Dark Souls 2: Patch mit reichlich Änderungen erscheint Freitag - 4Players.de

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Action-Rollenspiel
Entwickler: From Software
Publisher: Bandai Namco
Release:
14.03.2014
25.04.2014
14.03.2014
02.04.2015
02.04.2015
Test: Dark Souls 2
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“Auch wenn Dark Souls 2 nicht ganz die Faszination des Vorgängers erreicht: Freut euch auf ein mysteriöses, packendes und gnadenloses Abenteuer!”

Test: Dark Souls 2
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“Freut euch einfach auf dieses Abenteuer am PC! Es gibt aktuell nichts Besseres für Action-Rollenspieler.”

Test: Dark Souls 2
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“Auch wenn Dark Souls 2 nicht ganz die Faszination des Vorgängers erreicht: Freut euch auf ein mysteriöses, packendes und gnadenloses Abenteuer!”

Test: Dark Souls 2
88

“Technisch nur solide, aber inhaltlich mit einigen Änderungen: Auch dieser "Director's Cut" inszeniert ein sehr gutes Abenteuer inkl. aller Erweiterungen!”

Test: Dark Souls 2
88

“Technisch nur solide, aber inhaltlich mit einigen Änderungen: Auch dieser "Director's Cut" inszeniert ein sehr gutes Abenteuer inkl. aller Erweiterungen!”

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Dark Souls 2 - Patch mit reichlich Änderungen erscheint Freitag

Dark Souls 2 (Rollenspiel) von Bandai Namco
Dark Souls 2 (Rollenspiel) von Bandai Namco - Bildquelle: Bandai Namco
Für Dark Souls 2 soll in der kommenden Woche ein Patch für PC, PS3 und Xbox 360 veröffentlicht werden. Sobald das Update auf die Online-Server am Freitag (18. Juli) aufgespielt wurde, soll der Patch auch zum Download bereit stehen. Die geplanten Wartungsarbeiten sollen bis zum Mittag andauern.

PlayStation 3 & Xbox 360 Ver: 1.06 Regulation: 1.08
STEAM Ver: 1.04 Regulation: 1.08

Es scheint fast so, als wenn die Status- und Schadenswerte von fast allen Gegenständen im Spiel angepasst werden. Folgende Verbesserungen, Bugfixes und Balance-Änderungen sind vorgesehen:

  • Fixed abnormal amounts of damage being caused by certain weapons
  • An upper limit has been set to the number of Souls a player can earn when fighting off invading players
  • Fixed the phenomenon where the player is not able to talk to Licia of Lindeldt
  • Fixed the progression-stopping phenomenon at Heide’s Tower when the host falls off right before the Dragonrider Boss Fight
  • Fixed the phenomenon in Majula where the door does not open even after moved by Licia of Lindeldt
  • Fixed the progression-stopping phenomenon when the player talks to Laddersmith Gilligan in Earthen Peak
  • Fixed the phenomenon when the poison pond does not disappear when the windmill is burned down and immobilized
  • Fixed the phenomenon when that the poison pond returns after the windmill is burned down and immobilized, and the player is summoned into another world as a Blue Savior then returned to their own world
  • Fixed the loading screen issue when you lose a deathmatch in the Undead Purgatory
  • Fixed the issue where saved data cannot be reloaded if the game is shut down right after the player is caught by the Darksucker, in an oil puddle in Black Gulch
  • Fixed the phenomenon where items do not disappear from inventory if they are thrown away while they are also being used
  • Fixed the ability to use parry while back-stepping
  • Fixed the ability to use parry while invincible
  • Fixed the phenomenon where the player floats in the air if attacked while hanging onto a rope
  • Fixed the phenomenon in Brightstone Cove Tseldora when the Duke's Dear Freja stops moving after defeating a summoned player in a NG+ playthru
  • Fixed the phenomenon where the Tseldora Den Key cannot be acquired after the confrontational event between Mild-mannered Pate and Creighton the Wanderer in Brightstone Cove Tseldora
  • Fixed the phenomenon where sound effects volume does not comply with the optional settings during the fight with the Looking Glass Knight
  • Fixed the jumping shortcut at the Shrine of Winter
  • Fixed the phenomenon where a summoning signature can be written near a bonfire in Belfry Sol Approach
  • Fixed the phenomenon where the floor trap in the Iron Keep is displayed differently on host and client worlds during multi-play
  • Fixed the phenomenon where the resume point is different from where the game was forced-quit after the player died
  • Fixed the issue where the selected message for deletion is not deleted, but a different message is deleted
  • Fixed the Halberd weapons sound effects that sometimes do not play when the weapon is swung
  • Adjusted the sound made when the Silver Eagle Kite Shield is hit
  • Fixed the issue where the player holding thrusting swords in both hands can cause continuous damage until the opponent’s stamina runs out
  • Fixed the phenomenon where the player dual-wields whips and only the Right-hand weapon hits the enemy
  • Adjustments were made so players can get out of the continuous attacks from Syan's Halberd
  • Adjustments were made so players can get out of the continuous attacks from a player who is dual-wielding with a Straight Sword and with the Red Rust Sword in their left hand
  • Defender Greatsword can be enchanted
  • Fixed the phenomenon where a heavy attack while holding Pate's Spear with both hands produces only one hit
  • Adjusted the Strong Attack of the Spider’s Silk when Dual-Wielding
  • Lucerne Strong Attack will penetrate shields
  • Corrected the description of the attack type for the King's Ultra Greatsword
  • Corrected the description of the attack type for Manikin Claws
  • Corrected the description of the attack type for Drakekeeper's Warpick
  • Fixed the Symbol Markings of “Galib, God of Disease” and “Caitha, Goddess of Tears” on the Name-Engraved Ring
  • Fixed the issue where the Information text sometimes does not display properly
  • Correction to the amount of damage inflicted against other players and enemies 
  • Shortened the amount of time stunned when taking damage from multiple attacks

