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Download-Beschreibung

Modifikation Project Reality 0.75 (Levels) für Battlefield 2 mit gesteigertem realistischen Anspruch (offizielle Website; "2nd Place - Mod of the Year 2007" laut Moddb)

Hinweis: Für Project Reality 0.75 ist das Kernpaket und das Levelpaket erforderlich, wobei die Installationsreihenfolge egal ist.

Bug Fixes and Tweaks

  • Militia rally collision mesh improved
  • Scimitar tracer length reduced
  • Building glitches removed
  • Increased "time to live" of laser targets to 30s
  • Added a 3 second delay-to-use on all stationary heavy and light machine guns
  • Removed heavy anti-tank missile warning for the targets; improved aiming and control
  • Weapon handling improvements and tweaks, especially for the sniper and designated marksmen rifles
  • Improved ammo bags and field dressings to not fall through the floor
  • Updated deployable assets rules to enable building next to 2 supply crates
  • Improved Warrior and Scimitar cannons
  • Improvements to armor turret stabilization and thermal vision.
  • Officers no longer see the health of vehicles (engineers now have this ability)
  • Grenade throwing range, as well as grenade explosive force and radius have been reduced.
  • Grenades, smoke, and other items that are thrown have deviation when running and/or jumping.

New Maps

  • Bi Ming (Daytime)
    Dr Rank has converted his map "Bi Ming" into a daytime version which includes various mapping tweaks and changes. Be sure to check out Rank's Dev Journal post for more information.
  • Operation Archer
    Paramedic's "Operation Archer" was originally intended to be the first map to feature the Canadian Forces Community Mod. However, considering that our forums are flooded with requests for new maps, it will be featured in the 0.75 release. It will have the USMC in our insurgency game mode fighting a talibanesque force in a mountainous region of Afghanistan. It boasts a vast view distance, heavily fortified checkpoints, hidden caves and not to mention a huge central village composed almost entirely of destructible shacks and buildings.

Revised Maps

  • All map tickets have been reduced by 100-150 tickets.
  • Kashan Desert 16 has been revised and now focuses on infantry combat, supported by airborne transport helicopters, support trucks and jeeps.
  • Sunset City 64 has been revised with less emphasis on cp capture and more battling over the heart of the city.
  • Road to Kyongan Ni 64 APC's removed to increase freedom of tactical movements and cover.
  • Fools Road adjustments made to the CP capture order.
  • EJOD Desert tanks have been removed to emphasis mechanized infantry.
  • Al Basrah has been tweaked to hopefully stop the server crashes. In addition, Insurgency Mode has been updated with only 3 weapon's caches active at the same time, as well as various other tweaks to civilians.

New Features

  • Player-specific messages for kit request/commander (no more text spam at the top of the screen).
  • Added a Demolish option for commander to relocate bunkers, firebases and AAs.
  • Added Minefield map icon for engineers and commander.
  • Replaced the deployable AA guns with AA missile systems.
  • Most Rifle Ironsites have been completely redone.
  • New Smoke Screen for Tanks and APCs.
  • New helpful PR Tips displayed during loading screens.
  • Added black screen when dead to avoid dead man spying.
  • Added deployable supplies from Jeeps and APC's. These can be deployed anywhere on the battlefield and the Vehicles themselves can be re-stocked from firebases/bunkers.

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