The Witcher: Patch 1.2a zum Download - Das Spielemagazin. Kritisch. Ehrlich. Aktuell. Das Spielemagazin. Kritisch. Ehrlich. Aktuell.

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Patch 1.2a für The Witcher

Change-Log: Patch 1.2a

Patch 1.2a is designed to correct an occasional compatibility issue we found between the download version of The Witcher and Patch 1.2.

Change-Log: Patch 1.2

DO NOT run file "removepatch.exe" from game's directory. IMPORTANT! Game requires:

For Microsoft Windows Vista
- Hotfix, that can be downloaded from
- the latest graphic drivers

For Microsoft Windows XP
- the latest graphic drivers
- Service Pack 2

Gameplay and text bugs fixed:
- Fixes for Alina not being at her home when she should (Act 4).
- Wife's Tears Potion fixes.
- Fixes for usable doors on the swamps (Act 5).
- Fixes for Alchemist in manufacture giving quest items to Geralt (Act 3).
- Fixes for some items to be found in Fields (Act 4).
- Fixes for a disappearing enemy in quest Haunted House (Act2).
- Fixed problems with Alvin's spawn (Act 1).
- Few minor text fixes for all languages.

Code bugs fixed:
- Loading times are much faster!
- Saving is much faster!
- Another portion of stability improvements.
- Fix for rare "red rectangle" effect on loading bar.
- Quest tracking fixes.
- Some cursor fixes connected with finishers in tight places.
- Quest now won't update when Geralt is dead causing multiple problems.
- Autosave mechanism fixes (numeration).
- Savegame files fixes -- some irrelevant information was sometimes generated inside.
- The game won't make an autosave if Geralt has an effect preventing him from talking (like knockdown, stun, push) - the result would be no talking at all for the rest of the game.
- Now you can't attack neutral NPCs if you input the second (etc.) sword sequence in them, while first attacking a hostile.
- Dandelion's music won't be 'echoed' while changing location twice.
- The game can handle broken savegames now - it returns to main menu.
- Motion blur effect won't stay active despite Blizzard potion wearing off - drinking, then changing location, then cutscene.
- Final fixes for weapons disappearing from enemies' hands.
- Grass and small stones being multiplied - fixed.
- Fixes for receiving damage from Striga while being far away.

Art bugs fixed:
- Few level decoration fixes.
- Fixes for barghest attack animation.

- Corrects a possible blocker bug that might occur in Act5.
- Installing the 1.1a patch will not cause any problems with existing saved games.

Major Fixes
Gameplay & text bugs fixed:
- Fixed character development issues with some abilities and skills.
- Fixes for some storyline related progression breaks.
- Fixes for druids' day-night cycle in Act 5.
---- Fixes for sex scene with nurses in Act 5. ---
- Signet fixes (some signets were received twice).
- Fixed story incoherency regarding Erkyn in Act 3.
- Experience gain indication localization fixes.
- Mutagen potion - new fixes for showing up a message.
- Fixed items used in eating animations.
- Geralt's allies fixed to always react properly to all mosnters.
- Bounty Hunter is Agent Smith no more (he doesn't replicate). Mr. Geralt, we missed you...
- Echinopses and Archespores now use their own spikes instead of arrows.
- Fixes for alchemical ingredients extracted from some monsters.
- Raven Crypt - few fixes for geometry and placeables.
- Fixed few places where player was supposed to meditate, but couldn't.
- Fixed story incoherence in Berengar quest.
- Soldier practicing on training dummy won't penetrate... it.
- Berengar won't disappear on sight when sparing him.
- A whole lot of localization fixes (some of them won't work with old savegames!).

Code bugs fixed
- Fixed all diagnosed stability issues and crashes.
- Fixed few gameplay issues with WSAD and mousedrive controls.
- Alt-Tab related issues fixed (random crashes, hang-ups, cursor blocking).
- Cat potion estimated time display - fixed.
- Dropping items from the inventory fixes for better spread.
- Weapon visual FXes fixed during dialogues.
- Confirmation box shown when player uses Quick Load.
- Tooltip fixes for lower resolutions (for example 800x600).
- All read books now have the appropriate note in description.
- Sitting animation fixes for few characters that sat beside the chair.
- Alt-Tab fixes for dialogue lines and gameplay options.
- Savegame option blocked around Aard throwing time.
- Audio: rat squealing sound fixes for minimized mode.
- Movies and cutscenes fixes for Alt-Tabbing.
- AI: fixed NPCs chasing enemies that were no more.
- AI: few poker fixes.
- Fixed problems with items appearing back in storages.
- Fixed blizzard problems with cutscenes and dialogues.
- Fixed toxicity effect for Alt-Tabbing.
- Finishers fixes - animation sometimes did not play.
- When taking out an unknown item of the storage, the user can no longer see the name of the potion. Good one...
- Fixed saving in tight places (player got teleported after load... sometimes).

Art & sound bugs fixed
- Vizim's Temple Quarter: ~30 physics fixes; corrected barrels; ~10 decoration fixes.
- Kaer Morhen: Wild animals fixes.
- Sewers: commoners sleeping fxes; ~5 item properties fixes; ~10 skeleton placement fixes.
- Vizim's Temple Quarter/Burning Vizim:The banner on the tower is no longer black.
- Old Manor: Koschey boss movement fixes.
- Mutants fixes for decapitation. That means no decapitation now.
- Werewolf physics fixes.
- Chainmail stand placeable now has collision surface (player/npc can't pass through it).
- Celina brightness fixes for interiors.
- Order knights lighting fixes.
- Bread item fixes for eating animation.
- More detailed model of Horse+Wagon for opening cutscenes.
- Journal entry for crypts fixed now.
- A child in epilogue cutscene doesn't look like badly sewn young Frankenstein.
- Old lady and dwarves - idle animation fixes.


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