Battlefield 2: Point of Existence 2 - Full Client v2.1 zum Download - 4Players.de

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Modifikation Point of Existence 2 für Battlefield 2 - Full Client v2.1 (Screenshots und offizielle Website)

Hinweis: Die Datei ist über 2 GB groß und kann daher Probleme mit alten Browser-Versionen beim Download verursachen.

After a long, bloody war in the Sudan, the governments of the United States and Russia struck an uneasy cease-fire over the fate of Africa and its burgeoning industry. This peace would be short lived, for to the north a new conflict was brewing. Ukraine, a former satellite state of the Soviet Union, sought to gain back the power from which it once reveled in.

As the snow fell in a heavy midwinter storm, Ukrainian troops moved towards the border of Belarus. Without warning, Ukrainian troops attacked with a speed and effectiveness not seen since the blitzkrieg of WWII. With their aggressive tactics, the Ukrainian army reached the capital of Belarus in a matter of weeks. The lightly armed and ill-prepared Belarusian army could do little to stop this onslaught of men and metal.

The fall of Minsk signaled the end of resistance throughout Belarus. The bordering countries of Ukraine and Belarus began to wonder if they were as vulnerable to occupation as Belarus had been.

The United Nations condemned these attacks as unjust and illegal but was unable to pass a mandate to take action against the expansionist aims of Ukraine. The UN's inability to act upon the actions of the Ukrainian army only strengthened Ukraine's resolve that they could not easily be stopped. Six months came to pass with no military action against Ukraine but rumors had started that Ukraine was systematically killing their former political competitors. With no clear evidence of the assassinations, the United Nations was still reluctant to take action.

As time passed, more evidence surfaced of executions, illegal imprisonment, and torture; however, it was all unconfirmed information until a Kramaerican Photo reconnaissance satellite passed overhead. The satellite caught pictures of mass graves where the Ukrainian army had been dumping the bodies of political enemies and what appeared to be unarmed civilians.

This information was promptly forwarded to the UN Security Council. With an unprecedented 93% majority, a mandate was drafted and signed. Troops would be sent into Ukraine and Belarus to bring those who had committed these crimes to justice. In an underground bunker, military advisers and command staff from around the world met to plan the attack.

The principal military force to go into Ukraine would be led by Germany and the United States. They planned to hit Ukraine first in the hopes that if the Ukrainian public found out about the war crimes their government had committed in their name, the citizens would lay down their arms and greet the American and German troops as liberators. The plan consisted of a massive airborne assault and armored spear head from Poland. The German forces would rush to Kiev in the heart of the country, while the United States protected their northern flank from the Ukrainian troops based in Belarus. On a dim night in September, the invasion of Ukraine was started. Through the darkness came ten thousand airborne troops, dropping from the sky like a heavy rainstorm.

The destiny of Eastern Europe now lies in your hands. It is time for you to choose which side of this epic conflict you shall fight on to prove your Point of Existence.

Version 2.1.0
**Vehicles**

_ushe_mh-6
.added
.added Heat Rot. to Ah-6
.added hud to Mh-6

_all Jet Assests
.Equally increased speed *by 100 or so

Ukr SU-25
.fixed drifting right
.improved flight physics
.increased splash damage and radius

_usapc_lav25_v2
.tweak climb ability


**Handweapons**

.added ukrkni_ak74bayo
.gerRoc_panzerfaust3t - Increased damage slightly so tanks will go in the red when hit in the rear.
.ukrRoc_rpgTandem - Increased damage slightly so tanks will go in the red when hit in the rear.


**Kits**
.added ukrkni_ak74bayo to the UKR_Medic and UKR_Support
.added no para kit version
_USMC Pick Up Kits
.Added No Para version
.fixed kitparts for abrams
.added textures for ddx guns

**Armament**

_Iris_t_missile
.changed physicsType to Mesh. Fixes the 80-90% miss rate!


**Static Objects**
.added tga_man_trailer and tga_man_cab
.added city_stairs
.added city_parking_1
.fixed kp_keep collision issues, optimized col2
.added poe_stairs_2
.fixed olesko col3, intergrated it into the courtyard mesh and made dummy col3's for the other parts of the structure.
.fixed building_16 and kp_keep collision issues
.added tga_man_stand
.Added Su25 wreck
.Added BMP2 Wreck
.Added PZh Wreck
.Added Wolf Wreck
.Added T55 Wreck
.Added Marder Wreck

** Python **
_attempted to fix CTD with DoD

**AI**

.adjusted bot names
.fixed LAV CTD
.adjusted default bot number

**Maps**
_Berezan Island
.teams must now cap 3 flags to cause bleed (32p & 64p)
.some ukr armor now have a spawn delay at start of round (32p & 64p)
.added MH6 to carrier (32p & 64p)
.replaced stationary mg at lighthouse with pickup mg kit (32p & 64p)
.increased spawn time on the tamahawk (32p & 64p)

