Operation Flashpoint: Red River: Es ist Patch-Zeit - 4Players.de

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Ego-Shooter
Entwickler: Codemasters
Publisher: Codemasters
Release:
20.04.2011
20.04.2011
20.04.2011
Test: Operation Flashpoint: Red River
77
Test: Operation Flashpoint: Red River
77
Test: Operation Flashpoint: Red River
77

Leserwertung: 55% [6]

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Operation Flashpoint: Red River - Es ist Patch-Zeit

Codemasters hat ein Update für Operation Flashpoint: Red River veröffentlicht - sowohl für die Konsolenfassungen als auch die PC-Version. Der Patch soll das Physiksystem, die Wegfindung der Computerintelligenz und die Audio-Wiedergabe verbessern und zugleich für mehr Stabilität nach "längerer" Spielzeit sorgen.

X360/PS3

- Improved stability after very long period of gameplay.

- Improvements to the physics system.
• Physics related crashes when large explosions occur have been fixed.
• Improved the vehicle physics and handling.

- Improvements to the AI pathfinding.
• We have addressed various issues with AI path finding and script logic
• AI priorities system has been changed to reduce the occurrence of AI fireteam members walking in front of the player’s line of fire. Also when the AI has no option but to cross the users line of fire audio feedback is now given.

- Improvement to the audio playback system.
• We have included new audio mixes for the Humvee and helicopter. This will prevent in game speech being drowned out by the vehicle engine noise.
• Changes made to the audio system to stop the audio dropping out mid way through missions.

- Graphical improvements
• Improvements have been made to the character rendering system to prevent un-textured or low LOD character being seen.
• Numerous minor graphical issues have also been addressed.

- Update to Game_Config for DLC achievements
• This has been done to all us to add 5 new achievements for the DLC “Valley of Death”

- We have reduced the number of campaign checkpoints that the player can trigger in the experienced difficulty.


PC

- Improvements have been made to the multiplayer sessions.
• Users are no longer being kicked out of multiplayer sessions at random points.

- Improved stability after very long periods of gameplay.

- Improvements to the physics system.
• Physics related crashes when large explosions occur have been fixed.
• Improved the vehicle physics and handling.

- Improvements to the AI pathfinding.
• We have addressed various issues with AI path finding and script logic
• AI priorities system has been changed to reduce the occurrence of AI fireteam members walking in front of the player’s line of fire. Also when the AI has no option but to cross the users line of fire audio feedback is now given.

- Improvement to the audio playback system.
• We have included new audio mixes for the Humvee and helicopter. This will prevent in game speech being drowned out by the vehicle engine noise.
• Changes made to the audio system to stop the audio dropping out mid way through missions.

- Graphical improvements
• Occlusion culling is now turned off for high end PC’s
• Improvements have been made to the advanced graphics menu.
• Improvements have been made to the character rendering system to prevent un-textured or low LOD character being seen.
• Numerous minor graphical issues have also been addressed.

- Update to user_config for DLC achievements
• This has been done to allow us to add 5 new achievements for the upcoming DLC “Valley of Death” DLC pack.

- We have reduced the number of campaign checkpoints that the player can trigger in the experienced difficulty.


Quelle: Codemasters

Kommentare

fager schrieb am
viel geändert hat der patch aber nicht. der wiederspielwert sollte demnach nicht gestiegen sein.
erst wenn der dlc gegen ende des monats erscheint wird man wieder einen grund haben das spiel zu starten.
johndoe1116241 schrieb am
Wurde auch langsam Zeit :D
Dann frag ich heut mal meine Kumpels, ob sie mal wieder Bock auf ne Runde haben. :wink:
RoBinHo
schrieb am

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