von Julian Dasgupta,

Luxuria Superbia: Tale of Tales veröffentlicht sein jüngstes Projekt

Luxuria Superbia (Geschicklichkeit) von Tale of Tales
Luxuria Superbia (Geschicklichkeit) von Tale of Tales - Bildquelle: Tale of Tales
Wie Tale of Tales (The Path, The Graveyard) mitteilt, hat man Luxuria Superbia fertiggestellt und veröffentlicht. Das psychedelische Erlebnis kann direkt bei den Entwicklern DRM-frei für Windows, OS X und Linux bezogen werden und schlägt in der ersten Woche mit 4,99 Dollar, später mit 6,99 Dollar zu Buche. Für 3,99 Dollar bekommt man außerdem noch im AppStore und auf Google Play eine Version für iPad und Android-Tablets. Selbst auf der Ouya ist der Titel erhältlich.

Das Studio werkelt derzeit außerdem an An empty World.

Letztes aktuelles Video: Launch-Trailer



Luxuria Superbia is a visual and conceptual departure from Tale of Tales' previous critically acclaimed titles such as The Path, The Graveyard and Bientôt l'été. Luxuria Superbia is a simple game of touch, pleasure and joy made for fingers on touchscreens and joysticks on computers. Luxuria Superbia is a musical journey from the sensuous to the spiritual.

In Luxuria Superbia, the player is asked to give pleasure to the game, as much as the game promises pleasure to the player. This starts sensually and physically with cheeky innuendo and playful feedback. As you progress it expands gradually into the ethereal and the euphoric.

Luxuria Superbia is a celebration of joy and beauty in life.

“We feel beauty is the most important thing to experience in a human life,” say designers Auriea Harvey and Michael Samyn. “The joy that beauty brings makes us better and stronger people. And such joy can be found in both the sensual and the spiritual.”

Music is pivotal to the emotional effect of the Luxuria Superbia. Walter Hus, known from his work on Bientôt l'été along with films, live concerts and ballet performances, composed music especially for the game's dynamic mixing engine. The game plays like a living instrument as the music ebbs and flows with the intensity of the interaction.

“We use music as an emotional reference in our work,” according to Harvey and Samyn. “We try to match the effect of the music in the visuals and the interactions in order to achieve a harmony of the senses.”


Quelle: Pressemitteilung

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