Overwatch: Beta-Update bringt neue Karte, den Spielmodus "Weekly Brawl" und viele Verbesserungen
Für die (geschlossene) Beta-Version von Overwatch ist ein neuer Patch veröffentlicht worden. Das Update umfasst die neue Karte Route 66 (Modus: Frachtbeförderung), überarbeitet die Play-of-the-Match-Funktion (Präsentation des Highlights einer Partie) und fügt Achievements hinzu (Belohnungen: Sprays). Nach absolvierten Matches können im Hauptmenü außerdem die eigenen "Highlights" angeschaut werden. Neu ist zudem der Spielmodus "Weekly Brawl", der sich am gleichen Hearthstone-Feature orientiert. Hierbei finden wöchentlich wechselnde Matches mit modifizierten Regeln statt. Im ersten "Weekly Brawl" stehen ausschließlich die Helden Hanzo und Genji zur Auswahl und verfügen über deutlich mehr Lebenspunkte sowie kürzere Abklingzeiten. Auch in diesen Team-Matches kämpfen sechs Spieler gegen sechs andere Spieler. Neben neuen Skins, Beförderungen (alle 100 Levels) und Veränderungen bei den Porträtrahmen wurden das Tutorial, der Trainingsbereich und Vergabe der Medaillen am Match-Ende überarbeitet.
Player Progression
Achievements have been added
All available and unlocked achievements can be viewed in the Career Profile > Achievements tab
Select achievements will now unlock general and hero-specific sprays (which can be equipped in the Hero Gallery)
Players will now unlock a new portrait frame every 10 levels, instead of only at levels 10, 25, 50, and 100
Promotions have been added
Players will now receive a promotion every 100 levels
When a player receives a promotion, they will unlock a new portrait frame theme
With each new promotion, the player's level (and the EXP required to level) will be reset
New Legendary skins have been added for several heroes:
"Antique" Bastion
'Junker' D.Va
'Stinger' D.Va
'Jester' Junkrat
"Hip Hopper" Lúcio
"Riverboat" McCree
"Vigilante" McCree
'Nevermore' Reaper
"Stunt Rider: 76" Soldier: 76"
'Barbarossa' Torbjörn
'Blackbeard' Torbjörn
"Cybergoth" Zarya
Plays of the Games have received a polish pass (see above)
Joining and Leaving Games
Consecutive Match Bonus
Players will now receive an EXP bonus for playing multiple matches in succession
Player Backfill Match Bonus
Players who backfill into a match will no longer receive a loss for that match (even if it ends in a defeat), but can still receive a win
These players will also receive an additional EXP bonus for the match, if completed
Leaver Penalty
Players who leave an in-progress match will now receive an automatic loss
Players who repeatedly leave in-progress matches will also receive a temporary penalty on EXP gained from future matches (this penalty will persist as long as the player continues to repeatedly leave in-progress matches)
Developer comments: The consecutive match bonus, along with the leaver penalty, should hopefully incentivize players to complete the matches they begin. Unfortunately, many players have been leaving in-game matches at the first sign of difficulty, even in games where their team could still win. As a result, the leaving player's team would be at a large disadvantage until a backfill could be found. Speaking of backfills: We want the process of joining an in-progress match to be a positive experience, even if you happen to enter right as the game ends. To assist with this, players who backfill matches will still receive a notable amount of experience, regardless of how long they played.