Adjustments that will be made with Regulation 1.08 (all following changes):
  • Health Recovery Items can no longer be used during any PvP
  • Increased the matching range for users in online play
  • Over-all balance adjustments made to weapons, armors, accessories and spells
    *Please refer to the detailed descriptions below.

• Increased the durability and lowered the defense levels of the following armor sets (Helm, Armor, Gauntlets, Leggings)
o Havel's Armor Set
o Steel Armor Set
o Gyrm Warrior Armor Set
o Ironclad Armor Set
o Old Ironclad Armor Set
o Smelter Demon Armor Set
o Alonne Knight Armor Set
o Vengarl's Armor Set
o Mastodon Armor Set
o Rusted Mastodon Armor Set
o Old Knight Armor Set
o Drakekeeper Armor Set
o Velstadt's Armor Set
o Looking Glass Armor Set
o Imperious Armor Set
o Dragonrider Armor Set

• Increases the damage of special single attack moves of the following weapons
o Bandit's Knife
o Manikin Knife

• Increased the attack power of the following weapons
o Thief Dagger
o Broken Thief Sword
o Foot Soldier Sword
o Black Flamestone Dagger
o Mail Breaker
o Chaos Rapier
o Spider's Silk
o Black Scorpion Stinger
o Ricard's Rapier (Strong Attack only)
o Warped Sword
o Manikin Sabre
o Scimitar
o Red Rust Scimitar
o Melu Scimitar
o Shotel
o Monastery Scimitar
o Uchigatana
o Darkdrift
o Chaos Blade
o Blacksteel Katana (Strong Attack only)
o Berserker Blade (Strong Attack only)
o Bluemoon Greatsword
o Royal Greatsword
o Flamberge
o Key to the Embedded
o Zweihander
o Smelter Sword
o Drakewing Ultra Greatsword
o Drakekeeper's Ultra Greatsword
o Lost Sinner's Sword
o Battle Axe
o Bandit Axe
o Bound Hand Axe
o Hand Axe
o Infantry Axe
o Butcher's Knife
o Crescent Axe
o Bandit Greataxe
o Black Dragon Greataxe
o Giant Stone Axe
o Gyrm Greataxe
o Morning Star
o Reinforced Club
o Craftsman's Hammer
o Blacksmith's Hammer
o Homunculus Mace
o Mace of the Insolent
o Black Dragon Warpick
o Aldia Hammer
o Barbed Club
o Iron King Hammer
o Malformed Skull
o Giant Warrior Club
o Old Knight Hammer
o Drakekeeper's Great Hammer
o Dragon Tooth
o Malformed Shell
o Archdrake Mace
o Spear
o Winged Spear
o Pike
o Partizan
o Stone Soldier Spear
o Spitfire Spear
o Silverblack Spear
o Heide Spear
o Pate's Spear
o Dragonslayer Spear
o Channeler's Trident
o Gargoyle Bident
o Great Scythe
o Great Machete
o Silverblack Sickle
o Crescent Sickle
o Full Moon Sickle
o Scythe
o Lucerne
o Santier's Spear
o Roaring Halberd
o Old Knight Pike
o Helix Halberd
o Blue Knight's Halberd
o Old Knight Halberd
o Drakekeeper's Warpick
o Twinblade
o Red Iron Twinblade
o Curved Twinblade
o Dragonrider Twinblade
o Claws
o Malformed Claws
o Notched Whip
o Spotted Whip
o Sorcerer's Staff
o Witchtree Branch
o Light Crossbow
o Heavy Crossbow
o Shield Crossbow

