FlightGear: Version 1.0 zum Download - 4Players.de

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Kostenlose Vollversion (Open Source) der Flugsimulation FlightGear Version 1.0 (Screenshots, offizielle Website)

FlightGear is an open-source project. This means as long as you abide by the terms of the GPL license you may freely download and copy FlightGear. Anyway can have easy and open access to the latest development source code. Being an open-source project, we have made our file formats open and easily accessible. We support standard 3d model formats and much of the simulator configuration is controlled through xml based ascii files. Writing 3rd party extensions for FlightGear (or even directly modifying the FlightGear source code) is straightforward and doesn't require a large amount of reverse engineering. This makes FlightGear an attractive option for use in private, commercial, research, or hobby projects.

  • Over 20,000 real world airports included in the full scenery set.
  • Correct runway markings and placement, correct runway and approach lighting.
  • Taxiways available for many larger airports (even including the green center line lights when appropriate.)
  • Sloping runways (runways change elevation like they usually do in real life.)
  • Directional airport lighting that smoothly changes intensity as your relative view direction changes.
  • World scenery fits on 3 DVD's. (I'm not sure that's a feature or a problem!) But it means we have pretty detailed coverage of the entire world.
  • Accurate terrain worldwide, based on the most recently released SRTM terrain data.) 3 arc second resolution (about 90m post spacing) for North and South America, Europe, Asia, Africa, and Australia.
  • Scenery includes all vmap0 lakes, rivers, roads, railroads, cities, towns, land cover, etc.
  • Nice scenery night lighting with ground lighting concentrated in urban areas (based on real maps) and headlights visible on major highways. This allows for realistic night VFR flying with the ability to spot towns and cities and follow roads.
  • Scenery tiles are paged (loaded/unloaded) in a separate thread to minimize the frame rate hit when you need to load new areas.
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