Cities: Skylines: Patch 1.1.1b bringt 30 Gebäude, Tunnel für Fußgänger, Auto-Save und viele Bugfixes -

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Test: Cities: Skylines
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Test: Cities: Skylines
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Cities: Skylines - Patch 1.1.1b bringt 30 Gebäude, Tunnel für Fußgänger, Auto-Save und viele Bugfixes

Cities: Skylines (Strategie) von Paradox Interactive
Cities: Skylines (Strategie) von Paradox Interactive - Bildquelle: Paradox Interactive
Für Cities: Skylines steht der knapp 250 MB große Patch 1.1.1b zum Download bereit. Das Update umfasst 30 neue Gebäude, Tunnel für Fußgänger, eine Auto-Save-Funktion und zahlreiche Bugfixes. Da die Entwickler ebenfalls einige (kleinere) Veränderungen an der Mod-Unterstützung vorgenommen haben, sollten die Modifikationen zunächst ausgeschaltet werden, bis die Mods entsprechend angepasst wurden.

  • Added 30 new buildings (growables)
  • Added tunnels for Pedestrian path
  • Improved error handling for when a mod does unholy operations
  • Added "unsubscribe all" button in the Steam Workshop category in Content Manager
  • Fixed De-zoning areas sometimes results in zoned tiles reappearing
  • Fixed trains stuck to map borders
    • Important note: This takes a few minutes to go into effect on old saves experiencing this issue. Please let it work its magic!
  • New option panel layout
  • Auto-save option added for games
  • Graphics: visual glitches with pavement on steep slopes fixed
  • Fixed polish UI audio volume not fitting the Options panel
  • Fixed the keymapping in all languages not fitting to fit on 2 lines
  • Fixed missing info tooltips for markers (smoke, large smoke, info tooltip shot, invisible parking space and steam)
  • Fixed the "-noWorkshop" toggle to completely disable the Steam workshop integration
  • Fixed mouse wheel to scroll the build toolbar
  • Added shutter sound to snapshots in map editor
  • Fixed left and right mouse button references in all languages
  • Ability to reset keybindings to default without losing all other settings
  • Installing multiple workshop items at once should not freeze the game anymore
  • Dedicated options space for mod settings (IUserMod.OnSettingsUI(), added checkbox, button, slider and dropdown support) -
  • Asset editor: Added new thumbshot and infoshot tools for capturing thumbnail and infotooltip images, respectively
  • Asset editor: Automatic snapshot, thumbshot, and infoshot are taken when opening the save panel for an asset (unless the user already took them)
  • Asset editor: Save asset panel now has the ability to select which to use of available thumbnails and infotooltips
  • Asset editor: Trailer and LOD colors show correctly in the editor when editing color variations
  • Asset editor: Removed color variation property from trees since it is not used by the game
  • Asset editor: Optimizations on saving/loading custom assets
  • Asset editor: Fixed a bug where creating several new assets during the same session would get the same ID, resulting in e.g. snapshots going to the same folder
  • Asset editor: Fixed additional polygons sometimes appearing in the models when scaling and/or rotating models
  • Asset editor: Scaling the model larger no longer makes it vanish from the preview camera
  • Asset editor: Overriding only some of the lod textures (e.g. assetname_lod_d) now works again without having to override any of the others
  • Asset Editor: Railtracks now available in Intersection editor
  • Asset Editor: Loading an asset does not reset the previously entered description
  • Asset Editor: Level 2 specialized industrial buildings can now be imported and edited
  • Design: Now possible to see what all future milestones unlock
  • RUS/GER: Fixed the "View on steam workshop" text cut-off in Content Manager.
  • Fixed trucks stop and wait outside cargo train station, blocking traffic
  • Added population info in the load panel for new save games
Quelle: Paradox Interactive und Colossal Order
Cities: Skylines
ab 21,93€ bei


Kibato schrieb am
Das Spiel ist so ein Zeitfresser :biggrin:
crewmate schrieb am
Kann ich also ENDLICH die Eisenbahn unter der verdammten Autobahn kreuzen lassen? Wurde aber auch Zeit.
mannefix schrieb am
Whow! Was für ein Patch, was für ein Game!
unknown_18 schrieb am
Paranidis68 hat geschrieben:Ich würde die Finger davon lassen. Mein Save ist hinüber und dauernd Fehlermeldung.
Backups 4tW ;)
Da ich Mods bei meinem einen Spielstand nutze, muss ich da auch erst mal abwarten.
Newo schrieb am
Liest sich gut, dabei hatte ich schon jetzt kaum was zu beanstanden ^^
schrieb am