• Decreased the amount of attack power of the following weapons
o Drangleic Sword
o Defender Greatsword
o Large Club (Strong Attack only)
o Pickaxe (Strong Attack only)
o Great Club (Strong Attack only)
o Gyrm Great Hammer (Strong Attack only)

• Increased the status values of the following weapons
o Shotel
o Monastery Scimitar
o Curved Dragon Greatsword
o Chaos Blade
o Flamberge
o Key to the Embedded
o Drangleic Sword
o Defender Greatsword
o Greatsword
o Hand Axe
o Infantry Axe
o Butcher's Knife
o Giant Stone Axe
o Gyrm Greataxe
o Morning Star
o Reinforced Club
o Craftsman's Hammer
o Blacksmith's Hammer
o Gyrm Great Hammer
o Spear
o Winged Spear
o Pike
o Partizan
o Stone Soldier Spear
o Spitfire Spear
o Channeler's Trident
o Gargoyle Bident
o Full Moon Sickle
o Helix Halberd
o Blue Knight's Halberd
o Old Knight Halberd
o Work Hook

• Decreased the durability of the Defender Greatsword and Watcher Greatsword
• Increased the enchantment statistics Defender Greatsword and Watcher Greatsword
• Increased the weight of the Defender Greatsword
• Decrease the weight of the Butcher's Knife and Old Knight Halberd
• Status value added to the Handmaid's Ladle

• Decrease the amount of damage for the following weapons
o Malformed Skull (Strong Attack only)
o Giant Warrior Club (Strong Attack only)
o Old Knight Hammer (Strong Attack only)
o Drakekeeper's Great Hammer (Strong Attack only) o Dragon Tooth (Strong Attack only)
o Malformed Shell (Strong Attack only)
o Archdrake Mace (Strong Attack only)
o Channeler's Trident (Strong Attack and Dual-wielding)
o Helix Halberd (Strong Attack and Dual-wielding)
o Drakekeeper's Warpick (Strong Attack and Dual-wielding)

• Increased the amount of self-inflicted damage when using the Chaos Blade
• Adjusted the hit detection for the Scythe of Want (Strong Attack only)
• Increased the physical cut rate of the Shield Crossbow
• Changes were made to the point of explosion and Blast area of the Old Sun Ring • Changes made to the effect of the Gower’s Ring of Protection – does not negate damage anymore, will reduce damage received
• Improvements made to the penetrability of Soul Speak and Crystal Soul Spear

• Improvements made to the tracking of the following Spells, Hexes, Pyromancy and Miracles
o Soul Bolt
o Soul Shower
o Shockwave
o Soul Spear Barrage
o Blinding Bolt
o Perseverance
o Caressing Prayer
o Heavenly Thunder
o Fireball
o Fire Orb
o Great Fireball
o Great Chaos Fireball
o Lingering Flame
o Dark Orb
o Dark Hail
o Resonant Soul

• Decreased the amount of stamina consumed for the following Spells, Hexes, Pyromancy and Miracles
o Soul Bolt
o Soul Shower
o Fire Orb
o Great Fireball
o Great Chaos Fireball
o Lingering Flame
o Iron Flesh

• Increased spell usage for the following Spell and Miracle
o Cast Light
o Unveil

