Command & Conquer: Alarmstufe Rot 3: Patch 1.08 im Anmarsch - 4Players.de

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Echtzeit-Strategie
Entwickler: EA LA
Publisher: Electronic Arts
Release:
30.10.2008
03.09.2009
26.03.2009
Test: Command & Conquer: Alarmstufe Rot 3
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Test: Command & Conquer: Alarmstufe Rot 3
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Vorschau: Command & Conquer: Alarmstufe Rot 3
 
 

Leserwertung: 75% [7]

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C&C Alarmstufe Rot 3 - Patch 1.08 im Anmarsch

Am heutigen Abend bzw. in der Nacht zum Dienstag will Electronic Arts den Patch 1.08 für Command & Conquer: Alarmstufe Rot 3 veröffentlichen. Das Update schraubt gehörig an der Balance der drei Fraktionen und auch am Interface werden Verbesserungen vorgenommen. So basiert die "Ladder" (Rangliste) auf "Elo-Wertungen" mit 1500 Startpunkten, die nach einem Sieg steigen oder bei einer Niederlage fallen (vgl. Arenasystem bei World of WarCraft). Anhand dieses Punktestandes können dann automatisiert passende Gegner zugeteilt werden.

Balance Changes
- Parachuting drop speed has been increased.
- Aircraft Return To Base speed boost reduced to 25% from 50%.
- Allied Vindicator (unupgraded) reload time increased to 10s from 5s
- Allied Vindicator (upgraded) reload time increased to 7s from 3.5s.
- Allied Apollo speed reduced to 225 from 250.
- Allied Apollo now twice as vulnerable to attack from units other than the Mig, Tengu, and other Apollos.
- Allied Apollo ammo reduced by 25%.
- Allied Century Bomber reload time increased by 50%
- Allied Multigunner Turret (ungarrisoned) damage versus infantry reduced by 50%.
- Allied Multigunner Turret (Peacekeeper Garrisoned) has had its accuracy increased.
- Allied IFV cost reduced to 800 from 900.
- Allied Aircraft Carrier drone health doubled.
- Allied Assault Destroy build cost reduced to 1500 from 1800.

- Japan Burst Drone vulnerability to FLAK & AUTO CANNON damage reduced by 25%.
- Japan Imperial Warrior armor penalty while Bonzai Charging removed.
- Japan Balloon Bomb reload time now increases based on its level.
- Japan Final Squadron reload time now increases based on its level.
- Japan Enhanced Kamikaze damage done to friendly units reduced by 50%
- Japan Defender-VX base defense unpack time halved.
- Japan Defender-VX base defense transform cool-down time reduced to 2 seconds from 15.
- Japanese Production Structures (Barracks, Naval Yard, War Factory) gain 25% health with each tech level purchased.
- Japan Barracks Egg cost decreased to 500 from 750.
- Japan Barracks T3 upgrade build time reduced to 30s from 60s.
- Japan Power Plant cost reduced to 800 from 1000.
- Japan Naval Yard T3 upgrade build time reduced to 30s from 60s.
- Japan War Factory T3 upgrade build time reduced to 30s from 60s.
- Japan Mainframe Core build cost decreased to 2500 from 3000.
- Japan Mainframe Core unpack time increased to 30s from 16s.
- Japan Shogun Battleship health reduced to 1500 from 2000.

- Soviet Bullfrog Man-Cannon launch speed increased.
- Soviet Conscript gun damage increased by 25%.
- Soviet Tesla Trooper pre attack delay reduced by 1 second.
- Soviet MiG speed reduced to 210 from 225.
- Soviet MiGs now twice as vulnerable to attack from units other than the Mig, Tengu, and other Apollos.
- Soviet Ultratorpedo damage reduced to 300 from 400. Damage now tapers to 100 at the edge of the blast radius.
- Soviet Twinblade health reduced to 500 from 600.

User Interface Enhancements
- 2v2 automatch now allows players to specify a teammate for ranked 2v2 matches.
- Added support for Elo ratings, a score that starts at 1500 and rises or falls based on wins and loses. This allows players to more accurately gauge their opponents' skill level.
- Automatch now allows players to specify how much their opponents' rating may differ from their own, ensuring competitors are adequately similar in skill.
- Your personal ladder rank and rating for both 1v1 and 2v2 ranked games is now displayed on the automatch screen.
- All players' ladder ranks are now displayed on the loading screen.
- Added 1v1, 2v2, and 3v3 lobbies.
- Added "Player Defeated" audio events for games involving 3 or more players
- The friends list is now sorted alphabetically.
- Clicking a player's name in a multiplayer lobby will now start a whisper to that player.
- Hovering over a player's name in a multiplayer lobby will now also display that persons 1v1 rating.
- Modified the text displayed after a player disconnects to advise that grievances be filed in the sticky thread at the official Red Alert 3 forums.
- The multiplayer login screen will now remember your last successful username and online ID.
- The game will now check for patches at startup, and not just when playing multiplayer.
- There is now a fast forward button in replays (the ">" key will still work as well)

Bug Fixes
- Fixed a bug that would cause ore collectors to stop gathering when a building with repair drones was placed while the collector was docked at the ore node.
- Fixed a bug that would cause the game to crash when left idle in a high population online lobby for an extended period of time.
- Fixed a bug that caused garrisoning units to follow a twinblade from the ground if a stop command was given to the twinblade during the garrison.
- Fixed an exploit that allowed walls and wall hubs to be built on spaces occupied by enemy infantry.
- Fixed an exploit that allowed multiple walls to be built simultaneously.
- Fixed an exploit that granted credits and an engineer withoutdestorying the MCV when sold.
- Fixed an exploit that allowed Allies to build instantly via cryocopter and chrono rift.
- Fixed a desync that may have occured while loading an online co-op game.


Quelle: EA Forum

Kommentare

Ilove7 schrieb am
Das addon ist ein reines singleplayer spiel, es gibt kein multiplayer, man kann die missionen nicht mal im coop spielen, obwohl es im hauptspiel ging, wieder mal ein armutszeugnis, wer den müll kauft...
Und "noch updates kommen", sorry aber im hauptspiel kann man online nicht mal dinge tun, die schon in alten c&cs gingen z.b 2vs2 ranglistenspiele mit einem freund, geht nur zufallspartner bis jetzt. In der lobby werden keine pings angezeigt, nicht offizielle karten können online nicht übertragen werden (da stürzt das spiel ab), man kann keine spieler auf eine ignorieren liste setzen, und das war nur ein kleiner teil von grundsätzlichen sachen die fehlen.
Wenn EA die sachen nicht nachbessert ist wieder die hölle los.
3agleOn3 schrieb am
Freut mich, das immer noch Updats kommen obwohl, das Add-on ja bald kommt
schrieb am

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