Auch nach dem Eingeständnis, dass die verfrühte und unfertige Veröffentlichung von Sword of the Stars II ein "großer Fehler" war (wir berichteten), geht die Patch-Serie für das Weltraum-Strategiespiel weiter. Der mittlerweile 26. Patch wird automatisch via Steam verteilt und behebt eine ganze Reihe an Bugs, Fehlern und Absturzursachen.
Critical Fixes: + Fixed a combat memory leak. + Fixed a crash that could occur when clicking the research cube on the star map. + Fixed a crash that would occur in the research screen when the slider was set all the way to government. + Torpedoes now apply damage to planets. + Fixed a bug that caused battleriders to crash the design tooltip. + Fixed a crash that could occur when requesting enclaves.
Other Fixes: + Fixed missing Bio-missile art for Morrigi. + Fixed a couple Human, Hiver and Morrigi DLC art issues. + Fixed the problem with some carriers not being able to rotate while riders were docked. + Fixed an issue with riders taking too long to dock. + Fixed a couple issues that were leading to phantom fleets, related to deployed gates and defense fleets. + Carriers can now carry other carriers. + Fixed an issue where loaded games could mix up player ID's. + Fixed known issues with Kingfisher. + Fixed issues where ships were not targeting stations correctly in combat. + Fixed an issue where destroying the mission section on the ship would kill all crew onboard. + Fixed an issue with Game Setup options resetting when switching maps. + Fixed issues with combat AI splitting targets. + Fixed issues where bio-missiles were not launching. + Added missing bonus for Expert Systems. + Added missing bonus for Orbital Drydocks. + Added missing bonus for Heavy Platforms. + Corrected bonus for Materials Applications. + Fixed a bug that was causing designs to return incorrect attributes once they had been committed. + Fixed a bug that was reporting the build times for ships with naval stations incorrectly. + Removed duplicate "destination" text from fleet lists. + Made a change to address the concern that missiles would continue to move after combat had ended. + Battle riders are now silent while docked. + Fixed known issues where tracking weapons would fail to hit ship targets after their sections were destroyed. + Turrets no longer fire missiles after the crew are killed. + Fixed an issue where assault shuttles would not return to tender. + Fixed combat AI not launching battle riders. + Fixed the decimal place in reported post-combat damage. + Fixed issue where ships would not point off the horizontal combat plane to aim. + Fixed an issue where the AI was making poor/mixed weapon decisions when designing ships. + Fixed an issue where a colonization was available for targets with known enemy colonies. + Fixed a handful of sounds that did not have attenuation set and were therefore audible from everywhere in combat. + Fixed known issues where the Hiver gate traffic was not being updated correctly. + Fixed known issues where Liir were no longer being slowed in proximity to gravity wells. + Addressed handful of engine types that could be heard constantly regardless of distance from camera. + Addressed variety of standard turrets that weren't able to target straight up.
Other Changes and Additions: + Psionics can now be researched, designed into ships and activated in the game. + It is now possible to repair riders in the repair dialog. + Added antialiasing to many parts of the game. 3D scenes now use FXAA antialiasing by default, which can be disabled in the launcher if desired. + Reduced fleet icon click radius on the star map. + Biomissile and other super-class weapons are now reported in the post-combat dialog. + Added plague effects. + Increased pitch range of turrets across the board to make them more effective at PD off the combat plane. + Sensor range discs now have clearly defined boundaries in combat.