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Quake4-update-1.3-to-1.4.2.exe
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Patch von v1.3 auf v1.4.2 für Quake 4

Change-Log
* player lean, player models lean in the direction of movement (use g_playerLean to scale or disable the effect (client side))
* fix wallhugging on ramps (fix also makes ramps slightly faster)
* horizontal speed fully maintained when crouch sliding and hitting a ramp (previous version had a little dip)
* si_fps limited to 90fps for q4mp/, now declared in gamecode so mods can change their max
* revert the projectile code to 1.4.0, not trying to predict projectiles anymore (the prediction code of 1.4.1 can be enabled with g_predictProjectiles 1 (client side))
* reworked the hit sounds / hit feedback propagation. fixed skipping problems
* change network demo extension to include the protocol number
* fix network demos not setting the si_fps value properly
* fix client prediction being irregular when connected to a TV repeater
* added r_skipSky for a cheap black sky
* fix a crash in single player (sound related)
* fix several SMP-related crashes
* fix a crash in autodownload server
* hud_showSpeed cvar (shows current horizontal speed)
* hud_showInput cvar (shows the input state to learn how to make particular moves)
* s_useOcclusion no longer cheat protected (can be changed by network clients now)
* no gauntlet spinup time, damage is immediate now
* bse_rateLimit defaults to 3, showing all shotgun pellet impacts
* added g_nailTrail, g_grenadeTrail, g_rocketTrail, g_railTrail, g_napalmTrail to disable weapon trails
* updated reference netdemo included for performance tests: id_perftest.ndmo85

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