• Improvements to the durability damage for the following Spells
o Shockwave
o Soul Spear Barrage

• Decrease the number of multi-hits to the following Spells, Hexes and Pyromancy
o Soul Vortex
o Firestorm
o Fire Tempest
o Chaos Storm
o Scraps of Life
o Lifedrain Patch
o Darkstorm

• Decrease the attack power of the following Miracle
o Blinding Bolt

• Decreased the number of attunement slots required for the following Miracle and Pyromancy
o Unveil
o Immolation

• Decrease the number of uses for the following Miracles and Hexes
o Lightning Spear
o Great Lightning Spear
o Sunlight Spear
o Emit Force
o Soul Appease
o Great Resonant Soul
o Profound Still

• Increase the damage for the following Miracle through correction to status values
o Lightning Spear
o Great Lightning Spear
o Sunlight Spear
o Emit Force

• Increase the hit radius for the Miracle
o Force

• Increase the effectiveness of the following Pyromancy and Hex
o Iron Flesh
o Whisper of Despair (duration and effect)

• Decrease the self-inflicted damage of Immolation
• Increase the speed of chanting the following Hexes
o Repel
o Twisted Barricade

• Decrease to the amount of durability damage done from Dark Hail
• Increase the attacking power of Great Resonant Soul

• Decrease character mobility while using the following items
o Amber Herb
o Twilight Herb
o Wilted Dusk Herb


Quelle: Bandai Namco Games, FromSoftware

Kommentare

DextersKomplize schrieb am
Nameless Song ist der vom Anfang?
Wenn ja, den fand ich auch immer so schön entspannend ... :D
Demons Souls war imho schwerer als DKS. Fieser, dreckiger, allein weil du es noch gar nicht kanntest und erstmal umgehauen wurdest von den Spielmechaniken. Wg dem Maneater hab ich erstmal aufgehört, so gemein war er zu mir :D
Allein weil es da oben so eng ist, dann die zwei auf einmal ... wie oft bin ich da runtergerollt oder wurde beim blocken n STück nach hinten gedrückt -> Abrund -> tot :mrgreen:
DKS2 hab ich immer noch nicht durchgespielt, iwie reizt es mich nicht mehr, vor allem nachdem mein relativ weit fortgeschrittener Spielstand zerschossen wurde ;/
Stalkingwolf schrieb am
Und darum finde ich auch Demon's Soul einfacher.
Was haben alle über Maneater geflucht, den ich direkt im ersten Try gekillt habe.
DKS1 hat in vielen Dingen es einfach genau richtig gemacht. Evtl war auch dort Magie am Ende zu stark. Aber es wirkte am rundesten.
Höre gerade wieder Nameless Song. Ganz ehrlich. Ich kann mich an keinen Song aus DKS2 erinnern. Und ich habe sogar die CE mit Soundtrack.
Aber Namless Song, den könnte ich ewig hören.
LePie schrieb am
Stalkingwolf hat geschrieben:Die Limitierung der Anzahl der Spells löst aber nicht das Problem, da man durch consumables sie wieder erhöhen kann. Vor allem reichen die kleinen und die gibt es unendlich.
Stimmt, seither ist im Prinzip auch nur mein Krautverbrauch gestiegen.
Stalkingwolf schrieb am
Ja durch ist es egal das z.b ein Soul Spear nur 2 Aufladung hat. Man braucht nur das Zeitfenster. Bosse wie z.b Gwyn und Atorias hätten einen fast nicht dazukommen lassen, aber so Bosse gibt es nicht wirklich in DKS2.
DKS2 hat einfach so dermassen viel Falsch gemacht, das dieser Balance Patch fast egal ist.
Ich hab es bereits deinstalliert und werde mir den Season Pass auch nicht kaufen.
Glaub lieber lege ich DKS1 noch einmal ein und mach einen X-Only Run :wink:
Falric2 schrieb am
Stalkingwolf hat geschrieben:Die Limitierung der Anzahl der Spells löst aber nicht das Problem, da man durch consumables sie wieder erhöhen kann. Vor allem reichen die kleinen und die gibt es unendlich.
Für mich einer der größten Design Fehler. Als wären Magier nicht bereits stark genug.
schrieb am

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