Für den Sandbox-Modus von The Long Dark (Early Access) ist das Timberwolf-Mountain-Update veröffentlicht worden (Change-Log). Mit dem Update kommt u.a. die gleichnamige neue Region ins Spiel. Das Logbuch sowie der Charakter-Bildschirm wurden überarbeitet und fortan kann man mithilfe von Seilen auch bisher unzugängliche Orte erreichen. Da 75 Prozent aller Spieler die Startregion "Mystery Lake" nie verlassen haben, darf man in der aktuellen Version v.298 nun vor dem Start einer Partie das Gebiet auswählen, in dem die Reise losgehen soll.
We've added a whole new region to the game, called Timberwolf Mountain. It's the purest wilderness environment in the game to date, a mountainous expanse with almost no “man-made” shelters present. It's the perfect environment to test the new Rope Climbing gameplay.
Timberwolf Mountain is full of steep cliffs and ravines, and the only routes to the summit require you climb ropes to get to the top. Balance your Fatigue and Stamina, and hope you can make it to the top before you begin to slip. Falling may result in injuries you never recover from. Getting to the top may lead to life-saving resources, but do you have the stamina to get there? Choose wisely.
Not much in this game can deter a Bear that's…bearing down on you. But the new Distress Pistol will do exactly that. It's pretty effective at scaring off hostile wildlife, in general, but it's the only surefire way to keep a bear at bay. Unfortunately, it's very rare — unique, in fact. Finding it may take its toll.
We now display detailed stats for your current in-progress Sandbox games. Days Survived, Average Calories Per Day, Distance Travelled, % World Explored, and Can Openers Found are just a sample of the nearly 50+ gameplay statistics we're currently tracking.
The Survival Log now keeps track of your Daily Activity, places you visit, afflictions or injuries you suffer from, your overall Condition, etc. You can also leave notes for yourself—about each day, or in general. A handy tool, for everything from remembering where you left that stash of supplies, to recounting a daily history of your current Sandbox game. We hope to make these Log entries shareable in the future!
RIFLE CLEANING KIT & SHARPENING STONE
It's never made a lot of sense that you could maintain a Knife, Hatchet, or Rifle indefinitely by repairing it using Scrap Metal and Wood, so we've introduced a new method of maintaining your Tools: Rifle Cleaning Kit, and Sharpening Stone. They can both be used to keep their respective tools in good repair, but at some point you'll still need to turn to hand-made alternatives.
RIFLE AIMING, SWAY, and JAMMING
We've improved Rifle aiming by adding a small aim circle to the iron-sights, to help you zero in on targets. Fatigue now has an impact on your accuracy, by introducing a subtle sway that increases as you become more tired. Low Rifle Condition introduces the chance of the Rifle jamming after a shot.
UPDATED WIND SYSTEM
Trees, branches, grass, and reeds are now all affected by wind speed and direction.
BOW IMPROVEMENTS & TARGET
We put the aim dot back on the Bow to offer a bit of aiming help, though the dot still disappears when you go into Aim mode. We've also added some archery targets to the world, giving you the opportunity to practice with the Survival Bow, so you can be ready when it really counts.
UPDATED STAG MODEL & ANIMATIONS
The Stag has a new model and an entirely new animation set. An updated Bear will be coming soon.
CONDITION HUD INDICATORS
We've updated the Condition indicators to only appear on the HUD when you really need to see them. This reduces overall visual noise, upholds our minimalist UI philosophy, but ensures that when you see these indicators in the HUD, you know you need to act on them.
NEW SANDBOX MENU
We've improved the Sandbox menu, to make it easier for players to manage their Sandbox games.
ALL REGIONS UNLOCKED
For a long time now, you've only been able to access regions outside of Mystery Lake (the starting region) after you'd found them through regular gameplay. But gameplay stats informed us that up to 75% of you never get out of Mystery Lake, and so you miss most of the world we've made for you! To fix this, we're unlocking all regions directly from the Sandbox menu, so you can pick any as a starting location for a new Sandbox game. We'll be tracking things post-update to see how this change affects gameplay behaviours, but we believe this will be a positive change!
Letztes aktuelles Video: Timberwolf Mountain Update Dez 2015