von Marcel Kleffmann,

Star Citizen: Patch 1.0.1 für Arena Commander

Star Citizen (Simulation) von Cloud Imperium Games
Star Citizen (Simulation) von Cloud Imperium Games - Bildquelle: Cloud Imperium Games
Für das Arena-Commander-Modul von Star Citizen steht ein Patch auf Version 1.0.1 zur Verfügung. Das Update schafft hauptsächlich Bugs aus der Welt, nimmt Verbesserungen am Benutzer-Interface vor und schraubt an der Balance von Schiffen, Waffen und Co.

    Additions
  • Weapons
    • Added fuel system to missiles
    • Added IR signal to missiles so they can appear on radar
  • User Interface
    • Added UI and HUD overlays to display location of missiles that have been fired
    • Added radar icons to differentiate between friendly and enemy missiles
    • Buggy has been added to the holotable UI
    • Added drag and drop sorting to power management menu (F3) on some ships
    • Added community request to allow ship roll to be bound to mouse input
    • Added community request for invert option for analogue zoom
  • Art
    • Added new skins for the Greycat Buggy





        Balance/Tweaks
      • Ships
        • Avenger mass increased
        • Avenger maneuvering thruster values adjusted
        • Avenger center of mass adjusted
        • Adjusted Cutlass thruster rotation speed
        • Vanduul Glaive speed increased
        • Corrected the amount of splash damage absorbed by shields
      • Weapons
        • Increased size and duration of chaff
        • Increased amount of countermeasures per pod
        • Flare lighting effect can now be seen further away
        • Flares potency degrades with time
        • Reduced missile ability to maintain its target
        • Increased missile damage due to improvements made to shields
        • Reduced acceleration of Rattler missile to extend fuel life
      • User Interface
        • Renamed “Controls” to say “Control Options”
        • ”Join” has been removed from the lobby UI since the “Launch” button has replaced its function
        • When searching for a match, cancel and join will no longer display for players that are not the host
        • Host can no longer cancel a search when a match is found
      • Other tweaks
        • Tweaked information that is reported to the leaderboards for changes in damage dealt and taken
        • Updated some character animations for passing out and recovering from g-forces
        • AI pilots will sometimes use a break away maneuver after using a flare to deflect a missile





            Fixes
          • Ships
            • Fixed a few issues where running towards the Avenger and using a door would result in an offset animation
            • Avenger nose mount will now only accept the avenger Tigerstreik
            • Fixed an issue where the Avenger’s Tigerstreik would continue to play weapons fire sounds when it runs out of ammunition
            • Fixed an issue where the Avenger could only take damage from some directions
            • Fixed some situations where the Avenger would deploy its landing gear while dogfighting
            • Fixed an issue where Aurora LN would load in without a radar sphere
            • Characters flying an Aurora LN and LX now show g-force animations while flying
            • Mustang turret weapons are now bound to the correct weapons group
            • Mustang Delta rockets will now explode when hitting 300 series ships
            • Mustangs will no longer give the ‘forced error’ message when destroyed
            • Hornet ladders will now have footstep audio when entering and exiting ship
            • Hornets have had their missing missile rack returned to them
            • Fixed an issue where the Hornet would fire its weapons through its nose at extreme angles
            • Fixed an issue where the Hornet computer would say “Chaff offline” when activating chaff
            • Fixed an issue that allowed for a Gladius to be flown in free flight
            • Fixed an issue with Cutlass landing gear not deploying when near landing pad
            • Characters flying a Cutlass will now show g-force animations while flying
            • Fixed an issue that caused the Cutlass to be missing its turret
            • Fixed multiple objects in the base Freelancer variant that could not be used
          • Weapons
            • Fixed an issue where flares would only spawn client side
            • Missiles will now detonate when they reach a flare
            • Fixed an issue where rattler engine flare would drop out at large distances
            • Fixed an issue where rattler missiles would not separate into their second stage in multiplayer
            • Missile icons in the HUD now properly reflect the type of lock the missile uses
            • Fixed a UI issue where changing power management tabs would show incorrect shield information if custom shield values were in use
            • Fixed some of the issues that would cause a ‘forced error’ when killing opponents with missiles or ballistic weapons
            • Fixed an issue where the Tigerstriek would continue to play weapons fire sounds when it runs out of ammunition
          • User Interface
            • Blank chat messages can no longer be sent while dogfighting
            • Closing chat while dogfighting now clears text from the entry field
            • Holotable item stacks will no longer move position in the item list when they are used
            • Entering a lobby will no longer request all the information from an accounts contact list at the same time
            • Toggling gimbal lock and virtual joystick no longer resets virtual center of the screen
            • Added a space between ‘New’ and ‘Horizon’ for the Old Vanderval race map
            • Fixed an issue where changing the game mode in a lobby would reset a players ship choice
          • Gameplay
            • Fixed an issue where self-destructing would count as a final kill
            • Fixed players being unable to connect to Vanduul Swarm Coop
          • Other fixes
            • Fixed an issue where getting inside the buggy would sometimes teleport characters outside of the hangar
            • Fixed the attachment point for the characters hair
            • Second story Self Land hangar bay doors now have audio when opened and closed
            • Fixed an issue where the camera would snap to a scene of stars when sitting in pilot chairs or ship beds
            • Fixed some flickering asteroids





            • Known Issues
              • 350r will sometimes spawn with damaged components
              • 350r is unable to have a Talon Stalker Twin Rack mounted on it in the holotable
              • Avenger maneuvering effects are green
              • Aurora weaponry is not venting heat
              • Mustang Beta can have one of the doors in the cabin float above it if it’s used
              • Back seat of the super hornet cannot be exited
              • All ships aside from the Hornet are missing ship trails when carrying a Core
              • Several ships are having radar visibility issues due to the helmet blocking the view
              • Freelancer loading ramp has no collision
              • Ballistic weapons will sometimes be missing ammunition when loading into a match (deleting the user folder fixes this)
              • Missiles have a small portion of the ship targeting UI on them after being launched
              • Character will sometimes spawn with the helmet on backwards
              • Paint objects in the holotable are placeholder
              • Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
              • The first player in Team 1 duplicates when the last non-ready player readies up for Capture the Core and Squadron Battle game modes
              • Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby
              • Attempting to kick a player from the lobby as they quit out will generate Lobby Error 8, loading into a public lobby again will hang the game on a black screen
              • Using the Arena Commander menu in a ship, entering a match, and loading back into the hangar will cause lobby errors


            Letztes aktuelles Video: Arena Commander 10-Trailer

            Quelle: Cloud Imperium Games

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