von Marcel Kleffmann,

Sword of the Stars II - Update veröffentlicht

Sword of the Stars 2: The Lords of Winter (Taktik & Strategie) von Paradox Interactive
Sword of the Stars 2: The Lords of Winter (Taktik & Strategie) von Paradox Interactive - Bildquelle: Paradox Interactive
Auch die Veröffentlichung von Sword of the Stars II: The Lords of Winter stand nicht gerade unter einem guten Stern (wir berichteten). Kurz darauf versprachen die Entwickler diverse Patches und offenbar scheinen sie ihr Wort zu halten, denn via Steam steht ein neues Update bereit.

Critical fixes:
-Fixed station manager crash when while selecting a station.
-AI versus AI combat routines now internalized and will no longer appear to players.
-AI will now follow command point limits when creating and modifying fleets.
-Added tool tips to descriptions to all sections in the design screen.
-Reimplemented alien habitation modules.
-Improved Spectre AI so Spectres now spread out amoung targets.
-Spectres now do appropriate damage based on their size.
-Fixed a slowdown due to Spectre collision error.
-Admiral creation within empire now working correctly.

Other fixes and changes:
-Fixed Spectre spawn positions.
-Improved Spectre AI so Spectres will move from large to small target is the opportunity arises.
-Game will now start in full screen mode at native desktop resolution unless specified in options. (Game can still drop out of full screen if another program window overlaps the game. Use ALT+ENTER to return to full-screen again.)
-Weapons now apply their appropriate damage pattern based on their distance from target.
(All weapons were using their max pattern range, often the weakest of all ranges)
-Turret fixes made to Human and Hiver Leviathans causing them to shoot through selves.
-Firing arc fixes to Heavy Beam modules.
-Heavy turret turn speed changes to be more realistic.
-Adjustments made to Disruptor weapon attacks.
-Fixed various minor bugs to station upgrades.
-Fixed Zuul and Tarka combat music themes not playing.
-Fixed crew death stuck above 0% (was not adding bonus crew when doing crew death calculations)
-Driveless ships in formation, provided they aren't lead ship, will now fall behind and rest of formation will continue at formation speed. If the ship with the destroyed engine is lead, the formation will slow down as designed, in order to protect lead (presumably
command) ship. Player can select ships to abandon lead ship if they wish.
-Fixed planetary spotter ranges (ships can now be spotted by planets when flying past)
-Planet Manger moved to its own dialog box.
-Added a delay to prevent any actions from taking place until everything is ready
-Compressed combat, gui and music sounds for greater efficiency.
-Fixed combat random encounter data being null
-fix incorrect stance facing (ship sometimes did not face target, now they will face target while in their stance)
-Level 5 Science Centers disabled temporarily.

Additions:
-New badges added to all races
-Additional load screen
-New encyclopedia entries on Admirals.
-New encyclopedia entries on Missions.
-Station Modules entries in the encyclopedia complete.

Known Issues:
-Sound bug remains a priority.
-Close To Attack isn't working properly.
-Players can enter battle without selecting the fleet they want to use
-Some players seeing sorting errors with refracted surfaces (ie glass can be seen through ship as black)
-Fleet isn't picked by default for combat. Player has to select fleet for combat.
-Players reporting crash when attempting to upgrade planet to Gem/Forge world.

Quelle: Steam

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