Metal Gear Solid 5: The Phantom Pain: - Das Spielemagazin. Kritisch. Ehrlich. Aktuell. Das Spielemagazin. Kritisch. Ehrlich. Aktuell.
Entwickler: Kojima Productions
Publisher: Konami
Vorschau: Metal Gear Solid 5: The Phantom Pain
Test: Metal Gear Solid 5: The Phantom Pain
Vorschau: Metal Gear Solid 5: The Phantom Pain
Test: Metal Gear Solid 5: The Phantom Pain
Test: Metal Gear Solid 5: The Phantom Pain
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Metal Gear Solid 5: The Phantom Pain - Metal Gear Online: Patch 1.01 soll Matchmaking, Stabilität und Balance verbessern; Tempo aller Charaktere wird erhöht

Metal Gear Solid 5: The Phantom Pain (Action) von Konami
Metal Gear Solid 5: The Phantom Pain (Action) von Konami - Bildquelle: Konami
Konami hat bekannt gegeben, welche Verbesserungen für Metal Gear Online (Mehrspieler-Modus von Metal Gear Solid 5: The Phantom Pain) mit dem Patch 1.01 vorgesehen sind. Die Entwickler versuchen das Matchmaking-System zu verbessern und passen Health- sowie Stamina-Werte der unterschiedlichen Charaktere an. Auch an der Balance der Waffensysteme wird gearbeitet. Zugleich wird die Bewegungsgeschwindigkeit sämtlicher Charaktere erhöht und es soll fortan möglich sein, sich schneller zwischen den Zielen zu bewegen. Darüber hinaus versuchen die Entwickler die Zahl der Verbindungsabbrüche (Disconnects) zu reduzieren und generell Verzögerungen (Lags) zu verringern. Das Update 1.01 soll im November erscheinen.

Vorläufiges Change-Log von Patch 1.01:
  • You will now be matched with players of similar level to your highest character level.
  • It is now less likely to join a host with poor network connection.

[Mission Adjustments]
  • The game will now end once all teammates are stunned or tranquilized in CLOAK AND DAGGER.

[Loadout/Equipment Adjustments]
  • The "E.LOCATOR" will now only available for the Scout class.
  • Machines guns and launchers will now only be available for the Enforcer class.
  • Shotguns will now only available for the Infiltrator class.
    * As a result of these changes, custom loadouts will be initialized during the maintenance period following the update patch.

[Character Ability Adjustments]
  • Overall movement speed will be increased.
  • Mobility has been re-balanced to allow faster travelling between objectives.
  • Infiltrators will have health and stamina decreased.
  • Enforcers will have health and stamina increased.
  • Scouts will have health increased.
  • Scouts will be able to mark targets more quickly while using binoculars.

[Weapon Adjustments]
  • Firing sway for Machine Guns will be reduced.
  • Weapon sway will be reduced overall when aiming in first-person view.
  • Damage inflicted by the Walker Gear's Gatling gun will be reduced.
  • Walker Gears and Anti-Aircraft will now take more damage from certain weapons.
  • Weapon damage of certain weapons are being adjusted for better balance.
  • Damage value on the ISANDO RGL-220" will be significantly reduced.
  • Reduced ammo count on "ISANDO RGL-220" .
  • Max carry for "E.LOCATOR,""STUN GRENADE," and "SLEEP GRENADE" will be reduced.
  • The throwing arch of the Empty Magazine will be invisible to enemies.
  • The noise radius made by Empty Magazines when they land will be expanded.

[Item Adjustments]
  • Max carry amount of "C.BOX" will be increased.

[Stealth Camo (STEALTH CAMO.PP) adjustments while using the STEALTH CAMO+ Ability]
  • Stealth camo will be temporarily disabled when taking damage.
  • Battery life will be reduced, and battery will take longer to charge.
  • Marking time for cloaked players will be reduced.
  • Cloaked players detected with NVG will be marked in standard marking time.

[CQC Adjustments]
  • Range for CQC grabs will be narrowed.
  • Icon for CQC grabs will no longer be displayed.
  • Non-lethal damage done by CQC hits and grabs will be reduced.
  • 1-hit CQC knock-outs will become exclusive to Infiltrators with "CQC STEALTH+" Lv.2 or higher.

[Fulton Adjustments]
  • Fulton speed when using "FULTON+" Lv.2 or greater will be slowed.
  • When a player fultons an enemy, the fulton balloon and the enemy will be invincible to other teammates.

[Buddy System Adjustments]
  • Time required to establish a buddy link using the link action will be shortened.
  • Link action will succeed regardless of the direction your character is facing, as long as you are in range.
  • The buddy gauge will now clear at the beginning of each round.

[Other Adjustments]
  • Search filters in "SELECT MATCH" will be now saved.
  • Countdown time on the Spawn screen has been extended from 10 seconds to 15 seconds.

Letztes aktuelles Video: Metal Gear Online Eyes of the Fox-Video

Quelle: Konami
Metal Gear Solid 5: The Phantom Pain
ab 11,99€ bei


heretikeen schrieb am
Ja, während so ner Beta kann sich noch so einiges ändern.
cerberµs schrieb am
WOW wirklich gute Änderungen muss ich sagen, da wird ja alles gefixt was mich persönlich gestört hat, erst war der infiltrator total OP, jetzt müssen die Leute endlich mal anfangen wirklich zu schleichen.
schrieb am