_Crimea
.Adjusted tickets
.removed unused growth
.optimized
.Added cover and rocks to north side beach.
.Added cover from north village too church
.Optimized undergrowth

_Fallen
.Fixed SP/Coop Issue

_Odessa
.removed approx 600 static objects
.rendered static object lightmaps on medium settings
.decreased undergrowth view distance by 25m
.decreased undergrowth density
.decreased overgrowth view distance by 50m
.decreased overgrowth density
.moved the camera start position
.removed custom objects that were loading from within the map
.replaced 2 of the 4 open apartment buildings with closed ones
.removed ambient trigger effects from city area
.removed smoke/fire effects
.replaced olesko & asia wall statics to reduce texture load
.replaced tree statics so it calls texture from only one folder (reduced texture load)
.updated minimap
.added singleplayer mode

_Rivne
.Added SP/Coop
.Added Nuke 16 & 32
.removed unused growth
.optimized

_Zhytomyr
.Added SP/Coop

_Orel
.added singleplayer mode

_Rolling Thunder
.added singleplayer mode

_Kerch
.Added Textures
.localization

_Pripyat
.Added Textures
.localization

_Port Yalta
.Added Textures
.localization

_First Snow
.added singleplayer mode

_Dnister Sunrise
.added singleplayer mode
.Optimzed undergrowth

_Olesko
.rendered model lightmaps

The Point of Existence development team would like to thank Peter Bach for his assistance in solving some ai problems. Thanks mate!

Point of Existence Copyright

Copyright © 2007 Point of Existence.
Point of Existence is a modification of the retail game Battlefield2. All new content related to the Point of Existence modification is developed & copyrighted by the Point of Existence Team. ALL RIGHTS RESERVED.

PointofExistence
version 2.0.0

**Vehicles**

_ushe_mh-6
.added

_all Jet Assests
.Equally increased speed *by 100 or so

Ukr SU-25
.fixed drifting right
.improved flight physics
.increased splash damage and radius

_usapc_lav25_v2
.tweak climb ability


**Handweapons**

.added ukrkni_ak74bayo
.gerRoc_panzerfaust3t - Increased damage slightly so tanks will go in the red when hit in the rear.
.ukrRoc_rpgTandem - Increased damage slightly so tanks will go in the red when hit in the rear.


**Kits**
.added ukrkni_ak74bayo to the UKR_Medic and UKR_Support
.added no para kit version
_USMC Pick Up Kits
.Added No Para version

**Armament**

_Iris_t_missile
.changed physicsType to Mesh. Fixes the 80-90% miss rate!


**Static Objects**
.added tga_man_trailer and tga_man_cab
.added city_stairs
.added city_parking_1
.fixed kp_keep collision issues, optimized col2
.added poe_stairs_2
.fixed olesko col3, intergrated it into the courtyard mesh and made dummy col3's for the other parts of the structure.
.fixed building_16 and kp_keep collision issues
.added tga_man_stand
.Added Su25 wreck
.Added BMP2 Wreck
.Added PZh Wreck
.Added Wolf Wreck
.Added T55 Wreck
.Added Marder Wreck

** Python **
_attempted to fix CTD with DoD

**AI**

.adjusted bot names
.fixed LAV CTD
.adjusted default bot number

**Maps**
_Berezan Island
.teams must now cap 3 flags to cause bleed (32p & 64p)
.some ukr armor now have a spawn delay at start of round (32p & 64p)
.added MH6 to carrier (32p & 64p)
.replaced stationary mg at lighthouse with pickup mg kit (32p & 64p)
.increased spawn time on the tamahawk (32p & 64p)

_Crimea
.Adjusted tickets
.removed unused growth
.optimized
.Added cover and rocks to north side beach.
.Added cover from north village too church
.Optimized undergrowth

_Fallen
.Fixed SP/Coop Issue

_Odessa
.removed approx 600 static objects
.rendered static object lightmaps on medium settings
.decreased undergrowth view distance by 25m
.decreased undergrowth density
.decreased overgrowth view distance by 50m
.decreased overgrowth density
.moved the camera start position
.removed custom objects that were loading from within the map
.replaced 2 of the 4 open apartment buildings with closed ones
.removed ambient trigger effects from city area
.removed smoke/fire effects
.replaced olesko & asia wall statics to reduce texture load
.replaced tree statics so it calls texture from only one folder (reduced texture load)
.updated minimap
.added singleplayer mode

_Rivne
.Added SP/Coop
.Added Nuke 16 & 32
.removed unused growth
.optimized

_Zhytomyr
.Added SP/Coop

_Orel
.added singleplayer mode

_Rolling Thunder
.added singleplayer mode

_Kerch
.Added Textures
.localization

_Pripyat
.Added Textures
.localization

_Port Yalta
.Added Textures
.localization

_First Snow
.added singleplayer mode

_Dnister Sunrise
.added singleplayer mode
.Optimzed undergrowth

Kommentare

Sabrehawk schrieb am
die screenshots zeigen nur uralte BF2 screens keine vom Mod
schrieb am