von Marcel Kleffmann,

Men of War: Assault Squad - Patch 1.81.2



Für Men of War: Assault Squad (ab 0,95€ bei kaufen) steht ein Patch auf Version 1.81.2 zur Verfügung. Das Update verbessert die Balance, behebt mehrere Bugs und fügt einige neue Mehrspieler-Karten, Waffen sowie Fahrzeuge hinzu. Das Update wird per Steam automatisch runtergeladen und steht ebenfalls als normaler Download bereit.

Download: Patch 1.81.2 (204 MB)

General
-Added new Panther 3d model
-Added new Achilles 3d model
-Added new M36 Jackson 3d model
-Added new M4A3 Calliope 3d model
-Added new Type 99 rifle 3d model
-Added new Type 99 sniper rifle 3d model
-Added new Type 99 light machine gun 3d model
-Added Type 2 rifle
-Added MP 3008 SMG
-Added MP 28 30 rounds mag SMG
-Added MP 28 50 rounds mag SMG
-Added Type 2 SMG
-Added the ability to plant cover to Japanese elite infantry
-Changed shaders to be further optimized
-Changed highlighting of selected units (credits to "L etranger")
-Changed Home Guard weapon layout
-Changed Japanese Stormtroopers weapon layout
-Changed Kamikaze to have better stealth
-Changed at-grenade of Russian assault SMG to RPG40
-Changed auto-cannons to be separated from light AA guns
-Changed medium AA guns to be separated from light AA guns
-Changed Homeland Fury special unit to have 3 types of infantry
-Changed U.S. Marines to carry M1 Garands instead of M1903
-Increased smoke grenade duration from 60 sec to 90 sec
-Increased smoke shell duration from 60 sec to 120 sec
-Increased rate of fire of Grease Gun
-Increased accuracy of Grease Gun
-Increased volume of G43 and G43 scope
-Increased range of binoculares from 150m to 180m
-Increased range of flamethrower from 20m to 25m
-Increased damage modifier of M12 Shotgun
-Increased uncover range of hidden units slightly
-Increased range of AA guns
-Increased accuracy of Bazooka Jeep
-Increased accuracy of 200mm rocket launcher
-Increased accuracy of 300mm rocket launcher
-Increased recharge time of M4A3 (105) from 18 sec to 20 sec
-Increased damage power of 300mm rocket slightly
-Reduced damage modifier of Thompson M1928 slightly
-Reduced reloading time of M12 Shotgun from 5.0 sec to 4.0 sec
-Reduced small arms damage modifier slightly
-Reduced accuracy of M19 slightly
-Reduced penetration power of Hetzer tank gun
-Reduced reload time of Hetzer from 6.5 sec to 6.0 sec
-Reduced information sharing range for vehicle AI from 80m to 50m
-Reduced information sharing range for infantry AI from 80m to 35m
-Reduced reaction time of AI from 0.5 sec to 0.25 sec
-Reduced speed of IzuzuTX40 Mortar from 34kmh to 30kmh
-Reduced speed of IzuzuTX40 AA from 34kmh to 30kmh
-Removed repair kits from ammo trucks
-Fixed missing shell ejection of cannons
-Fixed missing sound of SdKfz 222
-Fixed ammo start count of SdKfz 222
-Fixed missing interface damage display of Black Prince
-Fixed rear mgun limits of IS-2
-Fixed faulty use of the MP41 by the German sapper team
-Fixed 100mm AP shell to use AP mechanics
-Fixed 100mm APCR shell to use APCR mechanics
-Fixed 100mm HE shell to use correct 3d model
-Fixed 100mm shell sizes
-Fixed missing fuel barrels in Commonwealth ammo truck
-Fixed missing texture of model trash
-Fixed Japanese Home Guard icon
-Fixed Japanese Fieldcap LOD
-Fixed ammo start count of Iszuzu Mortar truck
-Fixed M10Wolverine armour
-Fixed missing APCR for Ke-Nu
-Fixed limits of 150mm Type 96
-Fixed a shader issue causing freezes on some GPUs when ultra shadows enabled
-Fixed Wespe hit animation
-Fixed Comet hit animation
-Fixed M10Wolverine hit animation
-Fixed Pak 38 damage animation
-Fixed armor settings of M12 GMC
-Fixed some vehicle textures
-Fixed inventory ammo order of Ho-Ni I

Multiplayer
-Added 1v1 Road multi map
-Added 1v1 Snow Church multi map
-Added 2v2 Canyon multi map
-Changed attacker to see both lines of defences in frontlines when attack starts
-Changed planes to be not usable in 3v3 Frag Town multi map
-Increased ANZACs to 10 men
-Increased Marines to 10 men
-Increased Brandenburger to 8 men
-Increased Guards Rifle to 8 men
-Increased command points of SU-122 from 5 CP to 15 CP
-Increased command points of ISU-152 fom 5 CP to 30 CP
-Increased price of Japanese Stormtroopers from 350 MP to 355 MP
-Reduced price of P4G from 420 MP to 400 MP
-Reduced price of P4H from 650 MP to 600 MP
-Reduced price of Crusader from 360 MP to 350 MP
-Reduced price of Cromwell from 400 MP to 375 MP
-Reduced price of M4A3 Sherman from 500 MP to 450 MP
-Reduced price of M20 from 200 MP to 180 MP
-Reduced price of Chi-Nu from 420 MP to 400 MP
-Reduced price of T34-75 early from 360 MP to 350 MP
-Reduced price of T34-75 late from 420 MP to 400 MP
-Reduced price of Flak18 from 750 MP to 700 MP
-Reduced price of Hetzer from 550 MP to 500 MP
-Reduced price of IS-2 from 1600 MP to 1500 MP
-Reduced price of IS-3 from 2200 MP to 2000 MP
-Reduced price of SU-100 from 1300 MP to 1200 MP
-Reduced price of Ho-Ni I from 400 MP to 350 MP
-Fixed a small graphic issue with the flag slave icon in frontlines
-Fixed Winter Hills bridge to no longer break fully causing height-map issues
-Fixed small map issues
-Fixed crew member count on Ke-Nu
-Fixed missing edifices on 2v2 Heights multi map
-Fixed combat mode of 4v4 Lakeland multi map

Skirmish
-Changed Maxim into Degtyarev mgun in Soviet missions
-Changed unlocking of achievements so a higher difficulty will unlock a lower one
-Changed infantry call-ins to clutter less and stay together when moving to ordered position
-Changed map boarders to be more streamlined
-Disabled night effects on [Soviet Union] Smolensk to improve performance
-Reduced price of Flamer from 125 MP to 80 MP
-Fixed some map elements on [Soviet Union] Smolensk
-Fixed ammo type of PzKpfw 2 Luchs
-Fixed T-34 in skirmish to have full fuel
-Fixed AI not to shoot at unknown enemies (explosions etc.)
-Fixed small map issues
-Fixed some bad AI pathing on [Japan] Khalkhin Gol
-Fixed wrong USA skirmish hint on mission start (English localization)
-Fixed some localization issue in Japanese missions (English localization)

Quelle: 1C Company

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