Ehhmm,... liegt dass an mich oder ist "Fallen" nicht dabei im Single playermodus nachdem installieren von dem Patch_Fallen
.added singleplayer mode
.removed old arty objects
Modifikation Point of Existence 2 für Battlefield 2 - Patch von v1.7.0.0 auf v1.8.0.0 **Vehicles**
After a long, bloody war in the Sudan, the governments of the United States and Russia struck an uneasy cease-fire over the fate of Africa and its burgeoning industry. This peace would be short lived, for to the north a new conflict was brewing. Ukraine, a former satellite state of the Soviet Union, sought to gain back the power from which it once reveled in.
As the snow fell in a heavy midwinter storm, Ukrainian troops moved towards the border of Belarus. Without warning, Ukrainian troops attacked with a speed and effectiveness not seen since the blitzkrieg of WWII. With their aggressive tactics, the Ukrainian army reached the capital of Belarus in a matter of weeks. The lightly armed and ill-prepared Belarusian army could do little to stop this onslaught of men and metal.
The fall of Minsk signaled the end of resistance throughout Belarus. The bordering countries of Ukraine and Belarus began to wonder if they were as vulnerable to occupation as Belarus had been.
The United Nations condemned these attacks as unjust and illegal but was unable to pass a mandate to take action against the expansionist aims of Ukraine. The UN's inability to act upon the actions of the Ukrainian army only strengthened Ukraine's resolve that they could not easily be stopped. Six months came to pass with no military action against Ukraine but rumors had started that Ukraine was systematically killing their former political competitors. With no clear evidence of the assassinations, the United Nations was still reluctant to take action.
As time passed, more evidence surfaced of executions, illegal imprisonment, and torture; however, it was all unconfirmed information until a Kramaerican Photo reconnaissance satellite passed overhead. The satellite caught pictures of mass graves where the Ukrainian army had been dumping the bodies of political enemies and what appeared to be unarmed civilians.
This information was promptly forwarded to the UN Security Council. With an unprecedented 93% majority, a mandate was drafted and signed. Troops would be sent into Ukraine and Belarus to bring those who had committed these crimes to justice. In an underground bunker, military advisers and command staff from around the world met to plan the attack.
The principal military force to go into Ukraine would be led by Germany and the United States. They planned to hit Ukraine first in the hopes that if the Ukrainian public found out about the war crimes their government had committed in their name, the citizens would lay down their arms and greet the American and German troops as liberators. The plan consisted of a massive airborne assault and armored spear head from Poland. The German forces would rush to Kiev in the heart of the country, while the United States protected their northern flank from the Ukrainian troops based in Belarus. On a dim night in September, the invasion of Ukraine was started. Through the darkness came ten thousand airborne troops, dropping from the sky like a heavy rainstorm.
The destiny of Eastern Europe now lies in your hands. It is time for you to choose which side of this epic conflict you shall fight on to prove your Point of Existence.
Ger Boxer
.increased Low end torque
Ger Dingo
.added Zoom to the remote Mg *RMB/Secondary Fire
.removed ScanLines from remote MG Hud
Ger Ef2000
.increased cannon tracer size
.increased cannon velocity
.increased cannon damage on air assets
.lowered cannon damage to armor assets
Ger Tornado
.increased cannon tracer size
.increased cannon velocity
.increased cannon damage on air assets
.lowered cannon damage to armor assets
.increased track and lock distance on ATGM's
.decreased lock delay
Ger NH90
.Adjusted passenger ai temps
Ukr Dozer
.added Zoom to the remote Mg *RMB/Secondary Fire
.removed ScanLines from remote MG Hud
Ukr SU-27b
.increased cannon tracer size
.increased cannon velocity
.increased cannon damage on air assets
.lowered cannon damage to armor assets
Ukr Mig-25
.increased cannon tracer size
.increased cannon velocity
.increased cannon damage on air assets
.lowered cannon damage to armor assets
Ukr Hind
.increased ability to pull out of steep dives
.Adjusted passenger ai temps
.equiped Co-pilot With TV Guided ATGM's
Ukr FrogFoot
.increased bomb tracking distence
US F22
.increased cannon tracer size
.increased cannon velocity
.increased cannon damage on air assets
.lowered cannon damage to armor assets