Group Improvements
Players can now request to 'Join a Group'
When a group leader leaves a game, he or she will now have the option to leave with the group intact
Expanded preferences for groups have been added to the Options menu:
Option to allow current group members to invite other players to the group
Option to allow 'Anyone,' 'Friends,' or 'No One' to join your group without an invite
Miscellaneous
The new player experience has been updated
The Tutorial and Practice Range have received a polish pass
Dialogs will now guide new players through the Tutorial, Practice Range, and Practice vs AI modes before recommending Quick Play
Players can now browse the main menu while queued for Quick Play, Play vs AI, or Weekly Brawl! games
'Healing Done' has replaced 'Final Blows' as an available end-of-match medal
End-of-match commendations have received another tuning pass
AI heroes will now melee and use Health Packs
MAP BALANCE CHANGES Nepal
New routes have been added for the first and second control points
Removed some walls around the second control point
HERO BALANCE CHANGES General
The following hero abilities will now ignore payloads during Line of Sight checks:
Lúcio > Crossfade and Sound Barrier
Mei > Blizzard
Reinhardt > Earthshatter
Soldier: 76 > Biotic Field
Zenyatta > Transcendence
Developer comments: We're relaxing the line of sight restrictions payloads can cause for certain abilities, where it makes sense. This change should hopefully make these abilities feel more consistent when playing on Escort maps.
Zenyatta
Orb of Harmony and Orb of Discord
Now automatically return if their targets are out of line of sight for more than 3 seconds
Developer comments: We realize this is a pretty major change, but it's one we'd like to test and see how it plays out. The 'fire and forget' playstyle that many Zenyatta players utilize for orb placement not only has caused several balance issues, but also made the hero a lot less interesting to play. With this change, instead of putting Orb of Harmony on a single person and leaving it on them until they die, Zenyatta players will now need to move the orb around more frequently to effectively heal their team. This change also allows for enemies to be able to shake off an Orb of Discord if they disengage for some time.
USER INTERFACE Options Menu
Gameplay
Players can now choose to skip 'Skirmish Mode' while in queue
Control
Players can now save/set hero-specific keybindings
Sound
Support for Dolby ATMOS Headphones has been added
For optimal performance, use regular headphones and change the default playback device to stereo. For USB headphones that emulate 5.1 or 7.1, you may need to turn off any surround emulation in the headphones drivers.
Any recording or streaming done with ATMOS Headphones setting enabled will contain the same ATMOS encoded mix. The viewing audience should also be using headphones for optimal viewing.
Switching the ATMOS mode while music is playing will kill the music that is playing until new music is retriggered. This is a known issue and we are investigating a fix.
In-Game UI
The payload progress bar now shows checkpoints as well as the distance to upcoming checkpoints (if < 5m)
Capture point UI art has been updated
Social Menu
All social menu screens have been updated with new art
A 'Recent Players' list is now available
The ability to 'Rate Players' has been moved to the social menu (from the end-of-match screen)
This means that players can rate their teammates at any time via the social menu, rather just at the end of a match
Note: 'Rate this Match' can still only be accessed via the end-of-match screen
Players can now report other players through the social menu
BUG FIXES General
Keybindings should now always save and carry over between sessions correctly
Players with full health, but less than full shields will now appear to have 'taken damage' to healers (when looking at their hero outlines)
It is no longer possible for some AoE weapons to deal damage to an enemy player if that player is on the other side of wall they're partially clipping into
Heroes
Ultimate charge should no longer reset whenever a player selects a different hero and then cancels while dead
Lúcio's Crossfade buff should now properly reapply to all allies after a round transition on Control maps
Mei's Cryostasis and Ice Wall should now always display the appropriate team colors
Symmetra's Sentry Turrets should no longer acquire targets from inside Mei's Ice Wall
Scoped shots against enemy turrets should no longer count as 'misses' when calculating Widowmaker's 'Scoped Accuracy' statistic
Fixed several issues where the slow effect applied by Mei's Endothermic Blast and Blizzard were being reset
Fixed an issue where Reinhardt's Charge would sometimes knock back a target that should have been pinned
Fixed an issue where Symmetra Sentry Turrets couldn't be placed in select (but otherwise intended) areas
Fixed an issue where some damage sources prevented by Zarya's Particle Barrier weren't increasing her Ultimate charge
User Interface
Left Mouse Button and Right Mouse Button icons should now render in the F1 help menus
UI notifications for objectives should no longer persist on screen