Modifikation Desert Conflict 0.15b (Client) für Battlefield 2. Desert Conflict ist das Rivival von Desert Combat allerdings für Battlefield 2. The Sandstorm has returned! The long anticipated Desert Conflict Mod for BF2 brings the classic feel of Desert Combat to the BF2 engine with its Alpha release. You loved Desert Combat and longed for it to return within BF2. Done. You wanted to play it. DONE!
Change Log v0.10 - v0.15
- statics:
* many statics re-exported/lower poly counts
* fixed soldier cols: repairbuilding
* fixed soldier cols: africa smdh2
- soldiers:
* jump height reduced
* prone-delay-after-jump
- sounds:
* New Iraqi voices filtered and unfiltered
* New AK47 1p and 3p fire sounds
* New M16A2 1p and 3p fire sounds
* New M249 SAW 1p and 3p fire sounds
* New RPG7 1p and 3p Fire sounds
* New CAR15 1p and 3p fire sounds
* CH53 Helicopter sounds
* New map loading music (one new song)
* New AC130 40mm gun sounds, 105mm gun sounds,
and Engine tweaks
* New A10 1p and 3p fire sounds and Engine tweaks
* New airplane ambiance loops (lowered volumes)
* Fixed BMP2 sounds
- hangar: repair radius and speed slightly increased
- textures: many vehicle textures resized to proper bf2 limits
- vehicles:
* added ch53
* toyota technicals: added recoilless and 50 cal types
* removed mx technicals (cant find CTD cause)
* brdm spandrel version added
- mirage: - (model changed)
* fixed pulling down
* dumby missile rotations
* increased cannon damage
- physics updates for all planes
* adjusted engines
* adjusted handling
* removed tracking/lock alerts sounds
* reduced warning rage from 375 to 200
* reduced proximity
* removed accelerations on missiles, faster launch speed
* client prediction on missiles
* reduced afterburn time
- a10 & su25:
- cannon slower overheat
- t90, m1a1: autoUseAbility 0
* removed tank to tank repair
* increased m1/t90 shell drop
* faster reload for main barrel
* adjusted forward and reverse speeds
* less cannon recoil
- updated many vehicle spawn times to match DC:
- fixed vehicle exits:
* brdm - wall hack
- bmp2 & bradley:
* speeds adjusted
* removed repair ability
- apache: increased gunner damage
- made copies of mlrs, bm21 and scud for smm's:
- vehicle arty spotting hud: added to brdm (both versions)
- increased spawn times for arty vehicles
- zpu4: nerfed a bit
- c4: nerfed a bit
- new maps:
- desert sabre - kiff
- desert conflict (name pending) - kiff
- nuclear power plant - tga harry
- close quarters - tga harry
- lag fixes: El Alamein, Desert Shield
- mosul:
* made apt complex neutral at round start for cq/16/32 and obj/32
* removed fence of death
- tweaked handweapons for recoil, deviations and damage:
* rif m203, gp25
* ak47, m16
* car-15
* m82a1
* rpg, smaw
* remington, saiga
* pkm, saw
You wanted skill to be a factor in BF2. Done.
You wanted dumbfire missles for aircraft, handheld aa & ground based aa. Done.
You wanted familiar vehicles. Done (and still adding more)
You wanted Capture The Flag. Done
You wanted the classic maps. Done
You wanted Artillery brought back to the player. Done.