.increased AB speed and usabilty
.fixed target lockbox reading german
US F18
.increased cannon tracer size
.increased cannon velocity
.increased cannon damage on air assets
.lowered cannon damage to armor assets
.fixed target lockbox reading german
US Cobra
.fixed spelling in localization files
.increased ability to pull out of steep dives
.increased spring strength
.increased cannon elevation
US BlackHawk
.added Zoom to the miniguns *RMB/Secondary Fire
Ger pzh2000
.removed camera recoil
Ukr m1974
.removed camera recoil
ukraav_shilka_sp (singleplayer/coop version)
.added to python scripts for end of round stats
**Handweapons**
ukrLmg_rpk74
.Slight damage boost
ukrRif_pp2000
.Increased accuracy while on the move
ukrRif_vepr
.Slight reduction of recoil
.slightly lowered front iron sights from aim point
ukrrif_svd
.Increased damage a tad
**Stationary Weapons**
Ukr Zu23
.added Zoom *RMB/Secondary Fire
.lowered hp
Ger Fk20
.added Zoom *RMB/Secondary Fire
.fixed not able to kill player seated
.lowered hp
Ass_Phalanx
.Adjusted hud
.Adjusted projectile settings
.added Zoom *RMB/Secondary Fire
.Poe coded it
Aas_Seasparrow
.Adjusted progectile
.Adjusted Lock-on range
.Poe coded it
Ger/US Mortar
.fixed Restricted Exits
Ukr Mortar
.fixed Restricted Exits
**Armament**
_at6_missile_tv
.added
_amraam120_missile
.increased damage *1 hit causes criticalHP to be reached on aircraft
_R27T1_missile
.increased damage *1 hit causes criticalHP to be reached on aircraft
**Sounds**
_Fixed losing music not playing
**Menu**
_Commander menu
.changed color on arty icon
_SquadLeader menu
.added smoke request
**Game Modes**
_Incursion
.removed DoD
.made info messages to players appear every spawn
.made 'ticket counter' show number of players on each team (999 = no players on team)
_Frontline
.added different message when last controlpoint in line is lost/captured
_Nuke Objective
.removed wrench from engineer kits
**AI**
_New bot names added.
**Misc**
_Fixed 'tank bug' (driver getting killed before tank)
_Fixed up on textures for low end users (should get better performance now)
_Dome of Doom
.if inside DoD with a vehicle, the vehicle will now blow up to kill player
(this due to anim seats causing 'tank bug')
** Python **
_Fixed up on locking of arty code
**Fixed Mantis Reports**
- 0000753: [Vehicle] uh60_v2 pilot position allows user to cycle through kit weapons (Seigman)
- 0000783: [Vehicle] GER fk20 has incorrect kill message (Seigman)
- 0000781: [Vehicle] Cobra kill message (Seigman)
**Maps**
_Battle_of_Sambir
.removed old arty objects
.increased respawn time on mobile arty
.added sokol rocket only variant
_Berezan_Island:
.updated singleplayer code
.switched to woodland skins
.added extra plane repair object to carrier
.adjusted fog settings
.increased DoD radius on carrier
.added sokol MG only variant
_Blue_Nile
.removed old arty objects
.increased respawn time on mobile arty
.increased respawn time on the Cobra
_Crimea
.Added Zu23 to Farm flag on - 64p
.Moved Sa7 from Lumber yard to Ukraine main - 64p
.Decreased Sa7 respawn time - 64
.Slight increase spawn time for Cobra - 64p/32p
.repositioned Sa7 - 32
_Dnipro_Sunrise
.removed old arty objects
.increased respawn time on mobile arty
_Dnister_River_Valley
.removed old arty objects
.increased respawn time on mobile arty
_Fallen
.added singleplayer mode
.removed old arty objects
_First_Snow
.removed old arty objects
.increased respawn time on mobile arty
.added sokol rocket only variant
_Guardian
.removed old arty objects
.increased respawn time on mobile arty
_Highway_to_Hell
.added singleplayer mode
.removed old arty objects
.increased respawn time on mobile arty
_Lutsk
.added singleplayer mode
.removed old arty objects
.increased respawn time on mobile arty
.added sokol MG only variant
_Odessa
.increased respawn time on mobile arty
.reduced view distance by 50m
.fixed apc spawning on a rock at lighthouse
.added sokol MG only variant
_olesko_keep
.fixed spelling error in map description
_Operation_Acorn
.fixed map description
.adjusted ticket bleed for all sizes
.added flag names to localization
_Red_Dawn
.fixed floating turret
.fixed ladder in old barn
.added back the antennas on all roofs
_Rivne
.removed old arty objects
.increased respawn time on mobile arty
_Rolling_Thunder
.removed old arty objects
.increased respawn time on mobile arty
.increased fog distance
_Spies_Like_Us
.added singleplayer mode
.reverted to original sky settings
_Zhytomyr
.removed old arty objects
Ehhmm,... liegt dass an mich oder ist "Fallen" nicht dabei im Single playermodus nachdem installieren von dem Patch_Fallen
.added singleplayer mode
.removed old arty objects