improved
LOD for barrels added
NPC logic for open / close doors improved
Inventory of a killed horse fully accessible
Grass around rest place around Cathalon added
Gate112 opening animation fixed
Reist conversion to daemon FX effect added
Quest 147: skill points added.
Prices of alchemy potions recalculated
Targeting Symbol exchanged
LOD of horses added
MP start quests rebalanced
Killing guards affect behaviour of guarded persons
Horse collision box adjusted
NPCs reaction on burglary fixed
Horse behaviour on collision boxes improved
Mouse wheel zoom direction changed
NPC collision boxes improved
HO´s HP increased

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