Star Wars Battlefront
08.12.2015 15:18, Marcel Kleffmann

Besser spät als nie: Patch-Notizen zum letzt­wö­chigen Update liegen vor

Wenn's mal wieder länger dauert: Der Community-Manager von Star Wars Battlefront (ab 10,61€ bei kaufen) hat sein Versprechen eingelöst und die Patch-Notizen zu dem Patch vom 1. Dezember mit allen Veränderungen und Balance-Anpassungen veröffentlicht. Abgesehen davon, dass der Schaden des Explosivschusses um 50 Prozent reduziert wurde, sind auch einige Bugs behoben und das Matchmaking verbessert worden.

Miscellaneous Updates and Tweaks:

  • Added a pre-round to all game modes
  • Fixed a graphical glitch on the speeder bike when FoV is set to 110 and the player uses boost
  • Fixed a stuttering issue with Starfighters when initiating evasive maneuvers
  • Fixed a glitch with the Transport ship in the Imperial Victory outro
  • Made miscellaneous adjustments to hero spawn points
  • Made adjustments to AI spawn points for Missions
  • Updated the Heroes vs. Villains screen wipe to work as intended when spawning in as a soldier
  • Adjusted the pre-round timer and objective placement to avoid overlapping text
  • Fixed a bug that caused the ‘Reset to default’ option when using a touch pad gesture to now restore those settings properly.
  • Added a visibility option for chat, including the ability to toggle the option in game using H
  • Chat has been added to the end of round screen, but can still be disabled in the in-game lobby and via the normal menu option
  • Adjusted how the game recommends game modes to new players
  • Made adjustments to avoid parts of vehicles floating around in-game after being destroyed
  • Made adjustments to how the game reacts to a mouse being out of a specific region on the UI
  • Spread out spawn points more and added a few new locations across multiple maps and modes
  • Moved and adjusted some pick-ups as their locations were not ideal for both teams.
  • Adjusted miscellaneous loading screen and Game Mode tiles
  • Female AI will now have female death screams when killed
  • Fixed an issue with the Airspeeders playing the boost audio two times when activated
  • Modes with GNK Droids and snow now have foot step audio
  • Adjusted the ‘Impressed’ Emote to work as intended
  • Adjusted how audio works when a headset is unplugged and plugged back in to a PC
  • Many audio adjustments have been applied to materials, events, music, and VO
  • Changed the visibility of the rank-up if you're in the process of tow cabling an AT-AT
  • Made adjustments to how parties are handled within matchmaking
  • Made adjustments to object collisions across multiple maps
  • Video options should not get constantly applied each time a user goes into video options
  • Optimized how some vehicles are drawn into view for players
  • Luke Skywalker now holds his weapon properly while sprinting
  • Dead characters will no longer have glowing edges
  • Fixed an issue preventing AT-ST’s from fall properly when dying
  • Vehicles should shake and move unpredictably when hit by missiles
  • Made adjustments on Missions so players can get the ‘Hard Star’ on Master Difficulty
  • ION and Torpedoes now shoot with the correct speed at all velocities instead of being based on Starfighters start speed
  • Tweaked Han Solo’s Lucky shot so it does proper damage against vehicles
  • Fixed bug where speeder bike crosshairs could get stuck if you died in it
  • Fixed bug where spawning on a player that is activating a Hero card could cause visual issues
  • Fixed bug where the Millennium Falcon and Slave I did not get a shorter replenish when picking up a vehicle pickup
  • Fixed a bug where Darth Vader was not outlined by Scan Ping
  • Darth Vader’s and Luke Skywalker’s lock on now aborts if line of sight is removed or distance is too far
  • Improved Blaster Cannon yaw and pitch restriction to allow more turning
  • Exploding barrels now gives correct damage information in both Missions and Multiplayer
  • Fixed a bug where players could shoot several fake, non-damage giving, projectiles in Starfighters
  • Improved Emperor Palpatine’s force lightning to do proper damage on the legs of soldiers on a slope
  • The proper image will be shown when your killed by Luke Skywalker and Darth Vader’s Lightsaber and Emperor Palpatine’s force lightning.
  • Fixed a bug where Luke Skywalker’s Force Dash didn’t always damage heroes in Mission Hero Battles.
  • Legacy controls added for flying and ground vehicles
  • Xbox One Legacy controls fixed
  • Fixed a bug where being killed by the R5-D4 droid wouldn’t show the correct killer and image
  • Boba Fett can fly again with his jet pack after being hit by Luke Skywalker.

Walker Assault Updates and Tweaks:
  • Removed AT-AT player control on Outpost Beta for final uplinks
  • Removed TIE interceptors for Imperials on Outpost Beta final uplinks
  • Removed TIE interceptors for Imperials on SoroSuub Centroplex final uplinks
  • Moved rebel vehicle pickups closer to their spawns on all maps.
  • AT-AT’s can no longer kill players once taken down by an Airspeeder
  • Fixed an issue with the camera view when performing a tow-cable take down
  • Adjusted HUD overlays to avoid overlaps
  • Fixed an issue preventing users from being able to use E-web repeating blaster if a Blaster cannon is deployed near it
  • UI now shows correct progress on Sullust

Supremacy Updates and Tweaks:
  • Players are now unable to exploit capture points in Supremacy
  • Adjusted control points so that they can’t be captured when time runs out
  • Dark areas lit up slightly across maps
  • Fixed overly bright snow piles

Drop Zone Updates and Tweaks:
  • Made adjustments to timers so both teams have the proper amount of time to pull off a win
  • First pod will now land between the 2 teams instead of being random

Blast Updates and Tweaks:
  • Fixed a bug where the player did not always die when falling down the bridge on Hoth

Fighter Squadron Updates and Tweaks:
  • Fixed a bug where a match conclusion of “Draw” displayed "Victory" for both teams

Hero Hunt Updates and Tweaks:
  • Fixed a bug where a player dying 1 second before becoming a hero could get stuck in a black screen
  • Fixed an issue when the hero and the killer died by the same grenade, the hero did not spawn in the correct team

Weapon. Gadgets, and Star Card Tweaks:
  • Explosive Shot damage decreased by 50%.
  • Damage increased against Starfighters from normal blasters.
  • Impact grenade radius decreased (3 to 2.5m)
  • Impact damage decreased for surrounding players (from 130 to 100)
  • Barrage fuse time has been increased (from 0.5-1 to 2-2.25)
  • Barrage full damage radius decreased with 0.5 meters.
  • Barrage maximum damage decreased from 55 to 50.
  • Impact damage tweaked from 100 to 90.
  • Personal Shield syncing improved to make sure the visuals and gameplay functions matches.
  • Homing Shot range tweaked from 200 to 160
  • Blinding a player using the Flash Grenade now gives a hit marker indication.

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