Rainbow Six Siege: Version 5.3 merzt kleine Fehler aus - 4Players.de

Publisher: Ubisoft
Test: Rainbow Six Siege
Test: Rainbow Six Siege
Test: Rainbow Six Siege
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Rainbow Six Siege - Version 5.3 merzt kleine Fehler aus

Rainbow Six Siege (Shooter) von Ubisoft
Rainbow Six Siege (Shooter) von Ubisoft - Bildquelle: Ubisoft
Ubisoft hat Einzelheiten zum kommenden Update für Rainbow Six Siege veröffentlicht, das heute online gehen soll. Mit Version 5.3 wollen die Entwickler vor allem kleine Ungereimtheiten im Spielverlauf entfernen, darunter die Tatsache, dass man im Liegen weiterhin vom eigenen Schild gedeckt ist, während man z.B. auf eine Drohne umschaltet. Man soll außerdem nicht mehr durch verstärkte Wände laufen können, während die Befestigung gerade angebracht wird. Nachfolgend die vollständigen Patch Notes, wie sie im offiziellen Forum veröffentlicht wurden.

Pause Button in Custom Lobby During Operator Selection Phase

We have added a Pause button to the UI that will allow the host of a Player-hosted custom games to pause the match during the Operator Selection phase.

To utilize this functionality, the host will need to press [End]/[Start+DPAD UP] to stop the timer. Press the button again to resume the timer.


Fixed – Barricade pieces remain stuck in place if hit from a perpendicular angle.
Fixed – In rare instances, a drone is able to use a dead Attacker’s shield to move the Defuser.
Fixed – When deploying a reinforced wall, it is possible to pass through the reinforcement.
Fixed – Muzzle brake also hides the flash for side arms.
Fixed – When a shield user goes prone while attempting to use an Observational tool (drone), the shield will stay equipped while prone.
Fixed – In some cases, clipping would cause an Operator's shield to disappear. This would allow the Operator to be shot through their shield.


Fixed – Dropping from any height while holding a breaching charge will make her sidearm invisible.

Fixed – Shotgun pellet impacts do not remain on Tachanka’s LMG Shield.
Fixed – After destroying the LMG Shield, it will reappear for a few frames.

Fixed – Getting kills with Hibana will not count towards and SAT Weekly Challenge.

Fixed – Getting kills with Echo will not count towards and SAT Weekly Challenge.
Fixed – Yokai drones will sometimes hit an invisible wall when jumping through door ways.
Fixed – Yokai drones will sometimes hit an invisible wall when jumping in 2F Geisha Room on Skyscraper.

Fixed – Cluster Charges destroy gadgets without destroying breakable floors.

Fixed – Black Eye’s remain floating in mid-air when thrown at a broken barricade.

Fixed – When a trap is placed on an elevated surface, it will trigger even without vaulting onto it.

Fixed – Corrupted animation when equipping a second rifle shield after the first was destroyed.

Fixed – Sound effects from her Shock Drone’s taser does not propagate as intended.

Fixed – In some instances, Jager’s Magpie devices do not react to Hibana’s pellets.

Fixed – Player’s controller will not vibrate when killed by an EDD.

Game Mode

Fixed – Players are unable to see who has the Defuser, drop it, or pick it up on Favelas.

Fixed – Hostage is not able to be revived if the Hostage goes DBNO and clips with the Kitchen Table.

Tactical Realism
Fixed – Operators with “launcher gadgets” (Hibana and Ash) do not have feedback when reloading.

Spectator Camera
Fixed – When a spectator joins a match in progress, they will not be able to see Tachanka’s LMG Shield.
Fixed – Following a player outside, they player can sometimes become invisible to the Spectator.

Level Design

Bartlett University
Fixed – Missing Camera in Vista Hallway.
Fixed – Tachanka has invisible bullet collision at the entrance of 1F Lobby.

Kafe Dostoyevsky
Fixed – Users remain stuck in a vaulting animation after vaulting through the 2F Back Stairs window.

Fixed – Operators are able to vault through wooden panels and clip inside of a wall.

User Experience

Fixed – The shield on Tachanka’s LMG is offset during Kill Cam replays.
Fixed – The shield on Tachanka’s LMG is not visible in Support Mode after switching between Tachanka and another Operator.
Fixed – Dud range on Hibana’s X-KAIROS launcher is still visible for other players, even after it has been turned off.
Fixed – Melee kills are displayed as headshots in the kill feed.
Fixed – Bandit’s Shock Wire kills are displayed as headshots in the kill feed.
Fixed – Kill Camera will sometimes pass through walls.
Fixed – In some instances, Operators appear to have Raptor Legs in the Kill Cam.
Fixed – When a player is kicked from a Casual match, they are still able to rejoin it.
Fixed – When a player is kicked from a Ranked match, they are able to rejoin the same match if it is still running after their 15 minute ban is over.

Letztes aktuelles Video: Year 2

Quelle: Ubisoft
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SinX91 schrieb am
Das wichtigste nach meiner Meinung ist sogar das mit den Holzbarrikaden. Wenn die aufgeschlagen werden bleibt zu 90% das Holz bei einem selbst hängen, bei anderen Spielern eventuell nicht da Client Sided. Die sehen dann einen wenn man selbst nichts sehen kann - gilt auch umgekehrt. Das soll ja jetzt angeblich gefixed werden - bin ich mal gespannt
schrieb am